################## # Gravity Snares # ################## # Gravity Snare ship_design = { name = "NAME_GravitySnare" ship_size = gravity_snare is_special_buildable = yes section = { template = "gravity_snare_key" slot = "mid" component = { slot = "AUX_UTILITY_1" template = "GRAVITY_SNARE_STANDARD" } } required_component = "CORVETTE_FISSION_REACTOR" required_component = "HYPER_DRIVE_1" required_component = "SHIP_THRUSTER_1" required_component = "GRAVITY_SNARE_CLOAKING_EMPTY" } ############# # Voidworms # ############# # Voidworms Nymph ship_design = { name = "NAME_Voidworms_Nymph" ship_size = voidworms_small hide_size = yes upgrades_to = "NAME_Voidworms_Juvenile" creature_designer_template = yes section = { template = "voidworms_small_section" slot = "mid" component = { slot = "AUX_UTILITY_1" template = "BIO_AUTO_REPAIR" } component = { slot = "MEDIUM_GUN_01" template = "SPIKESPORES_1" } component = { slot = "SMALL_GUN_01" template = "VOIDWORM_BITE_1" } } required_component="BIO_DRIVE" required_component="BIO_PROPULSION_1_CORVETTE" required_component="BIO_SENSORS" required_component="NEUROCHIPS_SWARM_DEFAULT" } # Voidworms Juvenile ship_design = { name = "NAME_Voidworms_Juvenile" ship_size = voidworms_medium hide_size = yes upgrades_to = "NAME_Voidworms_Mature" creature_designer_template = yes section = { template = "voidworms_medium_section" slot = "mid" component = { slot = "AUX_UTILITY_1" template = "BIO_AUTO_REPAIR" } component = { slot = "MEDIUM_GUN_01" template = "SPIKESPORES_1" } component = { slot = "MEDIUM_GUN_02" template = "SPIKESPORES_1" } component = { slot = "MEDIUM_GUN_03" template = "VOIDWORM_BITE_2" } } required_component="BIO_DRIVE" required_component="BIO_PROPULSION_1_DESTROYER" required_component="BIO_SENSORS" required_component="NEUROCHIPS_SWARM_DEFAULT" } # Voidworms Mature ship_design = { name = "NAME_Voidworms_Mature" ship_size = voidworms_large hide_size = yes upgrades_to = "NAME_Voidworms_Troika" newborn_ship_design = "NAME_Voidworms_Nymph" creature_designer_template = yes section = { template = "voidworms_large_section" slot = "mid" component = { slot = "AUX_UTILITY_1" template = "BIO_AUTO_REPAIR" } component = { slot = "LARGE_GUN_01" template = "SPIKESPORES_2" } component = { slot = "LARGE_GUN_02" template = "SPIKESPORES_2" } component = { slot = "LARGE_GUN_03" template = "SPIKESPORES_2" } component = { slot = "LARGE_GUN_04" template = "VOIDWORM_BITE_3" } } required_component="BIO_DRIVE" required_component="BIO_PROPULSION_1_BATTLESHIP" required_component="BIO_SENSORS" required_component="NEUROCHIPS_SWARM_DEFAULT" } # Voidworms Troika ship_design = { name = "NAME_Voidworms_Troika" ship_size = voidworms_titan hide_size = yes newborn_ship_design = "NAME_Voidworms_Nymph" creature_designer_template = yes section = { template = "voidworms_titan_section" slot = "mid" component = { slot = "AUX_UTILITY_1" template = "BIO_AUTO_REPAIR" } component = { slot = "AUX_UTILITY_2" template = "BIO_AUTO_REPAIR" } component = { slot = "AUX_UTILITY_3" template = "BIO_AUTO_REPAIR" } component = { slot = "LARGE_GUN_01" template = "SPIKESPORES_2" } component = { slot = "LARGE_GUN_02" template = "SPIKESPORES_2" } component = { slot = "LARGE_GUN_03" template = "SPIKESPORES_2" } component = { slot = "LARGE_GUN_04" template = "SPIKESPORES_2" } component = { slot = "LARGE_GUN_05" template = "SPIKESPORES_2" } component = { slot = "LARGE_GUN_06" template = "SPIKESPORES_2" } component = { slot = "LARGE_GUN_07" template = "SPIKESPORES_2" } component = { slot = "LARGE_GUN_08" template = "VOIDWORM_BITE_3" } component = { slot = "LARGE_GUN_09" template = "VOIDWORM_BITE_3" } component = { slot = "LARGE_GUN_10" template = "VOIDWORM_BITE_3" } } required_component="BIO_DRIVE" required_component="BIO_PROPULSION_1_TITAN" required_component="BIO_SENSORS" required_component="NEUROCHIPS_SWARM_DEFAULT" } # Voidworm Nest ship_design = { name = "NAME_Voidworms_Starbase" ship_size = voidworm_nest use_design_name = yes section = { template = "voidworm_nest_section" slot = "core" component = { slot = "LARGE_GUN_01" template = "SPIKESPORES_2" } component = { slot = "LARGE_GUN_02" template = "SPIKESPORES_2" } component = { slot = "LARGE_GUN_03" template = "SPIKESPORES_2" } component = { slot = "MEDIUM_GUN_01" template = "SPIKESPORES_1" } component = { slot = "MEDIUM_GUN_02" template = "SPIKESPORES_1" } component = { slot = "MEDIUM_GUN_03" template = "SPIKESPORES_1" } component = { slot = "MEDIUM_GUN_04" template = "SPIKESPORES_1" } component = { slot = "MEDIUM_GUN_05" template = "SPIKESPORES_1" } component = { slot = "MEDIUM_GUN_06" template = "SPIKESPORES_1" } } } ###################### # Frenzied Voidworms # ###################### # Frenzied Voidworms Nymph ship_design = { name = "NAME_Frenzied_Voidworms_Nymph" ship_size = voidworms_small hide_size = yes section = { template = "voidworms_small_section" slot = "mid" component = { slot = "AUX_UTILITY_1" template = "BIO_AUTO_REPAIR" } component = { slot = "MEDIUM_GUN_01" template = "SPIKESPORES_1" } component = { slot = "SMALL_GUN_01" template = "VOIDWORM_BITE_1" } } section = { template = "mutation_section" slot = "mutations" component = { slot = "ANY_1" template = "NANOCOMPOSITE_CARAPACE_SMALL" } component = { slot = "ANY_2" template = "NANOCOMPOSITE_CARAPACE_SMALL" } component = { slot = "ANY_3" template = "NANOCOMPOSITE_CARAPACE_SMALL" } component = { slot = "ANY_4" template = "NANOCOMPOSITE_CARAPACE_SMALL" } component = { slot = "ANY_5" template = "THORN_CANNON_SMALL" } component = { slot = "ANY_6" template = "THORN_CANNON_SMALL" } } required_component="BIO_DRIVE" required_component="BIO_PROPULSION" required_component="BIO_SENSORS" required_component="NEUROCHIPS_SWARM_DEFAULT" } # Frenzied Voidworms Juvenile ship_design = { name = "NAME_Frenzied_Voidworms_Juvenile" ship_size = voidworms_medium hide_size = yes section = { template = "voidworms_medium_section" slot = "mid" component = { slot = "AUX_UTILITY_1" template = "BIO_AUTO_REPAIR" } component = { slot = "MEDIUM_GUN_01" template = "SPIKESPORES_1" } component = { slot = "MEDIUM_GUN_02" template = "SPIKESPORES_1" } component = { slot = "MEDIUM_GUN_03" template = "VOIDWORM_BITE_2" } } section = { template = "mutation_section" slot = "mutations" component = { slot = "ANY_1" template = "NANOCOMPOSITE_CARAPACE_MEDIUM" } component = { slot = "ANY_2" template = "NANOCOMPOSITE_CARAPACE_MEDIUM" } component = { slot = "ANY_3" template = "THORN_CANNON_MEDIUM" } component = { slot = "ANY_4" template = "THORN_CANNON_MEDIUM" } component = { slot = "ANY_5" template = "SENTINEL_SPITTER_GUN_MEDIUM" } component = { slot = "ANY_6" template = "SENTINEL_SPITTER_GUN_MEDIUM" } } required_component="BIO_DRIVE" required_component="BIO_PROPULSION" required_component="BIO_SENSORS" required_component="NEUROCHIPS_SWARM_DEFAULT" } # Frenzied Voidworms Mature ship_design = { name = "NAME_Frenzied_Voidworms_Mature" ship_size = voidworms_large hide_size = yes section = { template = "voidworms_large_section" slot = "mid" component = { slot = "AUX_UTILITY_1" template = "BIO_AUTO_REPAIR" } component = { slot = "LARGE_GUN_01" template = "SPIKESPORES_2" } component = { slot = "LARGE_GUN_02" template = "SPIKESPORES_2" } component = { slot = "LARGE_GUN_03" template = "SPIKESPORES_2" } component = { slot = "LARGE_GUN_04" template = "VOIDWORM_BITE_3" } } section = { template = "mutation_section" slot = "mutations" component = { slot = "ANY_1" template = "NANOCOMPOSITE_CARAPACE_LARGE" } component = { slot = "ANY_2" template = "NANOCOMPOSITE_CARAPACE_LARGE" } component = { slot = "ANY_3" template = "NANOCOMPOSITE_CARAPACE_LARGE" } component = { slot = "ANY_4" template = "THORN_CANNON_LARGE" } component = { slot = "ANY_5" template = "THORN_CANNON_LARGE" } component = { slot = "ANY_6" template = "SENTINEL_SPITTER_GUN_LARGE" } } required_component="BIO_DRIVE" required_component="BIO_PROPULSION" required_component="BIO_SENSORS" required_component="NEUROCHIPS_SWARM_DEFAULT" } ############## # Cutholoids # ############## ship_design = { name = "NAME_Cutholoids_Hatchling" ship_size = cutholoids_hatchling hide_size = yes upgrades_to = "NAME_Cutholoids_Juvenile" creature_designer_template = yes section = { template = "cutholoids_hatchling_section" slot = "mid" component = { slot = "AUX_UTILITY_1" template = "BIO_AUTO_REPAIR" } component = { slot = "MEDIUM_GUN_01" template = "METEOROID_SLINGER_1" } component = { slot = "MEDIUM_GUN_02" template = "METEOROID_SLINGER_1" } component = { slot = "ENGULF" template = "MEDIUM_PREYING_MAW" } } required_component="BIO_DRIVE" required_component="BIO_PROPULSION_1_DESTROYER" required_component="BIO_SENSORS" required_component="NEUROCHIPS_SWARM_DEFAULT" } ship_design = { name = "NAME_Cutholoids_Juvenile" ship_size = cutholoids_juvenile hide_size = yes upgrades_to = "NAME_Cutholoids" creature_designer_template = yes section = { template = "cutholoids_juvenile_section" slot = "mid" component = { slot = "AUX_UTILITY_1" template = "BIO_AUTO_REPAIR" } component = { slot = "LARGE_GUN_01" template = "METEOROID_SLINGER_2" } component = { slot = "LARGE_GUN_02" template = "METEOROID_SLINGER_2" } component = { slot = "ENGULF" template = "LARGE_PREYING_MAW" } } required_component="BIO_DRIVE" required_component="BIO_PROPULSION_1_CRUISER" required_component="BIO_SENSORS" required_component="NEUROCHIPS_SWARM_DEFAULT" } ship_design = { name = "NAME_Cutholoids" ship_size = cutholoids hide_size = yes