councilor_galactic_curators = { leader_class = { official scientist } is_leader_possible = { OR = { leader_class = official leader_class = scientist } } civic = civic_galactic_curators modifier = { pop_entertainer_bonus_workforce_mult = 0.01 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_corporate_galactic_curators = { leader_class = { official scientist } is_leader_possible = { OR = { leader_class = official leader_class = scientist } } civic = civic_corporate_galactic_curators modifier = { pop_entertainer_bonus_workforce_mult = 0.01 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_beastmasters = { leader_class = { commander scientist } is_leader_possible = { OR = { leader_class = commander leader_class = scientist } } civic = civic_beastmasters modifier = { space_fauna_ship_speed_mult = 0.02 space_fauna_ship_damage_mult = 0.03 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_corporate_beastmasters = { leader_class = { official scientist } is_leader_possible = { OR = { leader_class = official leader_class = scientist } } civic = civic_corporate_beastmasters modifier = { space_fauna_growth_rate_mult = 0.02 space_fauna_culling_reward_mult = 0.03 } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_head_treasure_hunter = { possible = { has_country_flag = unlocks_head_treasure_hunter_council is_megacorp = no } leader_class = { scientist commander } is_leader_possible = { OR = { leader_class = scientist leader_class = commander } } icon = "GFX_icon_councilor_head_treasure_hunter" modifier = { treasure_trove_reward_mult = @councilor_head_treasure_hunter_treasure_trove_reward planet_treasure_gatherers_produces_mult = @councilor_head_treasure_hunter_treasure_gatherers_produces country_base_energy_produces_add = @councilor_head_treasure_hunter_energy_produces } ai_hiring_weight = { inline_script = councilor_leader_weights } } councilor_corporate_head_treasure_hunter = { possible = { has_country_flag = unlocks_head_treasure_hunter_council is_megacorp = yes } leader_class = { scientist commander } is_leader_possible = { OR = { leader_class = scientist leader_class = commander } } icon = "GFX_icon_councilor_corporate_head_treasure_hunter" modifier = { treasure_trove_reward_mult = @councilor_head_treasure_hunter_treasure_trove_reward planet_treasure_gatherers_produces_mult = @councilor_head_treasure_hunter_treasure_gatherers_produces country_base_energy_produces_add = @councilor_head_treasure_hunter_energy_produces } ai_hiring_weight = { inline_script = councilor_leader_weights } }