# Event chains. # counter, counters that can be increased and checked from effects and triggers # # Localization needed: # event_chain_chainnkey_title, a title to show in the situation log. # event_chain_chainnkey_desc, a description to show in the situation log. rubricator_chain = { icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds" picture = GFX_evt_space_debris counter = { rubricator_planet_found = { max = 1 } } } rubricator_chain_2 = { icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds" picture = GFX_evt_space_dragon counter = { rubricator_dragon_defeated = { max = 1 } } }