# This file configures pre-scripted designs the game will use. # Construction Ship ship_design = { name = "NAME_Constructor" ship_size = constructor section = { template = "DEFAULT_CONSTRUCTION_SECTION" slot = "mid" } } # Colony Ship ship_design = { name = "NAME_Colonizer" ship_size = colonizer section = { template = "DEFAULT_COLONIZATION_SECTION" slot = "mid" } } # Lithoid Colony Ship ship_design = { name = "NAME_Colonizer-lithoids" ship_size = lithoid_colonizer section = { template = "DEFAULT_COLONIZATION_SECTION2" slot = "mid" } } # Guided Sapience Colony Ship ship_design = { name = "NAME_Colonizer_guided" ship_size = guided_sapience_colonizer section = { template = "DEFAULT_COLONIZATION_SECTION2" slot = "mid" } } # Starfire Cannon ship_design = { name = "NAME_Starfire_Cannon" ship_size = starfire_cannon section = { template = "starfire_cannon_key" slot = "core" component = { slot = "AUX_UTILITY_1" template = "AUTO_REPAIR" } component = { slot = "AUX_UTILITY_2" template = "FIRE_CONTROL_1" } component = { slot = "AUX_UTILITY_3" template = "FIRE_CONTROL_1" } component = { slot = "XL_GUN_01" template = "SOLARFLARE_EMITTER" } } required_component = "ION_CANNON_ZERO_POINT_REACTOR" required_component = "SENSOR_1" required_component = "COMBAT_COMPUTER_PLATFORM_ADVANCED" }