# Tooth of the Eater ship_design = { name = "NAME_Tooth_Eater" ship_size = small_ship_ed is_event_design = yes hide_size = yes use_design_name = no section = { template = "eater_tooth" slot = "mid" component = { slot = "MEDIUM_GUN_01" template = "MEDIUM_PSIONIC_DISRUPTOR" } component = { slot = "MEDIUM_GUN_02" template = "MEDIUM_PSIONIC_DISRUPTOR" } component = { slot = "MEDIUM_GUN_03" template = "MEDIUM_PSIONIC_DISRUPTOR" } component = { slot = "SMALL_UTILITY_1" template = "SMALL_PSI_BARRIER" } component = { slot = "SMALL_UTILITY_2" template = "SMALL_PSI_BARRIER" } component = { slot = "SMALL_UTILITY_3" template = "SMALL_PSI_BARRIER" } component = { slot = "SMALL_UTILITY_4" template = "SMALL_PSI_BARRIER" } component = { slot = "SMALL_UTILITY_5" template = "SMALL_PSI_BARRIER" } component = { slot = "AUX_UTILITY_1" template = "EATER_MARK" } } required_component = "CORVETTE_DARK_MATTER_REACTOR" required_component = "PSI_JUMP_DRIVE_1" required_component = "SHIP_THRUSTER_3" required_component = "SENSOR_4" required_component = "COMBAT_COMPUTER_SWARM_PRECOG" } # Fang of the Eater ship_design = { name = "NAME_Fang_Eater" ship_size = medium_ship_ed is_event_design = yes hide_size = yes use_design_name = no section = { template = "eater_fang" slot = "mid" component = { slot = "TORPEDO_01" template = "PSIONIC_TORPEDO" } component = { slot = "TORPEDO_02" template = "PSIONIC_TORPEDO" } component = { slot = "TORPEDO_03" template = "PSIONIC_TORPEDO" } component = { slot = "TORPEDO_04" template = "PSIONIC_TORPEDO" } component = { slot = "MEDIUM_UTILITY_1" template = "MEDIUM_PSI_BARRIER" } component = { slot = "MEDIUM_UTILITY_2" template = "MEDIUM_PSI_BARRIER" } component = { slot = "MEDIUM_UTILITY_3" template = "MEDIUM_PSI_BARRIER" } component = { slot = "MEDIUM_UTILITY_4" template = "MEDIUM_PSI_BARRIER" } component = { slot = "MEDIUM_UTILITY_5" template = "MEDIUM_PSI_BARRIER" } component = { slot = "AUX_UTILITY_1" template = "EATER_MARK" } } required_component = "CRUISER_DARK_MATTER_REACTOR" required_component = "PSI_JUMP_DRIVE_1" required_component = "SHIP_THRUSTER_3" required_component = "SENSOR_4" required_component = "COMBAT_COMPUTER_ARTILLERY_PRECOG" } # Tusk of the Eater ship_design = { name = "NAME_Tusk_Eater" ship_size = large_ship_ed is_event_design = yes hide_size = yes use_design_name = no section = { template = "eater_tusk" slot = "mid" component = { slot = "LARGE_GUN_01" template = "PSIONIC_LIGHTNING" } component = { slot = "LARGE_GUN_02" template = "PSIONIC_LIGHTNING" } component = { slot = "HANGAR_01" template = "PSIONIC_STRIKE_CRAFT" } component = { slot = "HANGAR_02" template = "PSIONIC_STRIKE_CRAFT" } component = { slot = "HANGAR_03" template = "PSIONIC_STRIKE_CRAFT" } component = { slot = "HANGAR_04" template = "PSIONIC_STRIKE_CRAFT" } component = { slot = "LARGE_UTILITY_1" template = "LARGE_PSI_BARRIER" } component = { slot = "LARGE_UTILITY_2" template = "LARGE_PSI_BARRIER" } component = { slot = "LARGE_UTILITY_3" template = "LARGE_PSI_BARRIER" } component = { slot = "LARGE_UTILITY_4" template = "LARGE_PSI_BARRIER" } component = { slot = "LARGE_UTILITY_5" template = "LARGE_PSI_BARRIER" } component = { slot = "AUX_UTILITY_1" template = "EATER_MARK" } } required_component = "BATTLESHIP_DARK_MATTER_REACTOR" required_component = "PSI_JUMP_DRIVE_1" required_component = "SHIP_THRUSTER_3" required_component = "SENSOR_4" required_component = "COMBAT_COMPUTER_ARTILLERY_PRECOG" } ##### Mindwarden enclave ship designs ##### # Mindwarden Corvette ship_design = { name = "NAME_Mindwarden_Corvette" ship_size = corvette is_event_design = yes is_special_buildable = yes section = { template = "CORVETTE_MID_S3" slot = "mid" component = { slot = "SMALL_GUN_01" template = "SMALL_MASS_DRIVER_4" } component = { slot = "SMALL_GUN_02" template = "SMALL_MASS_DRIVER_4" } component = { slot = "SMALL_GUN_03" template = "MISSILE_3" } component = { slot = "SMALL_UTILITY_1" template = "SMALL_SHIELD_3" } component = { slot = "SMALL_UTILITY_2" template = "SMALL_ARMOR_4" } component = { slot = "SMALL_UTILITY_3" template = "SMALL_ARMOR_4" } component = { slot = "AUX_UTILITY_1" template = "ARMOR_HARDENER_1" } } required_component = "BIOSHIP_SENSOR_2" required_component = "HYPER_DRIVE_2" required_component = "SHIP_THRUSTER_3" required_component = "CORVETTE_ANTIMATTER_REACTOR" required_component = "COMBAT_COMPUTER_SWARM_ADVANCED" } # Mindwarden Frigate ship_design = { name = "NAME_Mindwarden_Frigate" ship_size = frigate is_event_design = yes is_special_buildable = yes section = { template = "CORVETTE_MID_M1S1" slot = "mid" component = { slot = "TORPEDO_01" template = "TORPEDO_2" } component = { slot = "SMALL_GUN_01" template = "MISSILE_3" } component = { slot = "SMALL_UTILITY_1" template = "SMALL_SHIELD_3" } component = { slot = "SMALL_UTILITY_2" template = "SMALL_ARMOR_4" } component = { slot = "SMALL_UTILITY_3" template = "SMALL_ARMOR_4" } component = { slot = "SMALL_UTILITY_4" template = "SMALL_ARMOR_4" } component = { slot = "AUX_UTILITY_1" template = "ARMOR_HARDENER_1" } } required_component = "BIOSHIP_SENSOR_2" required_component = "HYPER_DRIVE_2" required_component = "SHIP_THRUSTER_3" required_component = "CORVETTE_ANTIMATTER_REACTOR" required_component = "COMBAT_COMPUTER_TORPEDO_ADVANCED" } # Mindwarden Destroyer ship_design = { name = "NAME_Mindwarden_Destroyer" ship_size = destroyer is_event_design = yes is_special_buildable = yes section = { template = "DESTROYER_BOW_S3" slot = "bow" component = { slot = "SMALL_GUN_01" template = "FLAK_BATTERY_2" } component = { slot = "SMALL_GUN_02" template = "SMALL_AUTOCANNON_2" } component = { slot = "SMALL_GUN_03" template = "SMALL_AUTOCANNON_2" } component = { slot = "SMALL_UTILITY_1" template = "SMALL_SHIELD_3" } component = { slot = "SMALL_UTILITY_2" template = "SMALL_SHIELD_3" } component = { slot = "SMALL_UTILITY_3" template = "SMALL_ARMOR_4" } component = { slot = "SMALL_UTILITY_4" template = "SMALL_ARMOR_4" } component = { slot = "SMALL_UTILITY_5" template = "SMALL_ARMOR_4" } component = { slot = "SMALL_UTILITY_6" template = "SMALL_ARMOR_4" } } section = { template = "DESTROYER_STERN_S2" slot = "stern" component = { slot = "SMALL_GUN_01" template = "SMALL_AUTOCANNON_2" } component = { slot = "SMALL_GUN_02" template = "SMALL_AUTOCANNON_2" } component = { slot = "AUX_UTILITY_1" template = "ARMOR_HARDENER_1" } component = { slot = "AUX_UTILITY_2" template = "ARMOR_HARDENER_1" } } required_component = "BIOSHIP_SENSOR_2" required_component = "HYPER_DRIVE_2" required_component = "SHIP_THRUSTER_3" required_component = "DESTROYER_ANTIMATTER_REACTOR" required_component = "COMBAT_COMPUTER_PICKET_ADVANCED" } # Mindwarden Cruiser ship_design = { name = "NAME_Mindwarden_Cruiser" ship_size = cruiser is_event_design = yes is_special_buildable = yes section = { template = "CRUISER_BOW_L1" slot = "bow" component = { slot = "LARGE_GUN_01" template = "KINETIC_ARTILLERY_1" } component = { slot = "MEDIUM_UTILITY_1" template = "MEDIUM_SHIELD_3" } component = { slot = "MEDIUM_UTILITY_2" template = "MEDIUM_SHIELD_3" } component = { slot = "MEDIUM_UTILITY_3" template = "MEDIUM_ARMOR_4" } component = { slot = "MEDIUM_UTILITY_4" template = "MEDIUM_ARMOR_4" } } section = { template = "CRUISER_MID_L1M1" slot = "mid" component = { slot = "LARGE_GUN_01" template = "KINETIC_ARTILLERY_1" } component = { slot = "MEDIUM_GUN_01" template = "SWARMER_MISSILE_2" } component = { slot = "MEDIUM_UTILITY_1" template = "MEDIUM_SHIELD_3" } component = { slot = "MEDIUM_UTILITY_2" template = "MEDIUM_ARMOR_4" } component = { slot = "MEDIUM_UTILITY_3" template = "MEDIUM_ARMOR_4" } component = { slot = "MEDIUM_UTILITY_4" template = "MEDIUM_ARMOR_4" } } section = { template = "CRUISER_STERN_M1" slot = "stern" component = { slot = "MEDIUM_GUN_01" template = "SWARMER_MISSILE_2" } component = { slot = "AUX_UTILITY_1" template = "ARMOR_HARDENER_1" } component = { slot = "AUX_UTILITY_2" template = "ARMOR_HARDENER_1" } } required_component = "BIOSHIP_SENSOR_2" required_component = "HYPER_DRIVE_2" required_component = "SHIP_THRUSTER_3" required_component = "CRUISER_ANTIMATTER_REACTOR" required_component = "COMBAT_COMPUTER_ARTILLERY_ADVANCED" } # Mindwarden Battleship ship_design = { name = "NAME_Mindwarden_Battleship" ship_size = battleship is_event_design = yes is_special_buildable = yes section = { template = "BATTLESHIP_BOW_M2S4" slot = "bow" component = { slot = "EXTRA_LARGE_01" template = "MASS_ACCELERATOR_1" } component = { slot = "LARGE_UTILITY_1" template = "LARGE_SHIELD_3" } component = { slot = "LARGE_UTILITY_2" template = "LARGE_ARMOR_4" } component = { slot = "LARGE_UTILITY_3" template = "LARGE_ARMOR_4" } } section = { template = "BATTLESHIP_MID_S4LHB" slot = "mid" component = { slot = "SMALL_GUN_01" template = "MISSILE_5" } component = { slot = "SMALL_GUN_02" template = "MISSILE_5" } component = { slot = "SMALL_GUN_03" template = "FLAK_BATTERY_2" } component = { slot = "SMALL_GUN_04" template = "FLAK_BATTERY_2" } component = { slot = "STRIKE_CRAFT_01" template = "STRIKE_CRAFT_HANGAR_2" } component = { slot = "STRIKE_CRAFT_02" template = "STRIKE_CRAFT_HANGAR_2" } component = { slot = "LARGE_UTILITY_1" template = "LARGE_SHIELD_3" } component = { slot = "LARGE_UTILITY_2" template = "LARGE_ARMOR_4" } component = { slot = "LARGE_UTILITY_3" template = "LARGE_ARMOR_4" } } section = { template = "BATTLESHIP_STERN_L1" slot = "stern" component = { slot = "LARGE_GUN_01" template = "KINETIC_ARTILLERY_1" } component = { slot = "AUX_UTILITY_1" template = "ARMOR_HARDENER_1" } component = { slot = "AUX_UTILITY_2" template = "ARMOR_HARDENER_1" } } required_component = "BIOSHIP_SENSOR_2" required_component = "HYPER_DRIVE_2" required_component = "SHIP_THRUSTER_3" required_component = "BATTLESHIP_ANTIMATTER_REACTOR" required_component = "COMBAT_COMPUTER_ARTILLERY_ADVANCED" } # Mindwarden Titan ship_design = { name = "NAME_Mindwarden_Titan" ship_size = titan is_event_design = yes is_special_buildable = yes section = { template = "TITAN_BOW" slot = "bow" component = { slot = "TITANIC_01" template = "PERDITION_BEAM_TITAN" } component = { slot = "LARGE_UTILITY_1" template = "LARGE_SHIELD_3" } component = { slot = "LARGE_UTILITY_2" template = "LARGE_SHIELD_3" } component = { slot = "LARGE_UTILITY_3" template = "LARGE_SHIELD_3" } component = { slot = "LARGE_UTILITY_4" template = "LARGE_ARMOR_4" } component = { slot = "LARGE_UTILITY_5" template = "LARGE_ARMOR_4" } component = { slot = "LARGE_UTILITY_6" template = "LARGE_ARMOR_4" } } section = { template = "TITAN_MID" slot = "mid" component = { slot = "LARGE_GUN_01" template = "KINETIC_ARTILLERY_1" } component = { slot = "LARGE_GUN_02" template = "KINETIC_ARTILLERY_1" } component = { slot = "LARGE_GUN_03" template = "KINETIC_ARTILLERY_1" } component = { slot = "LARGE_GUN_04" template = "KINETIC_ARTILLERY_1" } component = { slot = "LARGE_UTILITY_1" template = "LARGE_SHIELD_3" } component = { slot = "LARGE_UTILITY_2" template = "LARGE_SHIELD_3" } component = { slot = "LARGE_UTILITY_3" template = "LARGE_ARMOR_4" } component = { slot = "LARGE_UTILITY_4" template = "LARGE_ARMOR_4" } component = { slot = "LARGE_UTILITY_5" template = "LARGE_ARMOR_4" } component = { slot = "LARGE_UTILITY_6" template = "LARGE_ARMOR_4" } } section = { template = "TITAN_STERN" slot = "stern" component = { slot = "LARGE_GUN_01" template = "KINETIC_ARTILLERY_1" } component = { slot = "LARGE_GUN_02" template = "KINETIC_ARTILLERY_1" } component = { slot = "AUX_UTILITY_1" template = "ARMOR_HARDENER_1" } component = { slot = "AUX_UTILITY_2" template = "ARMOR_HARDENER_1" } component = { slot = "AUX_UTILITY_3" template = "ARMOR_HARDENER_1" } } required_component="TITAN_ANTIMATTER_REACTOR" required_component="HYPER_DRIVE_2" required_component="COMBAT_COMPUTER_ARTILLERY_ADVANCED" required_component="TITAN_SHIP_THRUSTER_3" required_component="BIOSHIP_SENSOR_2" required_component="SHIP_AURA_SHIELD_DAMPENER" } # Well-Found Cruiser ship_design = { name = "NAME_Well_Found_Cruiser" ship_size = cruiser section = { template = "CRUISER_BOW_L1" slot = "bow" component = { slot = "LARGE_GUN_01" template = "LARGE_BLUE_LASER" } component = { slot = "MEDIUM_UTILITY_1" template = "MEDIUM_ARMOR_2" } component = { slot = "MEDIUM_UTILITY_2" template = "MEDIUM_ARMOR_2" } component = { slot = "MEDIUM_UTILITY_3" template = "MEDIUM_ARMOR_2" } component = { slot = "MEDIUM_UTILITY_4" template = "MEDIUM_ARMOR_2" } } section = { template = "CRUISER_MID_M3" slot = "mid" component = { slot = "MEDIUM_GUN_01" template = "MEDIUM_BLUE_LASER" } component = { slot = "MEDIUM_GUN_02" template = "MEDIUM_PLASMA_1" } component = { slot = "MEDIUM_GUN_03" template = "MEDIUM_MASS_DRIVER_2" } component = { slot = "MEDIUM_UTILITY_1" template = "MEDIUM_ARMOR_2" } component = { slot = "MEDIUM_UTILITY_2" template = "MEDIUM_SHIELD_2" } component = { slot = "MEDIUM_UTILITY_3" template = "MEDIUM_SHIELD_2" } component = { slot = "MEDIUM_UTILITY_4" template = "MEDIUM_SHIELD_2" } } section = { template = "CRUISER_STERN_M1" slot = "stern" component = { slot = "MEDIUM_GUN_01" template = "MEDIUM_AUTOCANNON_1" } component = { slot = "AUX_UTILITY_1" template = "AFTERBURNER_1" } component = { slot = "AUX_UTILITY_2" template = "AFTERBURNER_1" } } required_component = "CRUISER_FUSION_REACTOR" required_component = "HYPER_DRIVE_2" required_component = "SHIP_THRUSTER_2" required_component = "SENSOR_2" required_component = "COMBAT_COMPUTER_DEFAULT" } # Ouw'ron Battleship ship_design = { name = "NAME_Ouwron_Battleship" ship_size = battleship is_event_design = yes section = { template = "BATTLESHIP_BOW_M1S2SHB" slot = "bow" component = { slot = "MEDIUM_GUN_01" template = "MEDIUM_PSIONIC_DISRUPTOR" } component = { slot = "SMALL_GUN_01" template = "POINT_DEFENCE_3" } component = { slot = "SMALL_GUN_02" template = "POINT_DEFENCE_3" } component = { slot = "STRIKE_CRAFT_01" template = "PSIONIC_STRIKE_CRAFT" } component = { slot = "LARGE_UTILITY_1" template = "LARGE_ARMOR_5" } component = { slot = "LARGE_UTILITY_2" template = "LARGE_PSI_SHIELD" } component = { slot = "LARGE_UTILITY_3" template = "LARGE_ARMOR_5" } } section = { template = "BATTLESHIP_MID_L3" slot = "mid" component = { slot = "LARGE_GUN_01" template = "PSIONIC_LIGHTNING" } component = { slot = "LARGE_GUN_02" template = "PSIONIC_LIGHTNING" } component = { slot = "LARGE_GUN_03" template = "PSIONIC_LIGHTNING" } component = { slot = "LARGE_UTILITY_1" template = "LARGE_PSI_SHIELD" } component = { slot = "LARGE_UTILITY_2" template = "LARGE_PSI_SHIELD" } component = { slot = "LARGE_UTILITY_3" template = "LARGE_PSI_SHIELD" } } section = { template = "BATTLESHIP_STERN_L1" slot = "stern" component = { slot = "LARGE_GUN_01" template = "PSIONIC_LIGHTNING" } component = { slot = "AUX_UTILITY_1" template = "SHIELD_HARDENER_2" } component = { slot = "AUX_UTILITY_2" template = "SHIELD_HARDENER_2" } } required_component = "PSI_JUMP_DRIVE_1" required_component = "SHIP_THRUSTER_4" required_component = "SENSOR_4" required_component = "BATTLESHIP_DARK_MATTER_REACTOR" required_component = "COMBAT_COMPUTER_ARTILLERY_PRECOG" } # Ouw'ron Destroyer ship_design = { name = "NAME_Ouwron_Destroyer" ship_size = destroyer is_event_design = yes section = { template = "DESTROYER_BOW_M1S2" slot = "bow" component = { slot = "MEDIUM_GUN_01" template = "MEDIUM_PSIONIC_DISRUPTOR" } component = { slot = "SMALL_GUN_01" template = "SMALL_PSIONIC_DISRUPTOR" } component = { slot = "SMALL_GUN_02" template = "SMALL_PSIONIC_DISRUPTOR" } component = { slot = "SMALL_UTILITY_1" template = "SMALL_ARMOR_4" } component = { slot = "SMALL_UTILITY_2" template = "SMALL_ARMOR_4" } component = { slot = "SMALL_UTILITY_3" template = "SMALL_ARMOR_4" } component = { slot = "SMALL_UTILITY_4" template = "SMALL_PSI_SHIELD" } component = { slot = "SMALL_UTILITY_5" template = "SMALL_PSI_SHIELD" } component = { slot = "SMALL_UTILITY_6" template = "SMALL_PSI_SHIELD" } } section = { template = "DESTROYER_STERN_S2" slot = "stern" component = { slot = "SMALL_GUN_01" template = "SMALL_PSIONIC_DISRUPTOR" } component = { slot = "SMALL_GUN_02" template = "SMALL_PSIONIC_DISRUPTOR" } component = { slot = "AUX_UTILITY_1" template = "SHIELD_HARDENER_2" } component = { slot = "AUX_UTILITY_1" template = "SHIELD_HARDENER_2" } } required_component = "PSI_JUMP_DRIVE_1" required_component = "SHIP_THRUSTER_4" required_component = "SENSOR_4" required_component = "DESTROYER_DARK_MATTER_REACTOR" required_component = "COMBAT_COMPUTER_PICKET_PRECOG" }