# operation_type_name = { # Key of the site, used for name lookup etc. # picture = # GFX_* sprite key for the operation image # desc = # Description generator for the operation, with scope this=spy network # stages = # Should match number of defined stages below. # potential = # Trigger checking if a scope with this=spy network is potential to use (this will add/remove this operation without giving the player a reason). # allow = # Trigger checking if a scope with this=spy network is allowed to use (this will toggle enable/disabled mode on buttons etc). # stage = { # Stage definition, order dependent. # difficulty = # base difficulty for this stage # icon = # icon gfx type. # event = # event to fire when finished the state. # } # stage = {...} # Second stage, the total number of 'stage' entries should match value of 'stages' # on_roll_failed = # Effect to fire when a roll fails, with scope this=spy operation. # on_create = # Effect to fire upon operation creation, with scope this=spy operation. #}