# Event chains. # counter, counters that can be increased and checked from effects and triggers # # Localization needed: # event_chain_chainnkey_title, a title to show in the situation log. # event_chain_chainnkey_desc, a description to show in the situation log. living_planet_chain = { icon = "gfx/interface/icons/situation_log/situation_log_scanning_beam.dds" picture = GFX_evt_ocean abort_trigger = { NOT = { exists = event_target:living_planet_tar } } } ketling_study_chain = { icon = "gfx/interface/icons/situation_log/situation_log_society.dds" picture = GFX_evt_city_ruins } l_cluster_chain = { icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds" picture = GFX_evt_surreal_visions counter = { clues = { max = 7 } } } generation_ship_chain = { icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds" picture = GFX_evt_ship_in_orbit counter = { planet_found = { max = 1 } } } star_crazy_chain = { icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds" picture = GFX_evt_ship_in_orbit counter = { corrupt_data_investigated = { max = 3 } } } negative_mass = { icon = "gfx/interface/icons/situation_log/situation_log_extradimensional.dds" picture = GFX_evt_physics_research }