councilor_ruler_democratic = { leader_class = { official commander scientist } possible = { always = no } modifier = { pop_factions_produces_mult = 0.02 country_edict_fund_add = 5 } icon = "GFX_icon_councilor_ruler" ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_ruler_oligarchic = { leader_class = { official commander scientist } possible = { always = no } modifier = { councilor_exp_gain = 0.05 country_edict_fund_add = 5 } icon = "GFX_icon_councilor_ruler" ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_ruler_dictatorial = { leader_class = { official commander scientist } possible = { always = no } modifier = { pop_amenities_usage_mult = -0.02 country_edict_fund_add = 10 } icon = "GFX_icon_councilor_ruler" ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_ruler_imperial = { leader_class = { official commander scientist } possible = { always = no } modifier = { country_power_projection_influence_produces_add = 0.25 country_edict_fund_add = 5 } icon = "GFX_icon_councilor_ruler" ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_ruler_hive_mind = { leader_class = { official commander scientist } possible = { always = no } modifier = { country_unity_produces_mult = 0.02 country_edict_fund_add = 5 } icon = "GFX_icon_councilor_ruler" ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_ruler_machine_intelligence = { leader_class = { official commander scientist } possible = { always = no } modifier = { empire_size_pops_mult = -0.01 planet_amenities_no_happiness_add = 500 country_edict_fund_add = 5 } icon = "GFX_icon_councilor_ruler" ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_ruler_corporate = { leader_class = { official commander scientist } possible = { always = no } modifier = { branch_office_value_mult = 0.02 country_edict_fund_add = 5 } icon = "GFX_icon_councilor_ruler" ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_research = { leader_class = { scientist } possible = { is_gestalt = no } is_leader_possible = { leader_class = scientist } modifier = { all_technology_research_speed = 0.02 } icon = "GFX_icon_councilor_research" ai_hiring_weight = { inline_script = councilor_leader_weights } ai_priority = 1 optional = { has_paragon_dlc = yes } } councilor_defense = { leader_class = { commander } possible = { is_gestalt = no } is_leader_possible = { leader_class = commander } modifier = { ships_upkeep_mult = -0.02 armies_upkeep_mult = -0.02 starbases_upkeep_mult = -0.02 } icon = "GFX_icon_councilor_defense" ai_hiring_weight = { inline_script = councilor_leader_weights } ai_priority = 1 optional = { has_paragon_dlc = yes } } councilor_state = { leader_class = { official } possible = { blocks_minister_of_state = no } is_leader_possible = { leader_class = official } modifier = { envoy_improve_relations_mult = 0.02 envoy_harm_relations_mult = 0.02 first_contact_speed_mult = 0.02 spy_network_daily_value_mult = 0.02 } icon = "GFX_icon_councilor_state" ai_hiring_weight = { inline_script = councilor_leader_weights } ai_priority = 1 optional = { has_paragon_dlc = yes } } councilor_ruler_imperial_cyber = { leader_class = { official commander scientist } possible = { always = no } icon = "GFX_icon_councilor_ruler" modifier = { planet_jobs_ruler_produces_mult = 0.10 country_edict_fund_add = 5 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_ruler_imperial_synth = { leader_class = { official commander scientist } possible = { always = no } icon = "GFX_icon_councilor_ruler" modifier = { country_unity_produces_mult = 0.02 country_edict_fund_add = 5 } ai_hiring_weight = { inline_script = councilor_leader_weights } } ################################ ## NORMAL CIVICS ################################ councilor_agrarian_idyll = { leader_class = { commander official } is_leader_possible = { OR = { leader_class = commander leader_class = official } } civic = civic_agrarian_idyll modifier = { planet_farmers_produces_mult = 0.05 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_anglers = { leader_class = { official } is_leader_possible = { leader_class = official } civic = civic_anglers modifier = { planet_farmers_food_produces_mult = 0.02 planet_artisans_consumer_goods_produces_mult = 0.02 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_machine_anglers = { leader_class = { official } is_leader_possible = { leader_class = official } civic = civic_machine_anglers modifier = { planet_farmers_food_produces_mult = 0.02 planet_artisans_consumer_goods_produces_mult = 0.02 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_aristocratic_elite = { leader_class = { commander scientist official } is_leader_possible = { OR = { leader_class = commander leader_class = scientist leader_class = official } } civic = civic_aristocratic_elite modifier = { planet_jobs_ruler_produces_mult = 0.02 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_ascensionists = { leader_class = { official } is_leader_possible = { leader_class = official } civic = civic_ascensionists modifier = { country_unity_produces_mult = 0.02 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_barbaric_despoilers = { leader_class = { commander } is_leader_possible = { leader_class = commander } civic = civic_barbaric_despoilers custom_tooltip = "councilor_barbaric_despoilers_custom_modifier_desc" ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_beacon_of_liberty = { leader_class = { commander } is_leader_possible = { leader_class = commander } civic = civic_beacon_of_liberty modifier = { pop_ethic_egalitarian_attraction_mult = 0.075 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_byzantine_bureaucracy = { leader_class = { official } is_leader_possible = { leader_class = official } civic = civic_byzantine_bureaucracy modifier = { planet_bureaucrats_upkeep_mult = -0.02 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_catalytic_processing = { leader_class = { scientist } is_leader_possible = { leader_class = scientist } civic = civic_catalytic_processing modifier = { planet_metallurgists_produces_mult = 0.02 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_citizen_service = { leader_class = { commander } is_leader_possible = { leader_class = commander } civic = civic_citizen_service modifier = { army_starting_experience_add = 25 armies_upkeep_mult = -0.015 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_corporate_dominion = { leader_class = { official } is_leader_possible = { leader_class = official } civic = civic_corporate_dominion modifier = { } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_corvee_system = { leader_class = { commander } is_leader_possible = { leader_class = commander } civic = civic_corvee_system modifier = { planet_jobs_worker_produces_mult = 0.02 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_crafters = { leader_class = { official } is_leader_possible = { leader_class = official } civic = civic_crafters modifier = { ship_armor_mult = 0.01 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_crusader_spirit = { leader_class = { commander } is_leader_possible = { leader_class = commander } civic = civic_crusader_spirit modifier = { ship_fire_rate_mult = 0.01 army_damage_mult = 0.02 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_cutthroat_politics = { leader_class = { official } is_leader_possible = { leader_class = official } civic = civic_cutthroat_politics modifier = { pop_factions_produces_mult = 0.03 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_death_cult = { leader_class = { official } is_leader_possible = { leader_class = official } civic = civic_death_cult custom_tooltip = "councilor_death_cult_custom_modifier_desc" ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_diplomatic_corps = { leader_class = { official } is_leader_possible = { leader_class = official } civic = civic_diplomatic_corps modifier = { country_trust_cap_add = 5 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_distinguished_admiralty = { leader_class = { commander } is_leader_possible = { leader_class = commander } civic = civic_distinguished_admiralty modifier = { ship_starting_experience_add = 50 country_naval_cap_mult = 0.01 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_eager_explorers = { leader_class = { scientist } is_leader_possible = { leader_class = scientist } civic = civic_eager_explorers modifier = { ship_anomaly_research_speed_mult = 0.05 ship_archaeological_site_excavation_speed_mult = 0.05 ship_ftl_jumpdrive_range_mult = 0.03 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_efficient_bureaucracy = { leader_class = { official } is_leader_possible = { leader_class = official } civic = civic_efficient_bureaucracy modifier = { planet_bureaucrats_produces_mult = 0.02 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_environmentalist = { leader_class = { scientist } is_leader_possible = { leader_class = scientist } civic = civic_environmentalist modifier = { pop_amenities_usage_mult = -0.015 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_exalted_priesthood = { leader_class = { official } is_leader_possible = { leader_class = official } civic = civic_exalted_priesthood modifier = { planet_bureaucrats_upkeep_mult = -0.02 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_fanatic_purifiers = { leader_class = { commander official } is_leader_possible = { OR = { leader_class = commander leader_class = official } } civic = civic_fanatic_purifiers modifier = { country_alloys_produces_mult = 0.02 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_feudal_realm = { leader_class = { commander } is_leader_possible = { leader_class = commander } civic = civic_feudal_realm modifier = { subjects_unity_produces_add = 5 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_free_haven = { leader_class = { official } is_leader_possible = { leader_class = official } civic = civic_free_haven modifier = { empire_size_districts_mult = -0.035 planet_districts_upkeep_mult = -0.03 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_functional_architecture = { leader_class = { official } is_leader_possible = { leader_class = official } civic = civic_functional_architecture modifier = { planet_building_build_speed_mult = 0.02 