### MSI empire ships ## Security system (dig site) ship_design = { name = "NAME_Payback_Digsite_Drone" ship_size = security_system_drone is_event_design = yes section = { template = "eventship_02_section" slot = "mid" component = { slot = "SMALL_GUN_01" template = "SMALL_AUTOCANNON_1" } component = { slot = "SMALL_GUN_02" template = "SMALL_AUTOCANNON_1" } component = { slot = "MEDIUM_GUN_01" template = "MEDIUM_PLASMA_1" } component = { slot = "SMALL_UTILITY_1" template = "SMALL_SHIELD_1" } component = { slot = "SMALL_UTILITY_2" template = "SMALL_SHIELD_1" } component = { slot = "SMALL_UTILITY_3" template = "SMALL_ARMOR_1" } component = { slot = "SMALL_UTILITY_4" template = "SMALL_ARMOR_1" } component = { slot = "AUX_UTILITY_1" template = "CORVETTE_CLOAKING_3" } } required_component = "HYPER_DRIVE_1" required_component = "COMBAT_COMPUTER_SWARM_BASIC" required_component = "SHIP_THRUSTER_1" required_component = "SENSOR_1" required_component = "CORVETTE_FISSION_REACTOR" } # Paybac Origin Arc Site Reward ship_design = { name = "NAME_Payback_Warship_1" ship_size = payback_warship is_event_design = yes section = { template = "payback_warship_key" slot = "mid" component = { slot = "LARGE_GUN_01" template = "LARGE_MASS_DRIVER_1" } component = { slot = "LARGE_GUN_02" template = "LARGE_MASS_DRIVER_1" } component = { slot = "LARGE_GUN_03" template = "LARGE_MASS_DRIVER_1" } component = { slot = "LARGE_GUN_04" template = "LARGE_MASS_DRIVER_1" } component = { slot = "LARGE_GUN_05" template = "LARGE_MASS_DRIVER_1" } component = { slot = "LARGE_GUN_06" template = "LARGE_MASS_DRIVER_1" } component = { slot = "STRIKE_CRAFT_01" template = "STRIKE_CRAFT_HANGAR_1" } component = { slot = "STRIKE_CRAFT_02" template = "STRIKE_CRAFT_HANGAR_1" } component = { slot = "STRIKE_CRAFT_03" template = "STRIKE_CRAFT_HANGAR_1" } component = { slot = "LARGE_UTILITY_1" template = "LARGE_ARMOR_2" } component = { slot = "LARGE_UTILITY_2" template = "LARGE_ARMOR_2" } component = { slot = "LARGE_UTILITY_3" } component = { slot = "LARGE_UTILITY_4" } component = { slot = "LARGE_UTILITY_5" } component = { slot = "LARGE_UTILITY_6" } component = { slot = "LARGE_UTILITY_7" } component = { slot = "LARGE_UTILITY_8" } component = { slot = "LARGE_UTILITY_9" template = "LARGE_SHIELD_2" } component = { slot = "LARGE_UTILITY_10" template = "LARGE_SHIELD_2" } component = { slot = "LARGE_UTILITY_11" } component = { slot = "LARGE_UTILITY_12" } component = { slot = "LARGE_UTILITY_13" } component = { slot = "LARGE_UTILITY_14" } component = { slot = "LARGE_UTILITY_15" } component = { slot = "LARGE_UTILITY_16" } component = { slot = "AUX_UTILITY_3" template = "AFTERBURNER_1" } } required_component = "JUGGERNAUT_FISSION_REACTOR" required_component = "SENSOR_1" required_component = "HYPER_DRIVE_1" required_component = "COMBAT_COMPUTER_DEFAULT" required_component = "COLOSSUS_SHIP_THRUSTER_1" required_component = "SCIENCE_CLOAKING_1" } ship_design = { name = "NAME_Payback_Warship_2" ship_size = payback_warship is_event_design = yes section = { template = "payback_warship_key" slot = "mid" component = { slot = "LARGE_GUN_01" template = "LARGE_MASS_DRIVER_2" } component = { slot = "LARGE_GUN_02" template = "LARGE_MASS_DRIVER_2" } component = { slot = "LARGE_GUN_03" template = "LARGE_MASS_DRIVER_2" } component = { slot = "LARGE_GUN_04" template = "LARGE_MASS_DRIVER_2" } component = { slot = "LARGE_GUN_05" template = "LARGE_MASS_DRIVER_2" } component = { slot = "LARGE_GUN_06" template = "LARGE_MASS_DRIVER_2" } component = { slot = "STRIKE_CRAFT_01" template = "STRIKE_CRAFT_HANGAR_1" } component = { slot = "STRIKE_CRAFT_02" template = "STRIKE_CRAFT_HANGAR_1" } component = { slot = "STRIKE_CRAFT_03" template = "STRIKE_CRAFT_HANGAR_1" } component = { slot = "STRIKE_CRAFT_04" template = "STRIKE_CRAFT_HANGAR_1" } component = { slot = "STRIKE_CRAFT_05" template = "STRIKE_CRAFT_HANGAR_1" } component = { slot = "STRIKE_CRAFT_06" template = "STRIKE_CRAFT_HANGAR_1" } component = { slot = "LARGE_UTILITY_1" template = "LARGE_ARMOR_3" } component = { slot = "LARGE_UTILITY_2" template = "LARGE_ARMOR_3" } component = { slot = "LARGE_UTILITY_3" template = "LARGE_ARMOR_3" } component = { slot = "LARGE_UTILITY_4" template = "LARGE_ARMOR_3" } component = { slot = "LARGE_UTILITY_5" } component = { slot = "LARGE_UTILITY_6" } component = { slot = "LARGE_UTILITY_7" } component = { slot = "LARGE_UTILITY_8" } component = { slot = "LARGE_UTILITY_9" template = "LARGE_SHIELD_3" } component = { slot = "LARGE_UTILITY_10" template = "LARGE_SHIELD_3" } component = { slot = "LARGE_UTILITY_11" template = "LARGE_SHIELD_3" } component = { slot = "LARGE_UTILITY_12" template = "LARGE_SHIELD_3" } component = { slot = "LARGE_UTILITY_13" } component = { slot = "LARGE_UTILITY_14" } component = { slot = "LARGE_UTILITY_15" } component = { slot = "LARGE_UTILITY_16" } component = { slot = "AUX_UTILITY_3" template = "AFTERBURNER_1" } component = { slot = "AUX_UTILITY_4" template = "AFTERBURNER_1" } } required_component = "JUGGERNAUT_FUSION_REACTOR" required_component = "SENSOR_2" required_component = "HYPER_DRIVE_2" required_component = "COMBAT_COMPUTER_CARRIER_BASIC" required_component = "COLOSSUS_SHIP_THRUSTER_2" required_component = "SCIENCE_CLOAKING_2" } ship_design = { name = "NAME_Payback_Warship_3" ship_size = payback_warship is_event_design = yes section = { template = "payback_warship_key" slot = "mid" component = { slot = "LARGE_GUN_01" template = "KINETIC_ARTILLERY_1" } component = { slot = "LARGE_GUN_02" template = "KINETIC_ARTILLERY_1" } component = { slot = "LARGE_GUN_03" template = "KINETIC_ARTILLERY_1" } component = { slot = "LARGE_GUN_04" template = "KINETIC_ARTILLERY_1" } component = { slot = "LARGE_GUN_05" template = "KINETIC_ARTILLERY_1" } component = { slot = "LARGE_GUN_06" template = "KINETIC_ARTILLERY_1" } component = { slot = "STRIKE_CRAFT_01" template = "STRIKE_CRAFT_HANGAR_2" } component = { slot = "STRIKE_CRAFT_02" template = "STRIKE_CRAFT_HANGAR_2" } component = { slot = "STRIKE_CRAFT_03" template = "STRIKE_CRAFT_HANGAR_2" } component = { slot = "STRIKE_CRAFT_04" template = "STRIKE_CRAFT_HANGAR_2" } component = { slot = "STRIKE_CRAFT_05" template = "STRIKE_CRAFT_HANGAR_2" } component = { slot = "STRIKE_CRAFT_06" template = "STRIKE_CRAFT_HANGAR_2" } component = { slot = "LARGE_UTILITY_1" template = "LARGE_ARMOR_4" } component = { slot = "LARGE_UTILITY_2" template = "LARGE_ARMOR_4" } component = { slot = "LARGE_UTILITY_3" template = "LARGE_ARMOR_4" } component = { slot = "LARGE_UTILITY_4" template = "LARGE_ARMOR_4" } component = { slot = "LARGE_UTILITY_5" template = "LARGE_ARMOR_4" } component = { slot = "LARGE_UTILITY_6" template = "LARGE_ARMOR_4" } component = { slot = "LARGE_UTILITY_5" } component = { slot = "LARGE_UTILITY_6" } component = { slot = "LARGE_UTILITY_7" } component = { slot = "LARGE_UTILITY_8" } component = { slot = "LARGE_UTILITY_9" template = "LARGE_SHIELD_4" } component = { slot = "LARGE_UTILITY_10" template = "LARGE_SHIELD_4" } component = { slot = "LARGE_UTILITY_11" template = "LARGE_SHIELD_4" } component = { slot = "LARGE_UTILITY_12" template = "LARGE_SHIELD_4" } component = { slot = "LARGE_UTILITY_13" template = "LARGE_SHIELD_4" } component = { slot = "LARGE_UTILITY_14" template = "LARGE_SHIELD_4" } component = { slot = "LARGE_UTILITY_15" } component = { slot = "LARGE_UTILITY_16" } component = { slot = "AUX_UTILITY_3" template = "AFTERBURNER_2" } component = { slot = "AUX_UTILITY_4" template = "AFTERBURNER_2" } } required_component = "JUGGERNAUT_ANTIMATTER_REACTOR" required_component = "SENSOR_3" required_component = "HYPER_DRIVE_3" required_component = "COMBAT_COMPUTER_CARRIER_ADVANCED" required_component = "COLOSSUS_SHIP_THRUSTER_3" required_component = "SCIENCE_CLOAKING_3" } ship_design = { name = "NAME_Payback_Warship_4" ship_size = payback_warship is_event_design = yes section = { template = "payback_warship_key" slot = "mid" component = { slot = "LARGE_GUN_01" template = "KINETIC_ARTILLERY_2" } component = { slot = "LARGE_GUN_02" template = "KINETIC_ARTILLERY_2" } component = { slot = "LARGE_GUN_03" template = "KINETIC_ARTILLERY_2" } component = { slot = "LARGE_GUN_04" template = "KINETIC_ARTILLERY_2" } component = { slot = "LARGE_GUN_05" template = "KINETIC_ARTILLERY_2" } component = { slot = "LARGE_GUN_06" template = "KINETIC_ARTILLERY_2" } component = { slot = "STRIKE_CRAFT_01" template = "STRIKE_CRAFT_HANGAR_3" } component = { slot = "STRIKE_CRAFT_02" template = "STRIKE_CRAFT_HANGAR_3" } component = { slot = "STRIKE_CRAFT_03" template = "STRIKE_CRAFT_HANGAR_3" } component = { slot = "STRIKE_CRAFT_04" template = "STRIKE_CRAFT_HANGAR_3" } component = { slot = "STRIKE_CRAFT_05" template = "STRIKE_CRAFT_HANGAR_3" } component = { slot = "STRIKE_CRAFT_06" template = "STRIKE_CRAFT_HANGAR_3" } component = { slot = "LARGE_UTILITY_1" template = "LARGE_ARMOR_5" } component = { slot = "LARGE_UTILITY_2" template = "LARGE_ARMOR_5" } component = { slot = "LARGE_UTILITY_3" template = "LARGE_ARMOR_5" } component = { slot = "LARGE_UTILITY_4" template = "LARGE_ARMOR_5" } component = { slot = "LARGE_UTILITY_5" template = "LARGE_ARMOR_5" } component = { slot = "LARGE_UTILITY_6" template = "LARGE_ARMOR_5" } component = { slot = "LARGE_UTILITY_7" template = "LARGE_ARMOR_5" } component = { slot = "LARGE_UTILITY_8" template = "LARGE_ARMOR_5" } component = { slot = "LARGE_UTILITY_9" template = "LARGE_SHIELD_5" } component = { slot = "LARGE_UTILITY_10" template = "LARGE_SHIELD_5" } component = { slot = "LARGE_UTILITY_11" template = "LARGE_SHIELD_5" } component = { slot = "LARGE_UTILITY_12" template = "LARGE_SHIELD_5" } component = { slot = "LARGE_UTILITY_13" template = "LARGE_SHIELD_5" } component = { slot = "LARGE_UTILITY_14" template = "LARGE_SHIELD_5" } component = { slot = "LARGE_UTILITY_15" template = "LARGE_SHIELD_5" } component = { slot = "LARGE_UTILITY_16" template = "LARGE_SHIELD_5" } component = { slot = "AUX_UTILITY_1" template = "SHIELD_HARDENER_1" } component = { slot = "AUX_UTILITY_2" template = "ARMOR_HARDENER_1" } component = { slot = "AUX_UTILITY_3" template = "AFTERBURNER_2" } component = { slot = "AUX_UTILITY_4" template = "AFTERBURNER_2" } } required_component = "JUGGERNAUT_ZERO_POINT_REACTOR" required_component = "SENSOR_4" required_component = "JUMP_DRIVE_1" required_component = "COMBAT_COMPUTER_CARRIER_SAPIENT" required_component = "COLOSSUS_SHIP_THRUSTER_4" required_component = "SCIENCE_CLOAKING_DARK_MATTER" } ship_design = { name = "NAME_Payback_Warship_MSI" ship_size = payback_warship is_event_design = yes section = { template = "payback_warship_key" slot = "mid" component = { slot = "LARGE_GUN_01" template = "KINETIC_ARTILLERY_1" } component = { slot = "LARGE_GUN_02" template = "KINETIC_ARTILLERY_1" } component = { slot = "LARGE_GUN_03" template = "KINETIC_ARTILLERY_1" } component = { slot = "LARGE_GUN_04" template = "KINETIC_ARTILLERY_1" } component = { slot = "LARGE_GUN_05" template = "KINETIC_ARTILLERY_1" } component = { slot = "LARGE_GUN_06" template = "KINETIC_ARTILLERY_1" } component = { slot = "STRIKE_CRAFT_01" template = "STRIKE_CRAFT_HANGAR_1" } component = { slot = "STRIKE_CRAFT_02" template = "STRIKE_CRAFT_HANGAR_1" } component = { slot = "STRIKE_CRAFT_03" template = "STRIKE_CRAFT_HANGAR_1" } component = { slot = "LARGE_UTILITY_1" template = "LARGE_ARMOR_3" } component = { slot = "LARGE_UTILITY_2" template = "LARGE_ARMOR_3" } component = { slot = "LARGE_UTILITY_3" template = "LARGE_ARMOR_3" } component = { slot = "LARGE_UTILITY_4" template = "LARGE_ARMOR_3" } component = { slot = "LARGE_UTILITY_5" } component = { slot = "LARGE_UTILITY_6" } component = { slot = "LARGE_UTILITY_7" } component = { slot = "LARGE_UTILITY_8" } component = { slot = "LARGE_UTILITY_9" template = "LARGE_SHIELD_3" } component = { slot = "LARGE_UTILITY_10" template = "LARGE_SHIELD_3" } component = { slot = "LARGE_UTILITY_11" template = "LARGE_SHIELD_3" } component = { slot = "LARGE_UTILITY_12" template = "LARGE_SHIELD_3" } component = { slot = "LARGE_UTILITY_13" } component = { slot = "LARGE_UTILITY_14" } component = { slot = "LARGE_UTILITY_15" } component = { slot = "LARGE_UTILITY_16" } component = { slot = "AUX_UTILITY_3" template = "AFTERBURNER_1" } component = { slot = "AUX_UTILITY_4" template = "AFTERBURNER_1" } } required_component = "JUGGERNAUT_FUSION_REACTOR" required_component = "SENSOR_2" required_component = "HYPER_DRIVE_2" required_component = "COMBAT_COMPUTER_CARRIER_BASIC" required_component = "COLOSSUS_SHIP_THRUSTER_2" required_component = "SCIENCE_CLOAKING_2" } # Pre-FTL Chemical Spaceship ship_design = { name = "NAME_Pre_FTL_Chemical_Ship" ship_size = pre_ftl_chemical_ship section = { template = "pre_ftl_chemical_ship_key" slot = "mid" } required_component = "CORVETTE_FISSION_REACTOR" required_component = "SHIP_THRUSTER_1" } # Pre-FTL Laser Spaceship ship_design = { name = "NAME_Pre_FTL_Laser_Ship" ship_size = pre_ftl_laser_ship section = { template = "pre_ftl_laser_ship_key" slot = "mid" } required_component = "CORVETTE_FISSION_REACTOR" required_component = "SHIP_THRUSTER_1" } # Explorer Science Ships ship_design = { name = "NAME_Explorer_Vessel" ship_size = explorer_vessel section = { template = "pre_ftl_laser_ship_key" slot = "mid" } required_component = "SHIP_THRUSTER_1" required_component = "SENSOR_1" required_component = "CORVETTE_FISSION_REACTOR" required_component = "SUBSPACE_DRIVE" } ship_design = { name = "NAME_Engineer_Vessel" ship_size = engineer_vessel section = { template = "pre_ftl_chemical_ship_key" slot = "mid" } required_component = "SUBSPACE_DRIVE" } # Fear of the Dark Seperatist Fleets ship_design = { name = "NAME_fotd_corvette_1" ship_size = corvette is_event_design = yes section = { template = "CORVETTE_MID_S3" slot = "mid" component = { slot = "SMALL_GUN_01" template = "SMALL_MASS_DRIVER_1" } component = { slot = "SMALL_GUN_02" template = "SMALL_MASS_DRIVER_1" } component = { slot = "SMALL_GUN_03" template = "SMALL_MASS_DRIVER_1" } component = { slot = "SMALL_UTILITY_1" template = "SMALL_ARMOR_1" } component = { slot = "SMALL_UTILITY_2" template = "SMALL_ARMOR_1" } component = { slot = "SMALL_UTILITY_3" template = "SMALL_ARMOR_1" } component = { slot = "AUX_UTILITY_1" template = "CORVETTE_CLOAKING_1" } } required_component="HYPER_DRIVE_1" required_component="SHIP_THRUSTER_1" required_component="SENSOR_1" required_component = "CORVETTE_COLD_FUSION_REACTOR" required_component="COMBAT_COMPUTER_SWARM_BASIC" } ship_design = { name = "NAME_fotd_corvette_2" ship_size = corvette is_event_design = yes section = { template = "CORVETTE_MID_S3" slot = "mid" component = { slot = "SMALL_GUN_01" template = "SMALL_AUTOCANNON_1" } component = { slot = "SMALL_GUN_02" template = "SMALL_AUTOCANNON_1" } component = { slot = "SMALL_GUN_03" template = "SMALL_AUTOCANNON_1" } component = { slot = "SMALL_UTILITY_1" template = "SMALL_ARMOR_3" } component = { slot = "SMALL_UTILITY_2" template = "SMALL_ARMOR_3" } component = { slot = "SMALL_UTILITY_3" template = "SMALL_ARMOR_3" } component = { slot = "AUX_UTILITY_1" template = "CORVETTE_CLOAKING_2" } } required_component="HYPER_DRIVE_2" required_component="SHIP_THRUSTER_2" required_component="SENSOR_2" required_component = "CORVETTE_ANTIMATTER_REACTOR" required_component="COMBAT_COMPUTER_SWARM_ADVANCED" } ship_design = { name = "NAME_fotd_corvette_3" ship_size = corvette is_event_design = yes section = { template = "CORVETTE_MID_S3" slot = "mid" component = { slot = "SMALL_GUN_01" template = "SMALL_AUTOCANNON_3" } component = { slot = "SMALL_GUN_02" template = "SMALL_AUTOCANNON_3" } component = { slot = "SMALL_GUN_03" template = "SMALL_AUTOCANNON_3" } component = { slot = "SMALL_UTILITY_1" template = "SMALL_ARMOR_5" } component = { slot = "SMALL_UTILITY_2" template = "SMALL_ARMOR_5" } component = { slot = "SMALL_UTILITY_3" template = "SMALL_ARMOR_5" } component = { slot = "AUX_UTILITY_1" template = "CORVETTE_CLOAKING_3" } } required_component="HYPER_DRIVE_3" required_component="SHIP_THRUSTER_3" required_component="SENSOR_3" required_component = "CORVETTE_ZERO_POINT_REACTOR" required_component="COMBAT_COMPUTER_SWARM_SAPIENT" } ship_design = { name = "NAME_fotd_corvette_4" ship_size = corvette is_event_design = yes section = { template = "CORVETTE_MID_S3" slot = "mid" component = { slot = "SMALL_GUN_01" template = "SMALL_DISRUPTOR_3" } component = { slot = "SMALL_GUN_02" template = "SMALL_DISRUPTOR_3" } component = { slot = "SMALL_GUN_03" template = "SMALL_DISRUPTOR_3" } component = { slot = "SMALL_UTILITY_1" template = "SMALL_DARK_MATTER_DEFLECTOR" } component = { slot = "SMALL_UTILITY_2" template = "SMALL_ARMOR_5" } component = { slot = "SMALL_UTILITY_3" template = "SMALL_ARMOR_5" } component = { slot = "AUX_UTILITY_1" template = "CORVETTE_CLOAKING_DARK_MATTER" } } required_component = "JUMP_DRIVE_1" required_component = "SHIP_THRUSTER_5" required_component = "SENSOR_4" required_component = "CORVETTE_DARK_MATTER_REACTOR" required_component = "COMBAT_COMPUTER_SWARM_SAPIENT" } ship_design = { name = "NAME_fotd_frigate_1" ship_size = frigate is_event_design = yes section = { template = "CORVETTE_MID_M1S1" slot = "mid" component = { slot = "SMALL_GUN_01" template = "SMALL_MASS_DRIVER_1" } component = { slot = "TORPEDO_01" template = "TORPEDO_1" } component = { slot = "SMALL_UTILITY_1" template = "SMALL_ARMOR_1" } component = { slot = "SMALL_UTILITY_2" template = "SMALL_ARMOR_1" } component = { slot = "SMALL_UTILITY_3" template = "SMALL_ARMOR_1" } component = { slot = "SMALL_UTILITY_4" template = "SMALL_ARMOR_1" } component = { slot = "AUX_UTILITY_1" template = "CORVETTE_CLOAKING_1" } } required_component="HYPER_DRIVE_1" required_component="SHIP_THRUSTER_1" required_component="SENSOR_1" required_component = "CORVETTE_COLD_FUSION_REACTOR" required_component="COMBAT_COMPUTER_TORPEDO_BASIC" } ship_design = { name = "NAME_fotd_frigate_2" ship_size = frigate section = { template = "CORVETTE_MID_M1S1" slot = "mid" component = { slot = "SMALL_GUN_01" template = "SMALL_AUTOCANNON_1" } component = { slot = "TORPEDO_01" template = "TORPEDO_3" } component = { slot = "SMALL_UTILITY_1" template = "SMALL_ARMOR_3" } component = { slot = "SMALL_UTILITY_2" template = "SMALL_ARMOR_3" } component = { slot = "SMALL_UTILITY_3" template = "SMALL_ARMOR_3" } component = { slot = "SMALL_UTILITY_4" template = "SMALL_ARMOR_3" } component = { slot = "AUX_UTILITY_1" template = "CORVETTE_CLOAKING_2" } } required_component="HYPER_DRIVE_2" required_component="SHIP_THRUSTER_2" required_component="SENSOR_2" required_component = "CORVETTE_ANTIMATTER_REACTOR" required_component="COMBAT_COMPUTER_TORPEDO_ADVANCED" } ship_design = { name = "NAME_fotd_frigate_3" ship_size = frigate section = { template = "CORVETTE_MID_M1S1" slot = "mid" component = { slot = "SMALL_GUN_01" template = "SMALL_MASS_DRIVER_5" } component = { slot = "TORPEDO_01" template = "TORPEDO_3" } component = { slot = "SMALL_UTILITY_1" template = "SMALL_ARMOR_5" } component = { slot = "SMALL_UTILITY_2" template = "SMALL_ARMOR_5" } component = { slot = "SMALL_UTILITY_3" template = "SMALL_ARMOR_5" } component = { slot = "SMALL_UTILITY_4" template = "SMALL_ARMOR_5" } component = { slot = "AUX_UTILITY_1" template = "CORVETTE_CLOAKING_3" } } required_component="HYPER_DRIVE_3" required_component="SHIP_THRUSTER_3" required_component="SENSOR_3" required_component = "CORVETTE_ZERO_POINT_REACTOR" required_component="COMBAT_COMPUTER_TORPEDO_SAPIENT" } ship_design = { name = "NAME_fotd_frigate_4" ship_size = frigate section = { template = "CORVETTE_MID_M1S1" slot = "mid" component = { slot = "SMALL_GUN_01" template = "SMALL_DISRUPTOR_3" } component = { slot = "TORPEDO_01" template = "TORPEDO_3" } component = { slot = "SMALL_UTILITY_1" template = "SMALL_DARK_MATTER_DEFLECTOR" } component = { slot = "SMALL_UTILITY_2" template = "SMALL_ARMOR_5" } component = { slot = "SMALL_UTILITY_3" template = "SMALL_ARMOR_5" } component = { slot = "SMALL_UTILITY_4" template = "SMALL_ARMOR_5" } component = { slot = "AUX_UTILITY_1" template = "CORVETTE_CLOAKING_DARK_MATTER" } } required_component = "JUMP_DRIVE_1" required_component = "SHIP_THRUSTER_5" required_component = "SENSOR_4" required_component = "CORVETTE_DARK_MATTER_REACTOR" required_component = "COMBAT_COMPUTER_TORPEDO_SAPIENT" } ship_design = { name = "NAME_fotd_destroyer_2" ship_size = destroyer section = { template = "DESTROYER_BOW_M1S2" slot = "bow" component = { slot = "MEDIUM_GUN_01" template = "MEDIUM_PLASMA_2" } component = { slot = "SMALL_GUN_01" template = "SMALL_AUTOCANNON_1" } component = { slot = "SMALL_GUN_02" template = "SMALL_AUTOCANNON_1" } component = { slot = "SMALL_UTILITY_1" template = "SMALL_ARMOR_3" } component = { slot = "SMALL_UTILITY_2" template = "SMALL_ARMOR_3" } component = { slot = "SMALL_UTILITY_3" template = "SMALL_ARMOR_3" } component = { slot = "SMALL_UTILITY_4" template = "SMALL_ARMOR_3" } component = { slot = "SMALL_UTILITY_5" template = "SMALL_ARMOR_3" } component = { slot = "SMALL_UTILITY_6" template = "SMALL_ARMOR_3" } } section = { template = "DESTROYER_STERN_S2" slot = "stern" component = { slot = "SMALL_GUN_01" template = "POINT_DEFENCE_2" } component = { slot = "SMALL_GUN_02" template = "POINT_DEFENCE_2" } component = { slot = "AUX_UTILITY_1" template = "DESTROYER_CLOAKING_2" } } required_component = "HYPER_DRIVE_2" required_component = "COMBAT_COMPUTER_PICKET_ADVANCED" required_component = "DESTROYER_SHIP_THRUSTER_3" required_component = "SENSOR_3" required_component = "DESTROYER_ANTIMATTER_REACTOR" } ship_design = { name = "NAME_fotd_destroyer_3" ship_size = destroyer section = { template = "DESTROYER_BOW_M1S2" slot = "bow" component = { slot = "MEDIUM_GUN_01" template = "MEDIUM_PLASMA_3" } component = { slot = "SMALL_GUN_01" template = "SMALL_AUTOCANNON_3" } component = { slot = "SMALL_GUN_02" template = "SMALL_AUTOCANNON_3" } component = { slot = "SMALL_UTILITY_1" template = "SMALL_ARMOR_5" } component = { slot = "SMALL_UTILITY_2" template = "SMALL_ARMOR_5" } component = { slot = "SMALL_UTILITY_3" template = "SMALL_ARMOR_5" } component = { slot = "SMALL_UTILITY_4" template = "SMALL_ARMOR_5" } component = { slot = "SMALL_UTILITY_5" template = "SMALL_ARMOR_5" } component = { slot = "SMALL_UTILITY_6" template = "SMALL_ARMOR_5" } } section = { template = "DESTROYER_STERN_S2" slot = "stern" component = { slot = "SMALL_GUN_01" template = "POINT_DEFENCE_3" } component = { slot = "SMALL_GUN_02" template = "POINT_DEFENCE_3" } component = { slot = "AUX_UTILITY_1" template = "DESTROYER_CLOAKING_3" } } required_component = "HYPER_DRIVE_3" required_component = "COMBAT_COMPUTER_PICKET_SAPIENT" required_component = "DESTROYER_SHIP_THRUSTER_4" required_component = "SENSOR_4" required_component = "DESTROYER_ZERO_POINT_REACTOR" } ship_design = { name = "NAME_fotd_destroyer_4" ship_size = destroyer section = { template = "DESTROYER_BOW_M1S2" slot = "bow" component = { slot = "MEDIUM_GUN_01" template = "MEDIUM_DISRUPTOR_3" } component = { slot = "SMALL_GUN_01" template = "SMALL_DISRUPTOR_3" } component = { slot = "SMALL_GUN_02" template = "SMALL_DISRUPTOR_3" } component = { slot = "SMALL_UTILITY_1" template = "SMALL_DARK_MATTER_DEFLECTOR" } component = { slot = "SMALL_UTILITY_2" template = "SMALL_DARK_MATTER_DEFLECTOR" } component = { slot = "SMALL_UTILITY_3" template = "SMALL_DARK_MATTER_DEFLECTOR" } component = { slot = "SMALL_UTILITY_4" template = "SMALL_ARMOR_5" } component = { slot = "SMALL_UTILITY_5" template = "SMALL_ARMOR_5" } component = { slot = "SMALL_UTILITY_6" template = "SMALL_ARMOR_5" } } section = { template = "DESTROYER_STERN_S2" slot = "stern" component = { slot = "SMALL_GUN_01" template = "POINT_DEFENCE_3" } component = { slot = "SMALL_GUN_02" template = "POINT_DEFENCE_3" } component = { slot = "AUX_UTILITY_1" template = "DESTROYER_CLOAKING_DARK_MATTER" } } required_component = "JUMP_DRIVE_1" required_component = "DESTROYER_SHIP_THRUSTER_5" required_component = "SENSOR_4" required_component = "DESTROYER_DARK_MATTER_REACTOR" required_component = "COMBAT_COMPUTER_PICKET_SAPIENT" } ship_design = { name = "NAME_fotd_cruiser_3" ship_size = cruiser section = { template = "CRUISER_BOW_M1S2" slot = "bow" component = { slot = "TORPEDO_01" template = "TORPEDO_3" } component = { slot = "SMALL_GUN_01" template = "SMALL_AUTOCANNON_3" } component = { slot = "SMALL_GUN_02" template = "SMALL_AUTOCANNON_3" } component = { slot = "MEDIUM_UTILITY_1" template = "MEDIUM_ARMOR_5" } component = { slot = "MEDIUM_UTILITY_2" template = "MEDIUM_ARMOR_5" } component = { slot = "MEDIUM_UTILITY_3" template = "MEDIUM_ARMOR_5" } component = { slot = "MEDIUM_UTILITY_4" template = "MEDIUM_ARMOR_5" } } section = { template = "CRUISER_MID_M2S2" slot = "mid" component = { slot = "TORPEDO_01" template = "TORPEDO_3" } component = { slot = "TORPEDO_02" template = "TORPEDO_3" } component = { slot = "SMALL_GUN_01" template = "SMALL_AUTOCANNON_3" } component = { slot = "SMALL_GUN_02" template = "SMALL_AUTOCANNON_3" } component = { slot = "MEDIUM_UTILITY_1" template = "MEDIUM_ARMOR_5" } component = { slot = "MEDIUM_UTILITY_2" template = "MEDIUM_ARMOR_5" } component = { slot = "MEDIUM_UTILITY_3" template = "MEDIUM_ARMOR_5" } component = { slot = "MEDIUM_UTILITY_4" template = "MEDIUM_ARMOR_5" } } section = { template = "CRUISER_STERN_S2" slot = "stern" component = { slot = "SMALL_GUN_01" template = "SMALL_AUTOCANNON_3" } component = { slot = "SMALL_GUN_02" template = "SMALL_AUTOCANNON_3" } component = { slot = "AUX_UTILITY_1" template = "CRUISER_CLOAKING_3" } } required_component = "HYPER_DRIVE_3" required_component = "COMBAT_COMPUTER_TORPEDO_SAPIENT" required_component = "CRUISER_SHIP_THRUSTER_3" required_component = "SENSOR_3" required_component = "CRUISER_ZERO_POINT_REACTOR" } ship_design = { name = "NAME_fotd_cruiser_4" ship_size = cruiser section = { template = "CRUISER_BOW_M1S2" slot = "bow" component = { slot = "TORPEDO_01" template = "TORPEDO_3" } component = { slot = "SMALL_GUN_01" template = "SMALL_DISRUPTOR_3" } component = { slot = "SMALL_GUN_02" template = "SMALL_DISRUPTOR_3" } component = { slot = "MEDIUM_UTILITY_1" template = "MEDIUM_SHIELD_5" } component = { slot = "MEDIUM_UTILITY_2" template = "MEDIUM_SHIELD_5" } component = { slot = "MEDIUM_UTILITY_3" template = "MEDIUM_ARMOR_5" } component = { slot = "MEDIUM_UTILITY_4" template = "MEDIUM_ARMOR_5" } } section = { template = "CRUISER_MID_M2S2" slot = "mid" component = { slot = "TORPEDO_01" template = "TORPEDO_3" } component = { slot = "TORPEDO_02" template = "TORPEDO_3" } component = { slot = "SMALL_GUN_01" template = "SMALL_DISRUPTOR_3" } component = { slot = "SMALL_GUN_02" template = "SMALL_DISRUPTOR_3" } component = { slot = "MEDIUM_UTILITY_1" template = "MEDIUM_SHIELD_5" } component = { slot = "MEDIUM_UTILITY_2" template = "MEDIUM_SHIELD_5" } component = { slot = "MEDIUM_UTILITY_3" template = "MEDIUM_ARMOR_5" } component = { slot = "MEDIUM_UTILITY_4" template = "MEDIUM_ARMOR_5" } } section = { template = "CRUISER_STERN_S2" slot = "stern" component = { slot = "SMALL_GUN_01" template = "SMALL_DISRUPTOR_3" } component = { slot = "SMALL_GUN_02" template = "SMALL_DISRUPTOR_3" } component = { slot = "AUX_UTILITY_1" template = "AFTERBURNER_2" } component = { slot = "AUX_UTILITY_2" template = "AFTERBURNER_2" } component = { slot = "AUX_UTILITY_3" template = "CRUISER_CLOAKING_DARK_MATTER" } } required_component = "JUMP_DRIVE_1" required_component = "CRUISER_SHIP_THRUSTER_5" required_component = "SENSOR_4" required_component = "CRUISER_DARK_MATTER_REACTOR" required_component = "COMBAT_COMPUTER_TORPEDO_SAPIENT" }