newborn_ship_design = "NAME_Cutholoids_Hatchling" creature_designer_template = yes section = { template = "cutholoids_section" slot = "mid" component = { slot = "AUX_UTILITY_1" template = "BIO_AUTO_REPAIR" } component = { slot = "LARGE_GUN_01" template = "METEOROID_SLINGER_2" } component = { slot = "LARGE_GUN_02" template = "METEOROID_SLINGER_2" } component = { slot = "LARGE_GUN_03" template = "METEOROID_SLINGER_2" } component = { slot = "LARGE_GUN_04" template = "METEOROID_SLINGER_2" } component = { slot = "ENGULF" template = "HUGE_PREYING_MAW" } } required_component="BIO_DRIVE" required_component="BIO_PROPULSION_1_BATTLESHIP" required_component="BIO_SENSORS" required_component="NEUROCHIPS_SWARM_DEFAULT" } ########## # Relics # ########## ship_design = { name = "NAME_Patternwalker_Cloak" ship_size = science is_event_design = yes section = { template = "DEFAULT_SCIENCESHIP_SECTION" slot = "mid" component = { slot = "SMALL_UTILITY_1" template = "SMALL_SHIELD_1" } component = { slot = "SMALL_UTILITY_2" template = "SMALL_SHIELD_1" } component = { slot = "SMALL_UTILITY_3" template = "SMALL_ARMOR_1" } } required_component = "HYPER_DRIVE_3" required_component = "SHIP_THRUSTER_5" required_component = "SENSOR_PATTERNWALKER" required_component = "CORVETTE_FUSION_REACTOR" required_component = "SCIENCE_CLOAKING_PSI" } ship_design = { name = "NAME_Patternwalker" ship_size = science is_event_design = yes section = { template = "DEFAULT_SCIENCESHIP_SECTION" slot = "mid" component = { slot = "SMALL_UTILITY_1" template = "SMALL_SHIELD_1" } component = { slot = "SMALL_UTILITY_2" template = "SMALL_SHIELD_1" } component = { slot = "SMALL_UTILITY_3" template = "SMALL_ARMOR_1" } } required_component = "HYPER_DRIVE_3" required_component = "SHIP_THRUSTER_5" required_component = "SENSOR_PATTERNWALKER" required_component = "CORVETTE_FUSION_REACTOR" } ################## # Treasure Trove # ################## # Marauder Galleon ship_design = { name = "NAME_Treasure_Trove_Pirate_Ship_Design" ship_size = galleon is_event_design = yes is_special_buildable = yes section = { template = "pirate_galleon_treasure_trove_key" slot = "mid" component = { slot = "EXTRA_LARGE_01" template = "MASS_ACCELERATOR_2" } component = { slot = "MEDIUM_GUN_01" template = "MEDIUM_PLASMA_3" } component = { slot = "MEDIUM_GUN_02" template = "MEDIUM_PLASMA_3" } component = { slot = "LARGE_GUN_01" template = "LARGE_PLASMA_3" } component = { slot = "LARGE_GUN_02" template = "KINETIC_ARTILLERY_2" } component = { slot = "LARGE_GUN_03" template = "KINETIC_ARTILLERY_2" } component = { slot = "LARGE_UTILITY_1" template = "LARGE_ARMOR_5" } component = { slot = "LARGE_UTILITY_2" template = "LARGE_ARMOR_5" } component = { slot = "LARGE_UTILITY_3" template = "LARGE_ARMOR_5" } component = { slot = "LARGE_UTILITY_4" template = "LARGE_SHIELD_5" } component = { slot = "LARGE_UTILITY_5" template = "LARGE_SHIELD_5" } component = { slot = "LARGE_UTILITY_6" template = "LARGE_SHIELD_5" } component = { slot = "AUX_UTILITY_1" template = "BOARDING_CABLES_MODULES" } component = { slot = "AUX_UTILITY_2" template = "BOARDING_CABLES_MODULES" } component = { slot = "AUX_UTILITY_3" template = "BOARDING_CABLES_MODULES" } } required_component = "HYPER_DRIVE_3" required_component = "SHIP_THRUSTER_4" required_component = "SENSOR_4" required_component = "COMBAT_COMPUTER_ARTILLERY_ADVANCED" required_component = "TITAN_COLD_FUSION_REACTOR" } # The Eye of the Needle ship_design = { name = "NAME_Black_Needle_Eye" ship_size = galleon is_event_design = yes section = { template = "pirate_galleon_key" slot = "mid" component = { slot = "SMALL_GUN_01" template = "POINT_DEFENCE_1" } component = { slot = "TORPEDO_01" template = "MISSILE_3" } component = { slot = "LARGE_GUN_01" template = "LARGE_UV_LASER" } component = { slot = "LARGE_GUN_02" template = "LARGE_UV_LASER" } component = { slot = "LARGE_GUN_03" template = "LARGE_UV_LASER" } component = { slot = "LARGE_GUN_04" template = "LARGE_RED_LASER" } component = { slot = "LARGE_GUN_05" template = "LARGE_UV_LASER" } component = { slot = "LARGE_GUN_06" template = "LARGE_UV_LASER" } component = { slot = "LARGE_GUN_07" template = "LARGE_AUTOCANNON_3" } component = { slot = "LARGE_GUN_08" template = "LARGE_AUTOCANNON_3" } component = { slot = "PD_01" template = "POINT_DEFENCE_1" } component = { slot = "PD_02" template = "POINT_DEFENCE_1" } component = { slot = "PD_03" template = "POINT_DEFENCE_1" } component = { slot = "LARGE_UTILITY_1" template = "LARGE_SHIELD_2" } component = { slot = "LARGE_UTILITY_2" template = "LARGE_SHIELD_2" } component = { slot = "LARGE_UTILITY_3" template = "LARGE_SHIELD_2" } component = { slot = "LARGE_UTILITY_4" template = "LARGE_SHIELD_2" } component = { slot = "LARGE_UTILITY_5" template = "LARGE_ARMOR_3" } component = { slot = "LARGE_UTILITY_6" template = "LARGE_ARMOR_3" } component = { slot = "LARGE_UTILITY_7" template = "LARGE_ARMOR_3" } component = { slot = "LARGE_UTILITY_8" template = "LARGE_ARMOR_3" } component = { slot = "LARGE_UTILITY_9" template = "LARGE_ARMOR_3" } component = { slot = "LARGE_UTILITY_10" template = "LARGE_ARMOR_3" } component = { slot = "AUX_UTILITY_1" template = "BOARDING_CABLES_MODULES" } } required_component = "HYPER_DRIVE_2" required_component = "COMBAT_COMPUTER_LINE_BASIC" required_component = "TITAN_COLD_FUSION_REACTOR" required_component = "SHIP_THRUSTER_3" required_component = "SENSOR_3" } ################## # Primal Calling # ################## # Hunter destroyer design ship_design = { name = "NAME_BoneShip" ship_size = destroyer section = { template = "DESTROYER_BOW_L1" slot = "bow" component = { slot = "LARGE_GUN_01" template = "KINETIC_ARTILLERY_1" } component = { slot = "SMALL_UTILITY_1" template = "SMALL_SHIELD_3" } component = { slot = "SMALL_UTILITY_2" template = "SMALL_SHIELD_3" } component = { slot = "SMALL_UTILITY_3" template = "SMALL_SHIELD_3" } component = { slot = "SMALL_UTILITY_4" template = "SMALL_ARMOR_3" } component = { slot = "SMALL_UTILITY_5" template = "SMALL_ARMOR_3" } component = { slot = "SMALL_UTILITY_6" template = "SMALL_ARMOR_3" } } section = { template = "DESTROYER_STERN_M1" slot = "stern" component = { slot = "MEDIUM_GUN_01" template = "MEDIUM_UV_LASER" } component = { slot = "AUX_UTILITY_1" template = "REACTOR_BOOSTER_3" } } }