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_idealistic_foundation = { leader_class = { official } is_leader_possible = { leader_class = official } civic = civic_idealistic_foundation modifier = { pop_amenities_usage_mult = -0.015 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_idyllic_bloom = { leader_class = { scientist } is_leader_possible = { leader_class = scientist } civic = civic_idyllic_bloom custom_tooltip = "councilor_idyllic_bloom_custom_modifier_desc" ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_imperial_cult = { leader_class = { official } is_leader_possible = { leader_class = official } civic = civic_imperial_cult modifier = { planet_bureaucrats_produces_mult = 0.02 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_inwards_perfection = { leader_class = { commander } is_leader_possible = { leader_class = commander } civic = civic_inwards_perfection modifier = { shipclass_military_station_damage_mult = 0.03 shipclass_military_station_hull_mult = 0.03 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_memorialist = { leader_class = { official } is_leader_possible = { leader_class = official } civic = civic_memorialist modifier = { country_unity_produces_mult = 0.02 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_memory_vaults = { leader_class = { scientist } is_leader_possible = { leader_class = scientist } civic = civic_memory_vault modifier = { leaders_upkeep_mult = -0.02 leaders_cost_mult = -0.02 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_merchant_guilds = { leader_class = { official } is_leader_possible = { leader_class = official } civic = civic_merchant_guilds modifier = { planet_politicians_trade_produces_mult = 0.03 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_meritocracy = { leader_class = { commander scientist official } is_leader_possible = { OR = { leader_class = commander leader_class = scientist leader_class = official } } civic = civic_meritocracy modifier = { species_leader_exp_gain = 0.025 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_mining_guilds = { leader_class = { official } is_leader_possible = { leader_class = official } civic = civic_mining_guilds custom_tooltip = "councilor_mining_guild_custom_modifier_desc" ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_nationalistic_zeal = { leader_class = { commander } is_leader_possible = { leader_class = commander } civic = civic_nationalistic_zeal modifier = { country_naval_cap_mult = 0.015 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_parliamentary_system = { leader_class = { official } is_leader_possible = { leader_class = official } civic = civic_parliamentary_system modifier = { council_agenda_progress_speed = 0.03 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_philosopher_king = { leader_class = { commander scientist official } is_leader_possible = { OR = { leader_class = commander leader_class = scientist leader_class = official } } civic = civic_philosopher_king modifier = { councilor_exp_gain = 0.03 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_pleasure_seekers = { leader_class = { commander scientist official } is_leader_possible = { OR = { leader_class = commander leader_class = scientist leader_class = official } } civic = civic_pleasure_seekers modifier = { pop_cat_ruler_happiness = 0.04 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_police_state = { leader_class = { commander } is_leader_possible = { leader_class = commander } civic = civic_police_state modifier = { pop_government_ethic_attraction = 0.02 enforcer_jobs_bonus_workforce_mult = 0.01 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_pompous_purists = { leader_class = { commander } is_leader_possible = { leader_class = commander } civic = civic_pompous_purists modifier = { diplo_weight_mult = 0.025 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_reanimated_armies = { leader_class = { commander scientist } is_leader_possible = { OR = { leader_class = commander leader_class = scientist } } civic = civic_reanimated_armies modifier = { planet_soldiers_produces_mult = 0.02 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_relentless_industrialists = { leader_class = { commander official } is_leader_possible = { OR = { leader_class = commander leader_class = official } } civic = civic_relentless_industrialists modifier = { planet_miners_minerals_produces_mult = 0.02 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_scavengers = { leader_class = { commander scientist } is_leader_possible = { OR = { leader_class = commander leader_class = scientist } } civic = civic_scavengers modifier = { salvage_chance_add = 0.01 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_shadow_council = { leader_class = { commander scientist official } is_leader_possible = { OR = { leader_class = commander leader_class = scientist leader_class = official } } civic = civic_shadow_council modifier = { pop_category_rulers_upkeep_mult = -0.04 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_shared_burden = { leader_class = { commander official } is_leader_possible = { OR = { leader_class = commander leader_class = official } } civic = civic_shared_burden modifier = { planet_jobs_worker_produces_mult = 0.02 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_slaver_guilds = { leader_class = { commander official } is_leader_possible = { OR = { leader_class = commander leader_class = official } } civic = civic_slaver_guilds modifier = { pop_cat_slave_happiness = 0.02 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_technocracy = { leader_class = { scientist } is_leader_possible = { leader_class = scientist } civic = civic_technocracy custom_tooltip = councilor_technocracy_tt modifier = { # Physics to Biologists planet_biologists_physics_research_produces_add = 0.05 planet_biologists_consumer_goods_upkeep_add = 0.1 # Society to Engineers planet_engineers_society_research_produces_add = 0.05 planet_engineers_consumer_goods_upkeep_add = 0.1 # Engineering to Physicists planet_physicists_engineering_research_produces_add = 0.05 planet_physicists_consumer_goods_upkeep_add = 0.1 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_toxic_baths = { leader_class = { scientist official } is_leader_possible = { OR = { leader_class = scientist leader_class = official } } civic = civic_toxic_baths custom_tooltip = councilor_toxic_baths_tt ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_toxic_baths_individual_machine = { leader_class = { scientist official } is_leader_possible = { OR = { leader_class = scientist leader_class = official } } civic = civic_toxic_baths_individual_machine custom_tooltip = councilor_toxic_baths_individualist_machine_tt ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_corporate_toxic_baths_individual_machine = { leader_class = { scientist official } is_leader_possible = { OR = { leader_class = scientist leader_class = official } } civic = civic_corporate_toxic_baths_individual_machine custom_tooltip = councilor_toxic_baths_individualist_machine_tt ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_warrior_culture = { leader_class = { commander } is_leader_possible = { leader_class = commander } civic = civic_warrior_culture modifier = { pop_entertainer_bonus_workforce_mult = 0.01 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_heroic_tales = { leader_class = { commander official scientist } is_leader_possible = { OR = { leader_class = scientist leader_class = commander leader_class = official } } civic = civic_heroic_tales modifier = { pop_government_ethic_attraction = 0.02 species_leader_exp_gain = 0.02 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_dystopian_society = { leader_class = { official commander } is_leader_possible = { OR = { leader_class = commander leader_class = official } } civic = civic_dystopian_society modifier = { pop_cat_ruler_happiness = 0.01 pop_dystopian_enforcer_bonus_workforce_mult = 0.01 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_selective_kinship = { leader_class = { official } is_leader_possible = { leader_class = official } civic = civic_selective_kinship modifier = { citizen_pop_political_power = 0.02 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_civic_guided_sapience = { leader_class = { scientist official } is_leader_possible = { OR = { leader_class = scientist leader_class = official } } civic = civic_guided_sapience modifier = { category_biology_research_speed_mult = 0.05 } } ################################ ## MEGACORP ################################ councilor_memory_vault_corporate = { leader_class = { scientist } is_leader_possible = { leader_class = scientist } civic = civic_memory_vault_corporate modifier = { leaders_upkeep_mult = -0.02 leaders_cost_mult = -0.02 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_crusader_spirit_corporate = { leader_class = { commander } is_leader_possible = { leader_class = commander } civic = civic_crusader_spirit_corporate modifier = { ship_fire_rate_mult = 0.01 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_task_delegation_corporate = { leader_class = { official } is_leader_possible = { leader_class = official } civic = civic_task_delegation_corporate modifier = { pop_cat_specialist_happiness = 0.01 pop_cat_specialist_political_power = 0.05 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_private_healthcare_corporate = { leader_class = { official scientist } is_leader_possible = { OR = { leader_class = scientist leader_class = official } } civic = civic_private_healthcare_corporate modifier = { logistic_growth_mult = 0.01 pop_environment_tolerance = 0.01 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_brand_loyalty = { leader_class = { official } is_leader_possible = { leader_class = official } civic = civic_brand_loyalty modifier = { branch_office_value_mult = 0.02 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_corporate_anglers = { leader_class = { official } is_leader_possible = { leader_class = official } civic = civic_corporate_anglers modifier = { planet_farmers_trade_produces_mult = 0.02 planet_artisans_trade_produces_mult = 0.02 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_corporate_machine_anglers = { leader_class = { official } is_leader_possible = { leader_class = official } civic = civic_corporate_machine_anglers modifier = { planet_farmers_trade_produces_mult = 0.02 planet_artisans_trade_produces_mult = 0.02 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_corporate_ascensionists = { leader_class = { official } is_leader_possible = { leader_class = official } civic = civic_corporate_ascensionists modifier = { country_unity_produces_mult = 0.02 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_corporate_catalytic_processing = { leader_class = { scientist } is_leader_possible = { leader_class = scientist } civic = civic_corporate_catalytic_processing modifier = { planet_jobs_food_upkeep_mult = -0.02 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_corporate_crafters = { leader_class = { official } is_leader_possible = { leader_class = official } civic = civic_corporate_crafters modifier = { ship_armor_mult = 0.01 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_corporate_hedonism = { leader_class = { commander scientist official } is_leader_possible = { OR = { leader_class = commander leader_class = scientist leader_class = official } } civic = civic_corporate_hedonism modifier = { pop_entertainer_bonus_workforce_mult = 0.01 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_corporate_scavengers = { leader_class = { commander scientist } is_leader_possible = { OR = { leader_class = commander leader_class = scientist } } civic = civic_corporate_scavengers modifier = { salvage_chance_add = 0.01 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_corporate_relentless_industrialists = { leader_class = { commander official } is_leader_possible = { OR = { leader_class = commander leader_class = official } } civic = civic_corporate_relentless_industrialists modifier = { planet_miners_minerals_produces_mult = 0.02 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_corporate_toxic_baths = { leader_class = { scientist official } is_leader_possible = { OR = { leader_class = scientist leader_class = official } } civic = civic_corporate_toxic_baths custom_tooltip = councilor_toxic_baths_tt ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_criminal_heritage = { leader_class = { commander } is_leader_possible = { leader_class = commander } civic = civic_criminal_heritage custom_tooltip = "councilor_criminal_heritage_custom_modifier_desc" ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_franchising = { leader_class = { commander official } is_leader_possible = { OR = { leader_class = commander leader_class = official } } civic = civic_franchising modifier = { empire_size_branch_office_mult = -0.05 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_death_cult_corporate = { leader_class = { official } is_leader_possible = { leader_class = official } civic = civic_death_cult_corporate custom_tooltip = "councilor_death_cult_custom_modifier_desc" ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_free_traders = { leader_class = { official } is_leader_possible = { leader_class = official } civic = civic_free_traders modifier = { commercial_pact_mult = 0.02 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_gospel_of_the_masses = { leader_class = { official } is_leader_possible = { leader_class = official } civic = civic_gospel_of_the_masses custom_tooltip = "councilor_gospel_of_the_masses_custom_modifier_desc" ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_indentured_assets = { leader_class = { commander } is_leader_possible = { leader_class = commander } civic = civic_indentured_assets custom_tooltip = "councilor_indentured_assets_custom_modifier_desc" ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_media_conglomerate = { leader_class = { official } is_leader_possible = { leader_class = official } civic = civic_media_conglomerate modifier = { pop_government_ethic_attraction = 0.05 pop_ethics_shift_speed_mult = 0.05 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_naval_contractors = { leader_class = { commander } is_leader_possible = { leader_class = commander } civic = civic_naval_contractors modifier = { starbase_shipyard_build_speed_mult = 0.01 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_permanent_employment = { leader_class = { official } is_leader_possible = { leader_class = official } civic = civic_permanent_employment modifier = { bonus_pop_growth_mult = 0.01 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_private_military_companies = { leader_class = { commander } is_leader_possible = { leader_class = commander } civic = civic_private_military_companies custom_tooltip = "councilor_private_military_companies_custom_modifier_desc" ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_private_prospectors = { leader_class = { commander official } is_leader_possible = { OR = { leader_class = commander leader_class = official } } civic = civic_private_prospectors modifier = { starbase_outpost_cost_mult = -0.02 country_starbase_influence_cost_mult = -0.02 