# Asteroid Lair ship_design = { name = "NAME_Warrior_Freehold" ship_size = marauder_station hide_size = yes section = { template = "PIRATE_STATION_SECTION" slot = "west" component = { slot = "SMALL_GUN_01" template = "SMALL_MASS_DRIVER_3" } component = { slot = "SMALL_GUN_02" template = "SMALL_MASS_DRIVER_3" } component = { slot = "SMALL_GUN_03" template = "SMALL_MASS_DRIVER_3" } component = { slot = "LARGE_UTILITY_1" template = "LARGE_SHIELD_3" } component = { slot = "LARGE_UTILITY_2" template = "LARGE_SHIELD_3" } component = { slot = "LARGE_UTILITY_3" template = "LARGE_ARMOR_3" } component = { slot = "AUX_UTILITY_1" template = "AUTO_REPAIR" } } required_component = "SENSOR_2" } # House Station ship_design = { name = "NAME_Void_Dwelling" ship_size = marauder_void_dwelling section = { template = "station_pirate_large_key" slot = "mid" component = { slot = "LARGE_GUN_01" template = "LARGE_PLASMA_2" } component = { slot = "LARGE_GUN_02" template = "LARGE_PLASMA_2" } component = { slot = "LARGE_GUN_03" template = "LARGE_PLASMA_2" } component = { slot = "LARGE_GUN_04" template = "KINETIC_ARTILLERY_1" } component = { slot = "LARGE_GUN_05" template = "KINETIC_ARTILLERY_1" } component = { slot = "LARGE_GUN_06" template = "KINETIC_ARTILLERY_1" } component = { slot = "MEDIUM_GUN_01" template = "MEDIUM_MASS_DRIVER_3" } component = { slot = "MEDIUM_GUN_02" template = "MEDIUM_MASS_DRIVER_3" } component = { slot = "MEDIUM_GUN_03" template = "MEDIUM_MASS_DRIVER_3" } component = { slot = "MEDIUM_GUN_04" template = "MEDIUM_PLASMA_2" } component = { slot = "MEDIUM_GUN_05" template = "MEDIUM_PLASMA_2" } component = { slot = "MEDIUM_GUN_06" template = "MEDIUM_PLASMA_2" } component = { slot = "PD_01" template = "FLAK_BATTERY_1" } component = { slot = "PD_02" template = "FLAK_BATTERY_1" } component = { slot = "PD_03" template = "FLAK_BATTERY_1" } component = { slot = "PD_04" template = "FLAK_BATTERY_1" } component = { slot = "TORPEDO_01" template = "MISSILE_3" } component = { slot = "TORPEDO_02" template = "MISSILE_3" } component = { slot = "TORPEDO_03" template = "MISSILE_3" } component = { slot = "TORPEDO_04" template = "MISSILE_3" } component = { slot = "SMALL_GUN_01" template = "SMALL_AUTOCANNON_2" } component = { slot = "SMALL_GUN_02" template = "SMALL_AUTOCANNON_2" } component = { slot = "SMALL_GUN_03" template = "SMALL_AUTOCANNON_2" } component = { slot = "SMALL_GUN_04" template = "SMALL_AUTOCANNON_2" } component = { slot = "SMALL_GUN_05" template = "SMALL_AUTOCANNON_2" } component = { slot = "SMALL_GUN_06" template = "SMALL_AUTOCANNON_2" } component = { slot = "LARGE_UTILITY_1" template = "LARGE_ARMOR_3" } component = { slot = "LARGE_UTILITY_2" template = "LARGE_ARMOR_3" } component = { slot = "LARGE_UTILITY_3" template = "LARGE_ARMOR_3" } component = { slot = "LARGE_UTILITY_4" template = "LARGE_ARMOR_3" } component = { slot = "LARGE_UTILITY_5" template = "LARGE_ARMOR_3" } component = { slot = "LARGE_UTILITY_6" template = "LARGE_ARMOR_3" } component = { slot = "LARGE_UTILITY_7" template = "LARGE_SHIELD_3" } component = { slot = "LARGE_UTILITY_8" template = "LARGE_SHIELD_3" } component = { slot = "LARGE_UTILITY_9" template = "LARGE_SHIELD_3" } component = { slot = "LARGE_UTILITY_10" template = "LARGE_SHIELD_3" } component = { slot = "AUX_UTILITY_1" template = "AUTO_REPAIR" } } required_component="SENSOR_2" } # Marauder Corvette ship_design = { name = "NAME_Outrider" ship_size = marauder_corvette is_event_design = yes is_special_buildable = yes section = { template = "PIRATE_CORVETTE_MID_S3" slot = "mid" component = { slot = "SMALL_GUN_01" template = "SMALL_AUTOCANNON_2" } component = { slot = "SMALL_GUN_02" template = "SMALL_AUTOCANNON_2" } component = { slot = "SMALL_GUN_03" template = "SMALL_AUTOCANNON_2" } component = { slot = "SMALL_UTILITY_1" template = "SMALL_SHIELD_2" } component = { slot = "SMALL_UTILITY_2" template = "SMALL_ARMOR_3" } component = { slot = "SMALL_UTILITY_3" template = "SMALL_ARMOR_3" } component = { slot = "AUX_UTILITY_1" template = "AFTERBURNER_1" } component = { slot = "AUX_UTILITY_2" template = "AUTO_REPAIR" } } required_component = "SENSOR_2" required_component = "HYPER_DRIVE_2" required_component = "SHIP_THRUSTER_3" required_component = "CORVETTE_COLD_FUSION_REACTOR" required_component = "COMBAT_COMPUTER_SWARM_BASIC" } # Marauder Destroyer ship_design = { name = "NAME_Lancer" ship_size = marauder_destroyer is_event_design = yes is_special_buildable = yes section = { template = "PIRATE_DESTROYER_MID_L1S2" slot = "mid" component = { slot = "SMALL_GUN_01" template = "SMALL_UV_LASER" } component = { slot = "SMALL_GUN_02" template = "SMALL_UV_LASER" } component = { slot = "LARGE_GUN_01" template = "LARGE_AUTOCANNON_3" } component = { slot = "MEDIUM_UTILITY_1" template = "MEDIUM_ARMOR_3" } component = { slot = "MEDIUM_UTILITY_2" template = "MEDIUM_ARMOR_3" } component = { slot = "MEDIUM_UTILITY_3" template = "MEDIUM_SHIELD_3" } component = { slot = "AUX_UTILITY_1" template = "AFTERBURNER_1" } component = { slot = "AUX_UTILITY_2" template = "AUTO_REPAIR" } } required_component = "SENSOR_2" required_component = "HYPER_DRIVE_2" required_component = "SHIP_THRUSTER_3" required_component = "DESTROYER_COLD_FUSION_REACTOR" required_component = "COMBAT_COMPUTER_PICKET_BASIC" } # Marauder Cruiser ship_design = { name = "NAME_Void_Champion" ship_size = marauder_cruiser is_event_design = yes is_special_buildable = yes section = { template = "PIRATE_CRUISER_TEMPLATE" slot = "mid" component = { slot = "SMALL_GUN_01" template = "SMALL_AUTOCANNON_2" } component = { slot = "SMALL_GUN_02" template = "SMALL_AUTOCANNON_2" } component = { slot = "MEDIUM_GUN_01" template = "MEDIUM_AUTOCANNON_2" } component = { slot = "MEDIUM_GUN_02" template = "MEDIUM_AUTOCANNON_2" } component = { slot = "LARGE_GUN_01" template = "LARGE_AUTOCANNON_2" } component = { slot = "MEDIUM_UTILITY_1" template = "MEDIUM_ARMOR_3" } component = { slot = "MEDIUM_UTILITY_2" template = "MEDIUM_ARMOR_3" } component = { slot = "MEDIUM_UTILITY_3" template = "MEDIUM_ARMOR_3" } component = { slot = "MEDIUM_UTILITY_4" template = "MEDIUM_SHIELD_3" } component = { slot = "MEDIUM_UTILITY_5" template = "MEDIUM_SHIELD_3" } component = { slot = "MEDIUM_UTILITY_6" template = "MEDIUM_SHIELD_3" } component = { slot = "AUX_UTILITY_1" template = "AFTERBURNER_1" } component = { slot = "AUX_UTILITY_2" template = "AUTO_REPAIR" } } required_component = "SENSOR_2" required_component = "HYPER_DRIVE_2" required_component = "SHIP_THRUSTER_3" required_component = "CRUISER_COLD_FUSION_REACTOR" required_component = "COMBAT_COMPUTER_LINE_BASIC" } # Marauder Galleon ship_design = { name = "NAME_Ancestral_Glory" ship_size = marauder_galleon is_event_design = yes is_special_buildable = yes section = { template = "pirate_galleon_key" slot = "mid" component = { slot = "SMALL_GUN_01" template = "SMALL_AUTOCANNON_2" } component = { slot = "TORPEDO_01" template = "TORPEDO_3" } component = { slot = "LARGE_GUN_01" template = "LARGE_MASS_DRIVER_3" } component = { slot = "LARGE_GUN_02" template = "LARGE_MASS_DRIVER_3" } component = { slot = "LARGE_GUN_03" template = "LARGE_MASS_DRIVER_3" } component = { slot = "LARGE_GUN_04" template = "LARGE_MASS_DRIVER_3" } component = { slot = "LARGE_GUN_05" template = "LARGE_UV_LASER" } component = { slot = "LARGE_GUN_06" template = "LARGE_UV_LASER" } component = { slot = "LARGE_GUN_07" template = "LARGE_UV_LASER" } component = { slot = "LARGE_GUN_08" template = "LARGE_UV_LASER" } component = { slot = "PD_01" template = "FLAK_BATTERY_1" } component = { slot = "PD_02" template = "FLAK_BATTERY_1" } component = { slot = "PD_03" template = "FLAK_BATTERY_1" } component = { slot = "LARGE_UTILITY_1" template = "LARGE_ARMOR_3" } component = { slot = "LARGE_UTILITY_2" template = "LARGE_ARMOR_3" } component = { slot = "LARGE_UTILITY_3" template = "LARGE_ARMOR_3" } component = { slot = "LARGE_UTILITY_4" template = "LARGE_ARMOR_3" } component = { slot = "LARGE_UTILITY_5" template = "LARGE_ARMOR_3" } component = { slot = "LARGE_UTILITY_6" template = "LARGE_ARMOR_3" } component = { slot = "LARGE_UTILITY_7" template = "LARGE_SHIELD_3" } component = { slot = "LARGE_UTILITY_8" template = "LARGE_SHIELD_3" } component = { slot = "LARGE_UTILITY_9" template = "LARGE_SHIELD_3" } component = { slot = "LARGE_UTILITY_10" template = "LARGE_SHIELD_3" } component = { slot = "AUX_UTILITY_1" template = "AUTO_REPAIR" } } required_component = "HYPER_DRIVE_2" required_component = "SHIP_THRUSTER_3" required_component = "SENSOR_2" required_component = "COMBAT_COMPUTER_ARTILLERY_BASIC" required_component = "TITAN_COLD_FUSION_REACTOR" } # Construction Ship ship_design = { name = "NAME_Clan_Builder" ship_size = constructor section = { template = "DEFAULT_CONSTRUCTION_SECTION" slot = "mid" component = { slot = "SMALL_UTILITY_1" template = "SMALL_SHIELD_2" } component = { slot = "SMALL_UTILITY_2" template = "SMALL_ARMOR_3" } component = { slot = "SMALL_UTILITY_3" template = "SMALL_ARMOR_3" } } required_component = "HYPER_DRIVE_2" required_component = "SHIP_THRUSTER_3" required_component = "SENSOR_2" required_component = "CORVETTE_COLD_FUSION_REACTOR" } # Marauder Starbase ship_design = { name = "NAME_Marauder_Starbase" ship_size = starbase_marauder section = { template = "marauder_starbase_key" slot = "mid" component = { slot = "TORPEDO_01" template = "ENERGY_TORPEDO_1" } component = { slot = "TORPEDO_02" template = "ENERGY_TORPEDO_1" } component = { slot = "TORPEDO_03" template = "TORPEDO_3" } component = { slot = "TORPEDO_04" template = "TORPEDO_3" } component = { slot = "TORPEDO_05" template = "TORPEDO_3" } component = { slot = "SMALL_GUN_01" template = "SMALL_UV_LASER" } component = { slot = "SMALL_GUN_02" template = "SMALL_UV_LASER" } component = { slot = "MEDIUM_GUN_01" template = "MEDIUM_PLASMA_2" } component = { slot = "MEDIUM_GUN_02" template = "MEDIUM_PLASMA_2" } component = { slot = "MEDIUM_GUN_03" template = "MEDIUM_PLASMA_2" } component = { slot = "MEDIUM_GUN_04" template = "MEDIUM_PLASMA_2" } component = { slot = "MEDIUM_GUN_05" template = "MEDIUM_PLASMA_2" } component = { slot = "PD_01" template = "FLAK_BATTERY_1" } component = { slot = "PD_02" template = "FLAK_BATTERY_1" } component = { slot = "AUX_UTILITY_1" template = "AUTO_REPAIR" } } required_component="SENSOR_2" }