# Espionage Assets # # asset_name_key = { # passive = { spy_network_levels_add = @asset_spy_network_max } #passive modifier # active = {} #active modifier # possible = {} #trigger # potential = {} # trigger # categories = {} # primary category always goes first! # } # Gov, Dip, Eco, Tec, Mil @category_mod = 4 @asset_spy_network_max = 5 ## Hive Assets ## Subterfuge Assets asset_synapse_drone = { appearance = { name_generation_method = random_person portrait_generation_method = random_person } passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_subterfuge_skill_add = @category_mod op_cat_government_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_subterfuge op_cat_government } } asset_ephapse_relay = { passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_subterfuge_skill_add = @category_mod op_cat_diplomacy_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_subterfuge op_cat_diplomacy } appearance = { portrait_generation_method = nongenerated name_generation_method = nongenerated default_portrait = GFX_espionage_asset_hive } } asset_labor_drone = { appearance = { name_generation_method = random_person portrait_generation_method = random_person } passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_subterfuge_skill_add = @category_mod op_cat_economy_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_subterfuge op_cat_economy } } asset_research_drone = { appearance = { name_generation_method = random_person portrait_generation_method = random_person } passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_subterfuge_skill_add = @category_mod op_cat_technology_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_subterfuge op_cat_technology } } asset_warrior_drone = { appearance = { name_generation_method = random_person portrait_generation_method = random_person } passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_subterfuge_skill_add = @category_mod op_cat_military_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_subterfuge op_cat_military } } ## Hives do not have Sabotage Assets ## Manipulation Assets asset_behavioral_regulator = { passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_manipulation_skill_add = @category_mod op_cat_government_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_manipulation op_cat_government } appearance = { portrait_generation_method = nongenerated name_generation_method = nongenerated default_portrait = GFX_espionage_asset_hive } } asset_pheromone_emitter = { passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_manipulation_skill_add = @category_mod op_cat_diplomacy_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_manipulation op_cat_diplomacy } appearance = { portrait_generation_method = nongenerated name_generation_method = nongenerated default_portrait = GFX_espionage_asset_hive } } asset_resource_distribution_node = { passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_manipulation_skill_add = @category_mod op_cat_economy_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_manipulation op_cat_economy } appearance = { portrait_generation_method = nongenerated name_generation_method = nongenerated default_portrait = GFX_espionage_asset_hive } } asset_cortex_node = { passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_manipulation_skill_add = @category_mod op_cat_technology_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_manipulation op_cat_technology } appearance = { portrait_generation_method = nongenerated name_generation_method = nongenerated default_portrait = GFX_espionage_asset_hive } } asset_subspace_tendril = { passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_manipulation_skill_add = @category_mod op_cat_military_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_manipulation op_cat_military } appearance = { portrait_generation_method = nongenerated name_generation_method = nongenerated default_portrait = GFX_espionage_asset_hive } } ## Machine Assets ## Subterfuge Assets asset_coordination_system = { passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_subterfuge_skill_add = @category_mod op_cat_government_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_subterfuge op_cat_government } appearance = { portrait_generation_method = nongenerated name_generation_method = nongenerated default_portrait = GFX_espionage_asset_machine } } asset_engagement_protocol = { passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_subterfuge_skill_add = @category_mod op_cat_diplomacy_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_subterfuge op_cat_diplomacy } appearance = { portrait_generation_method = nongenerated name_generation_method = nongenerated default_portrait = GFX_espionage_asset_machine } } asset_logistics_system = { passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_subterfuge_skill_add = @category_mod op_cat_economy_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_subterfuge op_cat_economy } appearance = { portrait_generation_method = nongenerated name_generation_method = nongenerated default_portrait = GFX_espionage_asset_machine } } asset_research_database = { passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_subterfuge_skill_add = @category_mod op_cat_technology_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_subterfuge op_cat_technology } appearance = { portrait_generation_method = nongenerated name_generation_method = nongenerated default_portrait = GFX_espionage_asset_machine } } asset_war_algorithm = { passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_subterfuge_skill_add = @category_mod op_cat_military_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_subterfuge op_cat_military } appearance = { portrait_generation_method = nongenerated name_generation_method = nongenerated default_portrait = GFX_espionage_asset_machine } } ## Sabotage Assets asset_command_relay = { passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_sabotage_skill_add = @category_mod op_cat_government_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_sabotage op_cat_government } appearance = { portrait_generation_method = nongenerated name_generation_method = nongenerated default_portrait = GFX_espionage_asset_machine } } asset_dispatch_uplink = { passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_sabotage_skill_add = @category_mod op_cat_diplomacy_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_sabotage op_cat_diplomacy } appearance = { portrait_generation_method = nongenerated name_generation_method = nongenerated default_portrait = GFX_espionage_asset_machine } } asset_resource_pylon = { passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_sabotage_skill_add = @category_mod op_cat_economy_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_sabotage op_cat_economy } appearance = { portrait_generation_method = nongenerated name_generation_method = nongenerated default_portrait = GFX_espionage_asset_machine } } asset_memory_cache = { passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_sabotage_skill_add = @category_mod op_cat_technology_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_sabotage op_cat_technology } appearance = { portrait_generation_method = nongenerated name_generation_method = nongenerated default_portrait = GFX_espionage_asset_machine } } asset_weapons_platform = { passive = { spy_network_levels_add = @asset_spy_network_max } active = { op_cat_sabotage_skill_add = @category_mod op_cat_military_skill_add = @category_mod } possible = {} potential = {} categories = { op_cat_sabotage op_cat_military } appearance = { portrait_generation_method = nongenerated name_generation_method = nongenerated default_portrait = GFX_espionage_asset_machine } } ## Machine empires do not have Manipulation Assets