# Espionage Assets # # asset_name_key = { # passive = { spy_network_levels_add = @asset_spy_network_max } #passive modifier # active = {} #active modifier # possible = {} #trigger # potential = {} # trigger # categories = {} # primary category always goes first! # } # Gov, Dip, Eco, Tec, Mil @category_mod = 4 @asset_spy_network_max = 5 ## Subterfuge Assets asset_bureaucrat = { appearance = { name_generation_method = random_person portrait_generation_method = random_person } passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_subterfuge_skill_add = @category_mod op_cat_government_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_subterfuge op_cat_government } } asset_clerk = { appearance = { name_generation_method = random_person portrait_generation_method = random_person } passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_subterfuge_skill_add = @category_mod op_cat_diplomacy_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_subterfuge op_cat_diplomacy } } asset_economist = { appearance = { name_generation_method = random_person portrait_generation_method = random_person } passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_subterfuge_skill_add = @category_mod op_cat_economy_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_subterfuge op_cat_economy } } asset_scientist = { appearance = { name_generation_method = random_person portrait_generation_method = random_person } passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_subterfuge_skill_add = @category_mod op_cat_technology_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_subterfuge op_cat_technology } } asset_junior_officer = { appearance = { name_generation_method = random_person portrait_generation_method = random_person } passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_subterfuge_skill_add = @category_mod op_cat_military_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_subterfuge op_cat_military } } ## Sabotage Assets asset_criminal_underling = { appearance = { name_generation_method = random_person portrait_generation_method = random_person } passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_sabotage_skill_add = @category_mod op_cat_government_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_sabotage op_cat_government } } asset_attache = { appearance = { name_generation_method = random_person portrait_generation_method = random_person } passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_sabotage_skill_add = @category_mod op_cat_diplomacy_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_sabotage op_cat_diplomacy } } asset_laborer = { appearance = { name_generation_method = random_person portrait_generation_method = random_person } passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_sabotage_skill_add = @category_mod op_cat_economy_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_sabotage op_cat_economy } } asset_hacker = { appearance = { name_generation_method = random_person portrait_generation_method = random_person } passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_sabotage_skill_add = @category_mod op_cat_technology_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_sabotage op_cat_technology } } asset_arms_smuggler = { appearance = { name_generation_method = random_person portrait_generation_method = random_person } passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_sabotage_skill_add = @category_mod op_cat_military_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_sabotage op_cat_military } } ## Manipulation Assets asset_agitator = { appearance = { name_generation_method = random_person portrait_generation_method = random_person } passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_manipulation_skill_add = @category_mod op_cat_government_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_manipulation op_cat_government } } asset_newscaster = { appearance = { name_generation_method = random_person portrait_generation_method = random_person } passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_manipulation_skill_add = @category_mod op_cat_diplomacy_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_manipulation op_cat_diplomacy } } asset_pop_icon = { appearance = { name_generation_method = random_person portrait_generation_method = random_person } passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_manipulation_skill_add = @category_mod op_cat_economy_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_manipulation op_cat_economy } } asset_academic = { appearance = { name_generation_method = random_person portrait_generation_method = random_person } passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_manipulation_skill_add = @category_mod op_cat_technology_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_manipulation op_cat_technology } } asset_veteran = { appearance = { name_generation_method = random_person portrait_generation_method = random_person } passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_manipulation_skill_add = @category_mod op_cat_military_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_manipulation op_cat_military } } ## Special first contact asset asset_internal_organs = { passive = {} active = { op_cat_manipulation_skill_add = @category_mod op_cat_subterfuge_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_manipulation op_cat_subterfuge } appearance = { portrait_generation_method = nongenerated name_generation_method = nongenerated default_portrait = GFX_espionage_asset_organs } }