#Enclaves, Pirates, Tiyanki, Amoebas and the like go in here # enclaves - start off event enclave_stage_1 = { icon = GFX_firstcontact_icon_progress picture = GFX_evt_star_chart difficulty = 3 stage_event = { summary = fcsum_enclave_1 event_weight = { weight = 1 } event = first_contact_critters.1 } on_roll_failed = { standard_first_contact_on_roll_failed = { RANDOM_EVENTS = early_fc_random_events } } } #enclaves finish enclave_stage_2 = { icon = GFX_firstcontact_icon_success picture = GFX_evt_satellite_in_orbit difficulty = 5 stage_event = { summary = fcsum_comms_established event_weight = { weight = 1 } event = first_contact_critters.5 } on_roll_failed = { standard_first_contact_on_roll_failed = { RANDOM_EVENTS = late_fc_random_events } } } # tiyanki - start off event tiyanki_stage_1 = { icon = GFX_firstcontact_icon_progress picture = GFX_evt_star_chart difficulty = 3 stage_event = { summary = fcsum_tiyanki_1 event_weight = { weight = 1 } event = first_contact_critters.10 } on_roll_failed = { standard_first_contact_on_roll_failed = { RANDOM_EVENTS = space_fauna_fc_random_events } } } #tiyanki finish tiyanki_stage_2 = { icon = GFX_firstcontact_icon_success picture = GFX_evt_unidentified_monster difficulty = 3 stage_event = { summary = fcsum_tiyanki_2 event_weight = { weight = 1 } event = first_contact_critters.15 } on_roll_failed = { standard_first_contact_on_roll_failed = { RANDOM_EVENTS = space_fauna_fc_random_events } } } # amoeba - start off event amoeba_stage_1 = { icon = GFX_firstcontact_icon_progress picture = GFX_evt_star_chart difficulty = 3 stage_event = { summary = fcsum_amoeba_1 event_weight = { weight = 1 } event = first_contact_critters.20 } on_roll_failed = { standard_first_contact_on_roll_failed = { RANDOM_EVENTS = space_fauna_fc_random_events } } } #amoeba finish amoeba_stage_2 = { icon = GFX_firstcontact_icon_success picture = GFX_evt_unidentified_monster difficulty = 3 stage_event = { summary = fcsum_amoeba_2 event_weight = { weight = 1 } event = first_contact_critters.25 } on_roll_failed = { standard_first_contact_on_roll_failed = { RANDOM_EVENTS = space_fauna_fc_random_events } } } # crystals - start off event crystals_stage_1 = { icon = GFX_firstcontact_icon_progress picture = GFX_evt_star_chart difficulty = 3 stage_event = { summary = fcsum_crystals_1 event_weight = { weight = 1 } event = first_contact_critters.30 } on_roll_failed = { standard_first_contact_on_roll_failed = { RANDOM_EVENTS = space_fauna_fc_random_events } } } #crystals finish crystals_stage_2 = { icon = GFX_firstcontact_icon_success picture = GFX_evt_space_crystals difficulty = 3 stage_event = { summary = fcsum_crystals_2 event_weight = { weight = 1 } event = first_contact_critters.35 } on_roll_failed = { standard_first_contact_on_roll_failed = { RANDOM_EVENTS = space_fauna_fc_random_events } } } # drones - start off event drones_stage_1 = { icon = GFX_firstcontact_icon_progress picture = GFX_evt_star_chart difficulty = 3 stage_event = { summary = fcsum_drones_1 event_weight = { weight = 1 } event = first_contact_critters.40 } on_roll_failed = { standard_first_contact_on_roll_failed = { RANDOM_EVENTS = space_fauna_fc_random_events } } } #drones finish drones_stage_2 = { icon = GFX_firstcontact_icon_success picture = GFX_evt_ship_in_orbit difficulty = 5 stage_event = { summary = fcsum_drones_2 event_weight = { weight = 1 } event = first_contact_critters.45 } on_roll_failed = { standard_first_contact_on_roll_failed = { RANDOM_EVENTS = space_fauna_fc_random_events } } } # marauders - start off event marauders_stage_1 = { icon = GFX_firstcontact_icon_progress picture = GFX_evt_star_chart difficulty = 3 stage_event = { summary = fcsum_marauders_1 event_weight = { weight = 1 } event = first_contact_critters.50 } on_roll_failed = { standard_first_contact_on_roll_failed = { RANDOM_EVENTS = early_fc_random_events } } } #marauders finish marauders_stage_2 = { icon = GFX_firstcontact_icon_success picture = GFX_evt_pirates_attacking_cargo difficulty = 5 stage_event = { summary = fcsum_comms_established event_weight = { weight = 1 } event = first_contact_critters.55 } on_roll_failed = { standard_first_contact_on_roll_failed = { RANDOM_EVENTS = late_fc_random_events } } } # pirates - start off event pirates_stage_1 = { icon = GFX_firstcontact_icon_progress picture = GFX_evt_star_chart difficulty = 3 stage_event = { summary = fcsum_pirates_1 event_weight = { weight = 1 } event = first_contact_critters.60 } on_roll_failed = { standard_first_contact_on_roll_failed = { RANDOM_EVENTS = early_fc_random_events } } } #pirates finish pirates_stage_2 = { icon = GFX_firstcontact_icon_success picture = GFX_evt_pirates_attacking_cargo difficulty = 5 stage_event = { summary = fcsum_comms_established event_weight = { weight = 1 } event = first_contact_critters.65 } on_roll_failed = { standard_first_contact_on_roll_failed = { RANDOM_EVENTS = late_fc_random_events } } } # Neutral Factions - start off event neutrals_stage_1 = { icon = GFX_firstcontact_icon_progress picture = GFX_evt_star_chart difficulty = 2 stage_event = { summary = fcsum_neutrals_1 event_weight = { weight = 1 } event = first_contact_critters.100 } on_roll_failed = { standard_first_contact_on_roll_failed = { RANDOM_EVENTS = enigmatic_fc_random_events } } } # Neutral Factions finish neutrals_stage_2 = { icon = GFX_firstcontact_icon_success picture = GFX_evt_fleet_neutral difficulty = 4 stage_event = { summary = fcsum_comms_established event_weight = { weight = 1 } event = first_contact_critters.105 } on_roll_failed = { standard_first_contact_on_roll_failed = { RANDOM_EVENTS = enigmatic_fc_random_events } } } # caravaneers - start off event caravaneers_stage_1 = { icon = GFX_firstcontact_icon_progress picture = GFX_evt_star_chart difficulty = 3 stage_event = { summary = fcsum_caravaneers_1 event_weight = { weight = 1 } event = first_contact_critters.70 } on_roll_failed = { standard_first_contact_on_roll_failed = { RANDOM_EVENTS = early_fc_random_events } } } #caravaneers finish caravaneers_stage_2 = { icon = GFX_firstcontact_icon_success picture = GFX_evt_cargoship_caravan difficulty = 5 stage_event = { summary = fcsum_comms_established event_weight = { weight = 1 } event = first_contact_critters.75 } on_roll_failed = { standard_first_contact_on_roll_failed = { RANDOM_EVENTS = late_fc_random_events } } } # void clouds - start off event void_clouds_stage_1 = { icon = GFX_firstcontact_icon_progress picture = GFX_evt_star_chart difficulty = 3 stage_event = { summary = fcsum_void_clouds_1 event_weight = { weight = 1 } event = first_contact_critters.80 } on_roll_failed = { standard_first_contact_on_roll_failed = { RANDOM_EVENTS = space_fauna_fc_random_events } } } #void clouds finish void_clouds_stage_2 = { icon = GFX_firstcontact_icon_success picture = GFX_evt_binary_stars difficulty = 3 stage_event = { summary = fcsum_void_clouds_2 event_weight = { weight = 1 } event = first_contact_critters.85 } on_roll_failed = { standard_first_contact_on_roll_failed = { RANDOM_EVENTS = space_fauna_fc_random_events } } } # nomads - start off event nomad_stage_1 = { icon = GFX_firstcontact_icon_progress picture = GFX_evt_star_chart difficulty = 3 stage_event = { summary = fcsum_nomads_1 event_weight = { weight = 1 } event = first_contact_critters.90 } on_roll_failed = { standard_first_contact_on_roll_failed = { RANDOM_EVENTS = early_fc_random_events } } } #nomads finish nomad_stage_2 = { icon = GFX_firstcontact_icon_success picture = GFX_evt_cargoship_caravan difficulty = 7 stage_event = { summary = fcsum_comms_established event_weight = { weight = 1 } event = first_contact_critters.95 } on_roll_failed = { standard_first_contact_on_roll_failed = { RANDOM_EVENTS = late_fc_random_events } } } ################# # Grand Archive # ################# # Voidworms - start off event voidworms_stage_1 = { icon = GFX_firstcontact_icon_progress picture = GFX_evt_star_chart difficulty = 3 stage_event = { summary = fcsum_voidworms_1 event_weight = { weight = 1 } event = grand_archive.2000 } on_roll_failed = { standard_first_contact_on_roll_failed = { RANDOM_EVENTS = space_fauna_fc_random_events } } } # Voidworms finish voidworms_stage_2 = { icon = GFX_firstcontact_icon_success picture = GFX_evt_unidentified_voidworms difficulty = 7 stage_event = { summary = fcsum_voidworms_2 event_weight = { weight = 1 } event = grand_archive.2005 } on_roll_failed = { standard_first_contact_on_roll_failed = { RANDOM_EVENTS = space_fauna_fc_random_events } } } # Cutholoids cutholoids_stage_1 = { icon = GFX_firstcontact_icon_progress picture = GFX_evt_star_chart difficulty = 3 stage_event = { summary = fcsum_cutholoids_1 event_weight = { weight = 1 } event = grand_archive.2901 } on_roll_failed = { standard_first_contact_on_roll_failed = { RANDOM_EVENTS = space_fauna_fc_random_events } } }