# Graphical culture is connected to the looks used for ships and cities # Setting fallback will allow the game to try and use another culture if the asset is missing # Culture is scripted for species classes, see "common/species_classes/" and "graphical_culture = xxx" #gfxculture avian_01 humanoid_01 = { randomized = { has_humanoids = yes } selectable = { has_humanoids = yes } ship_kinds = { default_ship space_amoeba tiyanki voidworm cutholoid crystalline_entity } # the scope contains the species this is for # from contains the country this is for. the country's gfx culture is set to this gfx culture for easy access ship_selection_weight = { base = 0 modifier = { set = 10 graphical_culture = from } } ship_color = yes fallback = mammalian_01 ship_lighting = { cam_light_1_dir = { 0.6 -0.2 0.1 } cam_light_2_dir = { -0.4 0.0 0.0 } cam_light_3_dir = { 0.4 -1.0 -0.1 } #cam_light_1_dir = { 1.0 0.0 0.5 } #cam_light_2_dir = { -0.5 -0.2 0.0 } #cam_light_3_dir = { 0.4 -1.0 0.0 } intensity_near = 1.0 intensity_far = 5.0 near_value = 100 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 0.0 } } plantoid_01 = { randomized = { has_plantoids = yes } selectable = { has_plantoids = yes } ship_kinds = { default_ship space_amoeba tiyanki voidworm cutholoid crystalline_entity } ship_selection_weight = { base = 0 modifier = { set = 10 graphical_culture = from } } ship_color = yes fallback = mammalian_01 ship_lighting = { cam_light_1_dir = { 0.6 -0.2 0.1 } cam_light_2_dir = { -0.4 0.0 0.0 } cam_light_3_dir = { 0.4 -1.0 -0.1 } #cam_light_1_dir = { 1.0 0.0 0.5 } #cam_light_2_dir = { -0.5 -0.2 0.0 } #cam_light_3_dir = { 0.4 -1.0 0.0 } intensity_near = 1.0 intensity_far = 5.0 near_value = 100 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 0.0 } } mammalian_01 = { ship_kinds = { default_ship space_amoeba tiyanki voidworm cutholoid crystalline_entity } ship_selection_weight = { base = 0 modifier = { set = 10 graphical_culture = from } } ship_color = yes ship_lighting = { cam_light_1_dir = { 1.0 0.0 0.5 } cam_light_2_dir = { -0.5 0.2 0.0 } cam_light_3_dir = { 0.5 -1.0 0.0 } intensity_near = 0.1 intensity_far = 1.0 near_value = 700 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 20.0 } } reptilian_01 = { ship_kinds = { default_ship space_amoeba tiyanki voidworm cutholoid crystalline_entity } ship_selection_weight = { base = 0 modifier = { set = 10 graphical_culture = from } } fallback = mammalian_01 ship_color = yes ship_lighting = { cam_light_1_dir = { 1.0 0.0 0.5 } cam_light_2_dir = { -0.5 0.2 0.0 } cam_light_3_dir = { 0.5 -1.0 0.0 } intensity_near = 1.0 # Amount of light when near intensity_far = 1.0 # Amount when far away near_value = 700 # Near threshold far_value = 4000 # Far threshold rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 20.0 } } avian_01 = { ship_kinds = { default_ship space_amoeba tiyanki voidworm cutholoid crystalline_entity } fallback = mammalian_01 ship_selection_weight = { base = 0 modifier = { set = 10 graphical_culture = from } } ship_color = yes ship_lighting = { cam_light_1_dir = { 0.4 -0.3 0.0 } cam_light_2_dir = { -0.6 -0.3 0.0 } cam_light_3_dir = { 0.0 0.0 1.0 } #cam_light_1_dir = { 0.5 -0.2 0.1 } #cam_light_2_dir = { -0.4 0.0 0.0 } #cam_light_3_dir = { 0.4 -1.0 0.0 } #cam_light_1_dir = { 1.0 0.0 0.5 } #cam_light_2_dir = { -0.5 -0.2 0.0 } #cam_light_3_dir = { 0.4 -1.0 0.0 } intensity_near = 1.0 intensity_far = 1.0 near_value = 700 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 ambient_near = 0.5 ambient_far = 20.0 } } molluscoid_01 = { ship_kinds = { default_ship space_amoeba tiyanki voidworm cutholoid crystalline_entity } fallback = mammalian_01 ship_selection_weight = { base = 0 modifier = { set = 10 graphical_culture = from } } ship_color = yes ship_lighting = { cam_light_1_dir = { 0.4 0.0 0.0 } cam_light_2_dir = { -0.5 0.0 0.0 } cam_light_3_dir = { 0.4 -1.0 0.0 } intensity_near = 1.0 intensity_far = 1.0 near_value = 700 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 ambient_near = 0.0 ambient_far = 30.0 } } fungoid_01 = { ship_kinds = { default_ship