# Event chains. # counter, counters that can be increased and checked from effects and triggers # # Loclizaton needed: # event_chain_chainnkey_title, a title to show in the situation log. # event_chain_chainnkey_desc, a description to show in the situation log. WORM_CHAIN_1 = { icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds" picture = GFX_evt_black_hole #counter = { # test_counter = { # max = 6 # } #} } WORM_CHAIN_2 = { icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds" picture = GFX_evt_black_hole #counter = { # test_counter = { # max = 6 # } #} }