# Event chains. # counter, counters that can be increased and checked from effects and triggers # # Loclizaton needed: # event_chain_chainnkey_title, a title to show in the situation log. # event_chain_chainnkey_desc, a description to show in the situation log. tutorial_survey_system_chain = { icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds" picture = GFX_evt_communication_event counter = { map_toggled = { max = 1 } } } tutorial_1_chain = { icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds" picture = GFX_evt_ship_in_orbit counter = { system_surveyed = { max = 1 } } } tutorial_2_chain = { icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds" picture = GFX_evt_physics_research counter = { tech_1_researched = { max = 1 } #tech_2_researched = { # max = 1 #} } } tutorial_3_chain = { icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds" picture = GFX_evt_hangar_bay counter = { construction_ship_built = { max = 1 } } } tutorial_4_chain = { icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds" picture = GFX_evt_mining_station counter = { mining_station_built = { max = 1 } } } tutorial_unpause_chain = { icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds" picture = GFX_evt_clocks counter = { unpaused_game = { max = 1 } } } tutorial_5_chain = { icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds" picture = GFX_evt_space_station counter = { research_station_built = { max = 1 } } } tutorial_6_chain = { icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds" picture = GFX_evt_throne_room counter = { building_constructed = { max = 1 } } } tutorial_7_chain = { icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds" picture = GFX_evt_throne_room counter = { blockers_cleared = { max = 1 } } } tutorial_8_chain = { icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds" picture = GFX_evt_star_chart counter = { systems_surveyed = { max = 3 } } } tutorial_9_chain = { icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds" picture = GFX_evt_ship_in_orbit counter = { science_ship_built = { max = 1 } } } tutorial_10_chain = { icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds" picture = GFX_evt_physics_research counter = { scientist_assigned = { max = 1 } } } tutorial_11_chain = { icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds" picture = GFX_evt_big_landing_ship counter = { colony_ship_built = { max = 1 } } } tutorial_12_chain = { icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds" picture = GFX_evt_big_landing_ship counter = { colony_established = { max = 1 } } } tutorial_13_chain = { icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds" picture = GFX_evt_colony_settlement counter = { governor_recruited = { max = 1 } } } tutorial_14_chain = { icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds" picture = GFX_evt_star_chart counter = { colonies_established = { max = 4 } } } tutorial_15_chain = { icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds" picture = GFX_evt_mining_station counter = { credit_income = { max = 1 } } counter = { mineral_income = { max = 1 } } } tutorial_16_chain = { icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds" picture = GFX_evt_federation_fleet counter = { corvettes_built = { max = 5 } } counter = { admiral_assigned = { max = 1 } } } tutorial_18_chain = { icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds" picture = GFX_evt_throne_room counter = { sector_governor_assigned = { max = 1 } } } tutorial_19_chain = { icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds" picture = GFX_evt_hangar_bay counter = { ships_designed = { max = 1 } } } tutorial_20_chain = { icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds" picture = GFX_evt_medieval_alien_civilization counter = { observation_post_built = { max = 1 } } } tutorial_21_chain = { icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds" picture = GFX_evt_physics_research counter = { strategic_resource_extracted = { max = 1 } } } tutorial_21b_chain = { icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds" picture = GFX_evt_physics_research } tutorial_22_chain = { icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds" picture = GFX_evt_society_research counter = { species_uplifted = { max = 1 } } } tutorial_23_chain = { icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds" picture = GFX_evt_face_off_in_space counter = { contact_made = { max = 1 } } } tutorial_24_chain = { icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds" picture = GFX_evt_society_research counter = { species_modified = { max = 1 } } } tutorial_25_chain = { icon = "gfx/interface/icons/situation_log/situation_log_tutorial.dds" picture = GFX_evt_society_research counter = { frontier_outpost_built = { max = 1 } } }