# Pirate Lair ship_design = { name = "NAME_Pirate_Nest" ship_size = pirate_station hide_size = yes section = { template = "PIRATE_STATION_SECTION" slot = "west" component = { slot = "SMALL_GUN_01" template = "SMALL_MASS_DRIVER_1" } component = { slot = "SMALL_GUN_02" template = "SMALL_MASS_DRIVER_1" } component = { slot = "SMALL_GUN_03" template = "SMALL_MASS_DRIVER_1" } component = { slot = "LARGE_UTILITY_1" template = "LARGE_ARMOR_1" } component = { slot = "LARGE_UTILITY_2" template = "LARGE_ARMOR_1" } component = { slot = "LARGE_UTILITY_3" template = "LARGE_ARMOR_1" } } required_component = "SENSOR_1" required_component = "BATTLESHIP_FISSION_REACTOR" } # Pirate Corvette ship_design = { name = "NAME_Reaver" ship_size = pirate_corvette section = { template = "PIRATE_CORVETTE_MID_M1S1" slot = "mid" component = { slot = "SMALL_GUN_01" template = "SMALL_MASS_DRIVER_1" } component = { slot = "MEDIUM_GUN_01" template = "MEDIUM_MASS_DRIVER_1" } component = { slot = "SMALL_UTILITY_1" template = "SMALL_SHIELD_1" } component = { slot = "SMALL_UTILITY_2" template = "SMALL_ARMOR_1" } component = { slot = "SMALL_UTILITY_3" template = "SMALL_ARMOR_1" } } required_component = "SENSOR_1" required_component = "HYPER_DRIVE_1" required_component = "SHIP_THRUSTER_1" required_component = "CORVETTE_FISSION_REACTOR" required_component = "COMBAT_COMPUTER_SWARM_DEFAULT" } # Pirate Corvette (Advanced 1) ship_design = { name = "NAME_Brigand" ship_size = pirate_corvette section = { template = "PIRATE_CORVETTE_MID_S3" slot = "mid" component = { slot = "SMALL_GUN_01" template = "SMALL_AUTOCANNON_1" } component = { slot = "SMALL_GUN_02" template = "SMALL_AUTOCANNON_1" } component = { slot = "SMALL_GUN_03" template = "SMALL_AUTOCANNON_1" } component = { slot = "SMALL_UTILITY_1" template = "SMALL_SHIELD_1" } component = { slot = "SMALL_UTILITY_2" template = "SMALL_ARMOR_2" } component = { slot = "SMALL_UTILITY_3" template = "SMALL_ARMOR_2" } component = { slot = "AUX_UTILITY_1" template = "AFTERBURNER_1" } } required_component = "SENSOR_2" required_component = "HYPER_DRIVE_1" required_component = "SHIP_THRUSTER_2" required_component = "CORVETTE_FUSION_REACTOR" required_component = "COMBAT_COMPUTER_SWARM_DEFAULT" } # Pirate Corvette (Advanced 2) ship_design = { name = "NAME_Skull" ship_size = pirate_corvette section = { template = "PIRATE_CORVETTE_MID_M1S1" slot = "mid" component = { slot = "MEDIUM_GUN_01" template = "MEDIUM_MASS_DRIVER_2" } component = { slot = "SMALL_GUN_01" template = "SMALL_AUTOCANNON_1" } component = { slot = "SMALL_UTILITY_1" template = "SMALL_SHIELD_1" } component = { slot = "SMALL_UTILITY_2" template = "SMALL_ARMOR_2" } component = { slot = "SMALL_UTILITY_3" template = "SMALL_ARMOR_2" } component = { slot = "AUX_UTILITY_1" template = "AFTERBURNER_1" } } required_component = "SENSOR_2" required_component = "HYPER_DRIVE_1" required_component = "SHIP_THRUSTER_2" required_component = "CORVETTE_FUSION_REACTOR" required_component = "COMBAT_COMPUTER_SWARM_DEFAULT" } # Pirate Destroyer I ship_design = { name = "NAME_Marauder" ship_size = pirate_destroyer section = { template = "PIRATE_DESTROYER_MID_L1S2" slot = "mid" component = { slot = "SMALL_GUN_01" template = "SMALL_BLUE_LASER" } component = { slot = "SMALL_GUN_02" template = "SMALL_BLUE_LASER" } component = { slot = "LARGE_GUN_01" template = "LARGE_BLUE_LASER" } component = { slot = "MEDIUM_UTILITY_1" template = "MEDIUM_ARMOR_2" } component = { slot = "MEDIUM_UTILITY_2" template = "MEDIUM_ARMOR_2" } component = { slot = "MEDIUM_UTILITY_3" template = "MEDIUM_SHIELD_1" } component = { slot = "AUX_UTILITY_1" template = "AFTERBURNER_1" } } required_component = "SENSOR_2" required_component = "HYPER_DRIVE_1" required_component = "SHIP_THRUSTER_2" required_component = "DESTROYER_FUSION_REACTOR" required_component = "COMBAT_COMPUTER_PICKET_DEFAULT" } # Pirate Destroyer II ship_design = { name = "NAME_Corsair" ship_size = pirate_destroyer section = { template = "PIRATE_DESTROYER_MID_M1S2M1" slot = "mid" component = { slot = "SMALL_GUN_01" template = "SMALL_AUTOCANNON_1" } component = { slot = "PD_01" template = "POINT_DEFENCE_1" } component = { slot = "MEDIUM_GUN_01" template = "LARGE_MASS_DRIVER_2" } component = { slot = "TORPEDO_01" template = "MISSILE_2" } component = { slot = "MEDIUM_UTILITY_1" template = "MEDIUM_ARMOR_2" } component = { slot = "MEDIUM_UTILITY_2" template = "MEDIUM_ARMOR_2" } component = { slot = "MEDIUM_UTILITY_3" template = "MEDIUM_SHIELD_1" } component = { slot = "AUX_UTILITY_1" template = "AFTERBURNER_1" } } required_component = "SENSOR_2" required_component = "HYPER_DRIVE_1" required_component = "SHIP_THRUSTER_2" required_component = "DESTROYER_FUSION_REACTOR" required_component = "COMBAT_COMPUTER_PICKET_DEFAULT" } # Pirate Cruiser I ship_design = { name = "NAME_Black_Earl" ship_size = pirate_cruiser section = { template = "PIRATE_CRUISER_TEMPLATE" slot = "mid" component = { slot = "SMALL_GUN_01" template = "SMALL_MASS_DRIVER_1" } component = { slot = "SMALL_GUN_02" template = "SMALL_RED_LASER" } component = { slot = "MEDIUM_GUN_01" template = "MISSILE_1" } component = { slot = "MEDIUM_GUN_02" template = "MISSILE_1" } component = { slot = "LARGE_GUN_01" template = "LARGE_MASS_DRIVER_1" } component = { slot = "MEDIUM_UTILITY_1" template = "MEDIUM_SHIELD_1" } component = { slot = "MEDIUM_UTILITY_2" template = "MEDIUM_SHIELD_1" } component = { slot = "MEDIUM_UTILITY_3" template = "MEDIUM_ARMOR_2" } component = { slot = "MEDIUM_UTILITY_4" template = "MEDIUM_ARMOR_2" } component = { slot = "MEDIUM_UTILITY_5" template = "MEDIUM_ARMOR_2" } component = { slot = "MEDIUM_UTILITY_6" template = "MEDIUM_ARMOR_2" } component = { slot = "AUX_UTILITY_1" template = "AFTERBURNER_1" } component = { slot = "AUX_UTILITY_2" template = "AFTERBURNER_1" } } required_component = "SENSOR_2" required_component = "HYPER_DRIVE_1" required_component = "SHIP_THRUSTER_2" required_component = "CRUISER_FUSION_REACTOR" required_component = "COMBAT_COMPUTER_LINE_DEFAULT" } # Pirate Galleon ship_design = { name = "NAME_Pirate_Galleon" ship_size = galleon section = { template = "pirate_galleon_key" slot = "mid" component = { slot = "SMALL_GUN_01" template = "POINT_DEFENCE_1" } component = { slot = "TORPEDO_01" template = "MISSILE_3" } component = { slot = "LARGE_GUN_01" template = "LARGE_UV_LASER" } component = { slot = "LARGE_GUN_02" template = "LARGE_UV_LASER" } component = { slot = "LARGE_GUN_03" template = "LARGE_UV_LASER" } component = { slot = "LARGE_GUN_04" template = "LARGE_RED_LASER" } component = { slot = "LARGE_GUN_05" template = "LARGE_UV_LASER" } component = { slot = "LARGE_GUN_06" template = "LARGE_UV_LASER" } component = { slot = "LARGE_GUN_07" template = "LARGE_AUTOCANNON_3" } component = { slot = "LARGE_GUN_08" template = "LARGE_AUTOCANNON_3" } component = { slot = "PD_01" template = "POINT_DEFENCE_1" } component = { slot = "PD_02" template = "POINT_DEFENCE_1" } component = { slot = "PD_03" template = "POINT_DEFENCE_1" } component = { slot = "LARGE_UTILITY_1" template = "LARGE_SHIELD_2" } component = { slot = "LARGE_UTILITY_2" template = "LARGE_SHIELD_2" } component = { slot = "LARGE_UTILITY_3" template = "LARGE_SHIELD_2" } component = { slot = "LARGE_UTILITY_4" template = "LARGE_SHIELD_2" } component = { slot = "LARGE_UTILITY_5" template = "LARGE_ARMOR_3" } component = { slot = "LARGE_UTILITY_6" template = "LARGE_ARMOR_3" } component = { slot = "LARGE_UTILITY_7" template = "LARGE_ARMOR_3" } component = { slot = "LARGE_UTILITY_8" template = "LARGE_ARMOR_3" } component = { slot = "LARGE_UTILITY_9" template = "LARGE_ARMOR_3" } component = { slot = "LARGE_UTILITY_10" template = "LARGE_ARMOR_3" } } required_component = "HYPER_DRIVE_2" required_component = "COMBAT_COMPUTER_LINE_BASIC" required_component = "TITAN_COLD_FUSION_REACTOR" required_component = "SHIP_THRUSTER_3" required_component = "SENSOR_3" } # Pirate Transport ship_design = { name = "NAME_Pirate_Transport" ship_size = transport section = { template = "DEFAULT_TRANSPORT_SECTION" slot = "mid" } required_component = "HYPER_DRIVE_2" required_component = "SHIP_THRUSTER_3" required_component = "SENSOR_3" } ##################### # LATE-GAME PIRATES ##################### # Bemat Corvette ship_design = { name = "NAME_Bemat_corvette_01" ship_size = bemat_corvette section = { template = "bemat_corvette_section_01" slot = "mid" component = { slot = "SMALL_GUN_01" template = "SMALL_MASS_DRIVER_3" } component = { slot = "SMALL_GUN_02" template = "SMALL_PLASMA_1" } component = { slot = "SMALL_GUN_03" template = "SMALL_DISRUPTOR_1" } component = { slot = "SMALL_UTILITY_1" template = "SMALL_SHIELD_3" } component = { slot = "SMALL_UTILITY_2" template = "SMALL_SHIELD_2" } component = { slot = "AUX_UTILITY_1" template = "AFTERBURNER_2" } component = { slot = "AUX_UTILITY_2" template = "SHIELD_BOOSTER" } } required_component = "SENSOR_2" required_component = "JUMP_DRIVE_1" required_component = "SHIP_THRUSTER_4" required_component = "CORVETTE_ZERO_POINT_REACTOR" required_component = "COMBAT_COMPUTER_SWARM_DEFAULT" } # Bemat Destroyer, "Nabaz"-class ship_design = { name = "NAME_Bemat_destroyer_01" ship_size = bemat_destroyer section = { template = "bemat_destroyer_bow_01" slot = "bow" component = { slot = "POINT_DEFENCE_01" template = "POINT_DEFENCE_3" } component = { slot = "SMALL_GUN_01" template = "SMALL_MASS_DRIVER_4" } component = { slot = "SMALL_GUN_02" template = "SMALL_PLASMA_1" } component = { slot = "SMALL_UTILITY_1" template = "SMALL_SHIELD_4" } component = { slot = "SMALL_UTILITY_2" template = "SMALL_SHIELD_4" } component = { slot = "SMALL_UTILITY_3" template = "SMALL_SHIELD_4" } component = { slot = "SMALL_UTILITY_4" template = "SMALL_SHIELD_4" } component = { slot = "SMALL_UTILITY_5" template = "SMALL_ARMOR_3" } component = { slot = "SMALL_UTILITY_6" template = "SMALL_ARMOR_3" } } section = { template = "bemat_destroyer_stern_01" slot = "stern" component = { slot = "POINT_DEFENCE_01" template = "POINT_DEFENCE_3" } component = { slot = "POINT_DEFENCE_02" template = "POINT_DEFENCE_3" } component = { slot = "AUX_UTILITY_1" template = "AUTO_REPAIR_2" } } required_component = "SENSOR_3" required_component = "JUMP_DRIVE_1" required_component = "SHIP_THRUSTER_3" required_component = "DESTROYER_ZERO_POINT_REACTOR" required_component = "COMBAT_COMPUTER_PICKET_ADVANCED" } # Bemat Destroyer, "Ermeh"-class ship_design = { name = "NAME_Bemat_destroyer_02" ship_size = bemat_destroyer section = { template = "bemat_destroyer_bow_02" slot = "bow" component = { slot = "MEDIUM_GUN_01" template = "MEDIUM_PLASMA_3" } component = { slot = "SMALL_GUN_01" template = "SMALL_GAMMA_LASER" } component = { slot = "SMALL_GUN_02" template = "SMALL_GAMMA_LASER" } component = { slot = "SMALL_UTILITY_1" template = "SMALL_SHIELD_4" } component = { slot = "SMALL_UTILITY_2" template = "SMALL_SHIELD_4" } component = { slot = "SMALL_UTILITY_3" template = "SMALL_SHIELD_4" } component = { slot = "SMALL_UTILITY_4" template = "SMALL_SHIELD_4" } component = { slot = "SMALL_UTILITY_5" template = "SMALL_ARMOR_3" } component = { slot = "SMALL_UTILITY_6" template = "SMALL_ARMOR_3" } } section = { template = "bemat_destroyer_stern_02" slot = "stern" component = { slot = "SMALL_GUN_01" template = "SMALL_GAMMA_LASER" } component = { slot = "SMALL_GUN_02" template = "SMALL_PLASMA_3" } component = { slot = "AUX_UTILITY_1" template = "SHIELD_BOOSTER" } } required_component = "SENSOR_2" required_component = "JUMP_DRIVE_1" required_component = "SHIP_THRUSTER_3" required_component = "DESTROYER_ZERO_POINT_REACTOR" required_component = "COMBAT_COMPUTER_LINE_BASIC" } # Bemat Cruiser, "Hebehr"-class ship_design = { name = "NAME_Bemat_cruiser_01" ship_size = bemat_cruiser section = { template = "bemat_cruiser_bow_01" slot = "bow" component = { slot = "MISSILES_01" template = "SWARMER_MISSILE_1" } component = { slot = "SMALL_GUN_01" template = "SMALL_DISRUPTOR_2" } component = { slot = "SMALL_GUN_02" template = "SMALL_DISRUPTOR_2" } component = { slot = "MEDIUM_UTILITY_1" template = "MEDIUM_SHIELD_4" } component = { slot = "MEDIUM_UTILITY_2" template = "MEDIUM_SHIELD_4" } component = { slot = "MEDIUM_UTILITY_3" template = "MEDIUM_ARMOR_3" } } section = { template = "bemat_cruiser_mid_01" slot = "mid" component = { slot = "STRIKE_CRAFT_01" template = "STRIKE_CRAFT_HANGAR_3" } component = { slot = "POINT_DEFENCE_01" template = "POINT_DEFENCE_3" } component = { slot = "POINT_DEFENCE_02" template = "POINT_DEFENCE_3" } component = { slot = "MEDIUM_UTILITY_1" template = "MEDIUM_SHIELD_4" } component = { slot = "MEDIUM_UTILITY_2" template = "MEDIUM_SHIELD_4" } component = { slot = "MEDIUM_UTILITY_3" template = "MEDIUM_ARMOR_3" } component = { slot = "MEDIUM_UTILITY_4" template = "MEDIUM_ARMOR_3" } } section = { template = "bemat_cruiser_stern_01" slot = "stern" component = { slot = "SMALL_GUN_01" template = "SMALL_MASS_DRIVER_3" } component = { slot = "SMALL_GUN_02" template = "SMALL_MASS_DRIVER_3" } component = { slot = "AUX_UTILITY_1" template = "AUTO_REPAIR_2" } component = { slot = "AUX_UTILITY_2" template = "SHIELD_BOOSTER" } } required_component = "SENSOR_2" required_component = "JUMP_DRIVE_1" required_component = "SHIP_THRUSTER_3" required_component = "CRUISER_ZERO_POINT_REACTOR" required_component = "COMBAT_COMPUTER_CARRIER_ADVANCED" } # Bemat Cruiser for Captain Inax in Black Needle Base ship_design = { name = "NAME_Bemat_cruiser_inax_01" ship_size = bemat_cruiser section = { template = "bemat_cruiser_bow_01" slot = "bow" component = { slot = "MISSILES_01" template = "SWARMER_MISSILE_1" } component = { slot = "SMALL_GUN_01" template = "SMALL_DISRUPTOR_2" } component = { slot = "SMALL_GUN_02" template = "SMALL_DISRUPTOR_2" } component = { slot = "MEDIUM_UTILITY_1" template = "MEDIUM_SHIELD_4" } component = { slot = "MEDIUM_UTILITY_2" template = "MEDIUM_SHIELD_4" } component = { slot = "MEDIUM_UTILITY_3" template = "MEDIUM_ARMOR_3" } } section = { template = "bemat_cruiser_mid_01" slot = "mid" component = { slot = "STRIKE_CRAFT_01" template = "STRIKE_CRAFT_HANGAR_3" } component = { slot = "POINT_DEFENCE_01" template = "POINT_DEFENCE_3" } component = { slot = "POINT_DEFENCE_02" template = "POINT_DEFENCE_3" } component = { slot = "MEDIUM_UTILITY_1" template = "MEDIUM_SHIELD_4" } component = { slot = "MEDIUM_UTILITY_2" template = "MEDIUM_SHIELD_4" } component = { slot = "MEDIUM_UTILITY_3" template = "MEDIUM_ARMOR_3" } component = { slot = "MEDIUM_UTILITY_4" template = "MEDIUM_ARMOR_3" } } section = { template = "bemat_cruiser_stern_01" slot = "stern" component = { slot = "SMALL_GUN_01" template = "SMALL_MASS_DRIVER_3" } component = { slot = "SMALL_GUN_02" template = "SMALL_MASS_DRIVER_3" } component = { slot = "AUX_UTILITY_1" template = "AUTO_REPAIR_2" } component = { slot = "AUX_UTILITY_2" template = "SHIELD_BOOSTER" } } required_component = "SENSOR_2" required_component = "JUMP_DRIVE_1" required_component = "SHIP_THRUSTER_1" required_component = "CRUISER_ZERO_POINT_REACTOR" required_component = "COMBAT_COMPUTER_CARRIER_ADVANCED" } # Bemat Cruiser, "Eddek"-class ship_design = { name = "NAME_Bemat_cruiser_02" ship_size = bemat_cruiser section = { template = "bemat_cruiser_bow_01" #Identical to the "Hebehr"-class slot = "bow" component = { slot = "MISSILES_01" template = "SWARMER_MISSILE_1" } component = { slot = "SMALL_GUN_01" template = "SMALL_DISRUPTOR_2" } component = { slot = "SMALL_GUN_02" template = "SMALL_DISRUPTOR_2" } component = { slot = "MEDIUM_UTILITY_1" template = "MEDIUM_SHIELD_4" } component = { slot = "MEDIUM_UTILITY_2" template = "MEDIUM_SHIELD_4" } component = { slot = "MEDIUM_UTILITY_3" template = "MEDIUM_ARMOR_3" } } section = { template = "bemat_cruiser_mid_02" slot = "mid" component = { slot = "MISSILES_01" template = "SWARMER_MISSILE_1" } component = { slot = "MISSILES_02" template = "MISSILE_5" } component = { slot = "SMALL_GUN_01" template = "SMALL_PLASMA_3" } component = { slot = "SMALL_GUN_02" template = "SMALL_PLASMA_3" } component = { slot = "MEDIUM_UTILITY_1" template = "MEDIUM_SHIELD_4" } component = { slot = "MEDIUM_UTILITY_2" template = "MEDIUM_SHIELD_4" } component = { slot = "MEDIUM_UTILITY_3" template = "MEDIUM_SHIELD_4" } component = { slot = "MEDIUM_UTILITY_4" template = "MEDIUM_ARMOR_3" } } section = { template = "bemat_cruiser_stern_02" slot = "stern" component = { slot = "SMALL_GUN_01" template = "SMALL_MASS_DRIVER_3" } component = { slot = "SMALL_GUN_02" template = "SMALL_MASS_DRIVER_3" } component = { slot = "AUX_UTILITY_1" template = "AUTO_REPAIR_2" } component = { slot = "AUX_UTILITY_2" template = "FIRE_CONTROL_1" } } required_component = "SENSOR_2" required_component = "JUMP_DRIVE_1" required_component = "SHIP_THRUSTER_3" required_component = "CRUISER_ZERO_POINT_REACTOR" required_component = "COMBAT_COMPUTER_ARTILLERY_ADVANCED" }