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_privatized_exploration = { leader_class = { official } is_leader_possible = { leader_class = official } civic = civic_privatized_exploration modifier = { starbase_modules_cost_mult = -0.025 starbase_buildings_cost_mult = -0.025 stations_cost_mult = -0.025 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_public_relations_specialists = { leader_class = { commander } is_leader_possible = { leader_class = commander } civic = civic_public_relations_specialists modifier = { envoy_improve_relations_mult = 0.05 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_ruthless_competition = { leader_class = { scientist } is_leader_possible = { leader_class = scientist } civic = civic_ruthless_competition modifier = { leaders_upkeep_mult = -0.02 leaders_cost_mult = -0.02 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_trading_posts = { leader_class = { commander } is_leader_possible = { leader_class = commander } civic = civic_trading_posts custom_tooltip = "councilor_trading_posts_custom_modifier_desc" ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_worker_coop = { leader_class = { commander official } is_leader_possible = { OR = { leader_class = commander leader_class = official } } civic = civic_worker_coop modifier = { planet_bureaucrats_trade_produces_mult = 0.02 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_civic_guided_sapience_corperate = { leader_class = { scientist official } is_leader_possible = { OR = { leader_class = scientist leader_class = official } } civic = civic_corporate_guided_sapience modifier = { category_biology_research_speed_mult = 0.05 } } ################################ ## GESTALT ################################ councilor_gestalt_growth = { leader_class = { official } possible = { is_gestalt = yes } is_leader_possible = { leader_class = official } modifier = { bonus_pop_growth_mult = 0.03 planet_pop_assembly_mult = 0.03 } icon = "GFX_icon_councilor_ruler" optional = { always = no } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_gestalt_cognitive = { leader_class = { scientist } possible = { is_gestalt = yes } is_leader_possible = { leader_class = scientist } modifier = { all_technology_research_speed = 0.02 } icon = "GFX_icon_councilor_research" optional = { always = no } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_gestalt_legion = { possible = { is_gestalt = yes } leader_class = { commander } is_leader_possible = { leader_class = commander } modifier = { country_base_influence_produces_add = 0.1 } icon = "GFX_icon_councilor_defense" optional = { always = no } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_gestalt_regulatory = { leader_class = { official } possible = { is_gestalt = yes } is_leader_possible = { leader_class = official } modifier = { planet_crime_no_happiness_add = -3 } icon = "GFX_icon_councilor_ruler" optional = { always = no } ai_hiring_weight = { inline_script = councilor_leader_weights } } ################################ ## SOVEREIGN CIVICS ################################ councilor_psionic_sovereign = { leader_class = { commander official scientist } is_leader_possible = { has_psionic_leader_trait = yes } civic = civic_psionic_sovereign custom_tooltip = "councilor_psionic_sovereign_custom_modifier_desc" conditional_tooltip = "councilor_psionic_sovereign_conditional_tooltip" ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_galactic_sovereign = { leader_class = { commander } is_leader_possible = { leader_class = commander } modifier = { add_base_country_intel = 2.5 spy_network_daily_value_mult = 0.02 } civic = civic_galactic_sovereign ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_galactic_sovereign_megacorp = { leader_class = { commander } is_leader_possible = { leader_class = commander } modifier = { add_base_country_intel = 2.5 spy_network_daily_value_mult = 0.02 } civic = civic_galactic_sovereign_megacorp ai_hiring_weight = { inline_script = councilor_leader_weights } } ################################ ## UNPLAYABLE CIVICS ################################ councilor_diadochi = { leader_class = { commander } is_leader_possible = { leader_class = commander } civic = civic_diadochi modifier = { country_war_exhaustion_mult = -0.025 country_claim_influence_cost_mult = -0.025 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_great_khans_legacy = { leader_class = { commander } is_leader_possible = { leader_class = commander } civic = civic_great_khans_legacy modifier = { ship_starting_experience_add = 50 army_starting_experience_add = 50 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_revanchist_fervor = { leader_class = { commander } is_leader_possible = { leader_class = commander } civic = civic_revanchist_fervor modifier = { country_war_exhaustion_mult = -0.05 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_ancient_caches_of_technology = { leader_class = { scientist } is_leader_possible = { leader_class = scientist } civic = civic_ancient_caches_of_technology modifier = { ship_weapon_damage = 0.05 } ai_hiring_weight = { inline_script = councilor_leader_weights } }