Special variables for Edicts (Country and Empire): # cost, base cost as in resource(s) and amount for activating the edict. Special variables for Unity Ambitions where the cost is based on the next tradition unlock cost: # unity_cost_mult, cost multiplier for a specific ambition ( 0.1 = 90% discount of the total unity cost etc). Shared variables for both Edicts and Unity Ambitions: # name, the name of the edict, also serves as localisation key. # potential, country trigger to decide whether the edict should be shown. # allow, country trigger to decide if whether this edict can be activated. # effect, an effect that is executed when this trigger activates. # prerequisites, tech requirements for this trigger. # ai_will_do, determines AI scoring for edict # modifier, a list of modifiers # relay_network_modifier, a list of modifiers for the relay network # length, number of days the trigger is active.