######################### # AI GOVERNMENTS ######################### # Documentation: common\governments\99_README_GOVERNMENT.txt # # All governments in this file have base weight: @gov_ai_weight # # None of them are available to player empires. # # If the empire fulfills the requirements for multiple governments, it will # select the first one listed in this file. # # The weight categories to select a government are (highest selected first): # 1. AI governments # 2. Authority swap governments # 3. Civic governments # 4. Ethic governments # 5. Authority governments # 6. Fallback government # Stagnant Ascendancy gov_stagnant_ascendancy = { ruler_title = RT_EMPEROR ruler_title_female = RT_EMPRESS should_force_rename = yes possible = { is_ai = yes has_valid_civic = civic_lethargic_leadership has_valid_civic = civic_empire_in_decline } weight = { base = @gov_ai_weight } } # Awakened Ascendancy gov_awakened_ascendancy = { ruler_title = RT_EMPEROR ruler_title_female = RT_EMPRESS should_force_rename = yes possible = { is_ai = yes has_valid_civic = civic_revanchist_fervor has_valid_civic = civic_ancient_caches_of_technology } weight = { base = @gov_ai_weight } } # Custodian Matrix gov_custodian_matrix = { ruler_title = RT_CUSTODIAN ruler_title_female = RT_CUSTODIAN use_regnal_names = yes should_force_rename = yes possible = { is_ai = yes has_valid_civic = civic_machine_remnants has_valid_civic = civic_custodian_directives } weight = { base = @gov_ai_weight } } # Malfunctioning Custodian gov_berserker_machine = { ruler_title = RT_CUSTODIAN ruler_title_female = RT_CUSTODIAN use_regnal_names = yes should_force_rename = yes possible = { is_ai = yes has_valid_civic = civic_awakened_machine has_valid_civic = civic_malfunctioning_custodian } weight = { base = @gov_ai_weight } } # Awakened Custodian matrix gov_galactic_defense_unit = { ruler_title = RT_ERROR ruler_title_female = RT_ERROR use_regnal_names = yes should_force_rename = yes possible = { is_ai = yes has_valid_civic = civic_awakened_machine has_valid_civic = civic_final_defense_protocols } weight = { base = @gov_ai_weight } } # War Splinter gov_war_splinter = { ruler_title = RT_INCOMPLETE_OVERMIND ruler_title_female = RT_INCOMPLETE_OVERMIND should_force_rename = yes possible = { is_ai = yes has_valid_civic = civic_fragmented_command has_valid_civic = civic_hyper_aggressive_drones } weight = { base = @gov_ai_weight } } # Growth Splinter gov_growth_splinter = { ruler_title = RT_INCOMPLETE_OVERMIND ruler_title_female = RT_INCOMPLETE_OVERMIND should_force_rename = yes possible = { is_ai = yes has_valid_civic = civic_fragmented_command has_valid_civic = civic_unstable_drones } weight = { base = @gov_ai_weight } } # Control Splinter gov_control_splinter = { ruler_title = RT_INCOMPLETE_OVERMIND ruler_title_female = RT_INCOMPLETE_OVERMIND should_force_rename = yes possible = { is_ai = yes has_valid_civic = civic_fragmented_command has_valid_civic = civic_stunted_drones } weight = { base = @gov_ai_weight } } # Awakened Ascendancy gov_fused_ascendancy = { ruler_title = RT_HIVE_MIND ruler_title_female = RT_HIVE_MIND should_force_rename = yes possible = { is_ai = yes has_valid_civic = civic_restored_mind } weight = { base = @gov_ai_weight } } # Tribal Society gov_tribal_society = { ruler_title = RT_KING ruler_title_female = RT_QUEEN should_force_rename = yes possible = { is_ai = yes has_valid_civic = civic_secret_of_fire has_valid_civic = civic_the_wheel } weight = { base = @gov_ai_weight } } # Feudal Realms gov_feudal_realms = { ruler_title = RT_KING ruler_title_female = RT_QUEEN should_force_rename = yes possible = { is_ai = yes has_valid_civic = civic_landed_nobility has_valid_civic = civic_flat_world_theory } weight = { base = @gov_ai_weight } } # Fragmented Nation States gov_fragmented_nation_states = { ruler_title = RT_SECRETARY ruler_title_female = RT_SECRETARY_FEMALE should_force_rename = yes possible = { is_ai = yes has_valid_civic = civic_increasing_urbanization has_valid_civic = civic_atmospheric_pollution } weight = { base = @gov_ai_weight } } # Curator Enclave gov_curator_enclave = { ruler_title = RT_HIGH_CURATOR should_force_rename = yes possible = { is_ai = yes has_valid_civic = civic_ancient_preservers } weight = { base = @gov_ai_weight } } # Trader Enclave gov_trader_enclave = { ruler_title = RT_HIGH_TRADER should_force_rename = yes possible = { is_ai = yes has_valid_civic = civic_trading_conglomerate } weight = { base = @gov_ai_weight } } # Artist Enclave gov_artist_enclave = { ruler_title = RT_HIGH_ARTIST should_force_rename = yes possible = { is_ai = yes has_valid_civic = civic_artist_collective } weight = { base = @gov_ai_weight } } # Marauder Clans gov_marauder_clans = { ruler_title = RT_RELUCTANT_EMISSARY should_force_rename = yes possible = { is_ai = yes has_civic = civic_anarcho_tribalism } weight = { base = @gov_ai_weight } } # Marauder Khanate gov_marauder_khanate = { ruler_title = RT_GREAT_KHAN should_force_rename = yes possible = { is_ai = yes has_civic = civic_great_khans_vision } weight = { base = @gov_ai_weight } } # Diadochi gov_diadochi = { ruler_title = RT_KHAN should_force_rename = yes possible = { is_ai = yes has_civic = civic_diadochi } weight = { base = @gov_ai_weight } } # Successor Khanate gov_successor_khanate = { ruler_title = RT_KHAN should_force_rename = yes possible = { is_ai = yes has_civic = civic_great_khans_legacy } weight = { base = @gov_ai_weight } } # Military Order (Sentinels) gov_military_order = { ruler_title = RT_GRAND_MASTER should_force_rename = yes possible = { is_ai = yes has_valid_civic = civic_military_order } weight = { base = @gov_ai_weight } } # AI Crisis gov_ancient_machine_intelligence = { ruler_title = RT_CORE_DIRECTIVE should_force_rename = yes possible = { is_ai = yes has_civic = civic_ancient_machine_intelligence } weight = { base = @gov_ai_weight } } # Mercenary Enclave gov_mercenary_enclave = { ruler_title = RT_HIGH_ADMIRAL should_force_rename = yes possible = { is_ai = yes has_valid_civic = civic_mercenary_enclave } weight = { base = @gov_ai_weight } } # Salvager Enclave gov_salvager_enclave = { ruler_title = RT_PRINCIPAL_ENGINEER should_force_rename = yes possible = { is_ai = yes has_valid_civic = civic_salvager_enclave } weight = { base = @gov_ai_weight } } # Shroudwalker Enclave gov_shroudwalker_enclave = { ruler_title = RT_ELDER should_force_rename = yes possible = { is_ai = yes has_valid_civic = civic_shroudwalker_enclave } weight = { base = @gov_ai_weight } } # Mindwarden Enclave gov_mindwarden_enclave = { ruler_title = RT_ELDER should_force_rename = yes possible = { is_ai = yes has_valid_civic = civic_mindwarden_enclave } weight = { base = @gov_ai_weight } } # Unplugged: The Machine gov_unplugged_assimilator_empire = { ruler_title = RT_UNPLUGGED_ASSIMILATOR should_force_rename = yes possible = { is_ai = yes has_country_flag = unplugged_assimilator_empire } weight = { base = @gov_ai_weight } }