space_amoeba tiyanki voidworm cutholoid crystalline_entity } fallback = mammalian_01 ship_selection_weight = { base = 0 modifier = { set = 10 graphical_culture = from } } ship_color = yes ship_lighting = { cam_light_1_dir = { 0.4 0.0 0.0 } cam_light_2_dir = { -0.5 0.0 0.0 } cam_light_3_dir = { 0.4 -1.0 0.0 } #cam_light_1_dir = { 1.0 0.0 0.5 } #cam_light_2_dir = { -0.5 -0.2 0.0 } #cam_light_3_dir = { 0.4 -1.0 0.0 } intensity_near = 1.0 intensity_far = 20.0 near_value = 100 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 50.0 } } arthropoid_01 = { ship_kinds = { default_ship space_amoeba tiyanki voidworm cutholoid crystalline_entity } fallback = mammalian_01 ship_color = yes ship_selection_weight = { base = 0 modifier = { set = 10 graphical_culture = from } } ship_lighting = { cam_light_1_dir = { 0.6 -0.2 0.1 } cam_light_2_dir = { -0.4 0.0 0.0 } cam_light_3_dir = { 0.4 -1.0 -0.1 } intensity_near = 1.0 intensity_far = 2.0 near_value = 100 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 100.1 } } pirate_01 = { randomized = { always = no } selectable = { always = no } fallback = mammalian_01 ship_selection_weight = { base = 0 } ship_color = no ship_lighting = { cam_light_1_dir = { 0.5 -0.2 0.1 } cam_light_2_dir = { -0.4 0.0 0.0 } cam_light_3_dir = { 0.4 -1.0 0.0 } #cam_light_1_dir = { 0.8 0.0 0.2 } #cam_light_2_dir = { -0.8 0.0 0.0 } #cam_light_3_dir = { 0.4 -1.0 0.0 } intensity_near = 1.0 intensity_far = 10.0 near_value = 700 far_value = 4000 rim_start_near = 0.2 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 ambient_near = 0.1 ambient_far = 1.0 } } ai_01 = { randomized = { always = no } selectable = { always = no } fallback = mammalian_01 ship_selection_weight = { base = 0 } ship_color = no ship_lighting = { cam_light_1_dir = { 1.0 0.0 0.5 } cam_light_2_dir = { -0.5 0.2 0.0 } cam_light_3_dir = { 0.5 -1.0 0.0 } intensity_near = 1.0 intensity_far = 1.0 near_value = 700 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 50.0 } } ai_02 = { # Cybrex randomized = { always = no } selectable = { always = no } fallback = mammalian_01 ship_selection_weight = { base = 0 } ship_color = no ship_lighting = { cam_light_1_dir = { 1.0 0.0 0.5 } cam_light_2_dir = { -0.5 0.2 0.0 } cam_light_3_dir = { 0.5 -1.0 0.0 } intensity_near = 1.0 intensity_far = 1.0 near_value = 700 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 50.0 } } fallen_empire_01 = { randomized = { always = no } selectable = { always = no } ship_kinds = { default_ship space_amoeba tiyanki voidworm cutholoid crystalline_entity } ship_selection_weight = { base = 0 } fallback = mammalian_01 ship_color = no ship_lighting = { cam_light_1_dir = { 0.4 0.0 0.0 } cam_light_2_dir = { -0.5 0.0 0.0 } cam_light_3_dir = { 0.4 -1.0 0.0 } #cam_light_1_dir = { 1.0 0.0 0.5 } #cam_light_2_dir = { -0.5 -0.2 0.0 } #cam_light_3_dir = { 0.4 -1.0 0.0 } intensity_near = 1.0 intensity_far = 1.0 near_value = 700 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 5.0 } } fallen_empire_02 = { randomized = { always = no } selectable = { always = no } ship_kinds = { default_ship space_amoeba tiyanki voidworm cutholoid crystalline_entity } ship_selection_weight = { base = 0 } fallback = fallen_empire_01 ship_color = no ship_lighting = { cam_light_1_dir = { 0.4 0.0 0.0 } cam_light_2_dir = { -0.5 0.0 0.0 } cam_light_3_dir = { 0.4 -1.0 0.0 } #cam_light_1_dir = { 1.0 0.0 0.5 } #cam_light_2_dir = { -0.5 -0.2 0.0 } #cam_light_3_dir = { 0.4 -1.0 0.0 } intensity_near = 1.0 intensity_far = 1.0 near_value = 700 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 5.0 } } fallen_empire_03 = { randomized = { always = no } selectable = { always = no } ship_kinds = { default_ship space_amoeba tiyanki voidworm cutholoid crystalline_entity } fallback = fallen_empire_01 ship_selection_weight = { base = 0 } ship_color = no ship_lighting = { cam_light_1_dir = { 0.4 0.0 0.0 } cam_light_2_dir = { -0.5 0.0 0.0 } cam_light_3_dir = { 0.4 -1.0 0.0 } #cam_light_1_dir = { 1.0 0.0 0.5 } #cam_light_2_dir = { -0.5 -0.2 0.0 } #cam_light_3_dir = { 0.4 -1.0 0.0 } intensity_near = 1.0 intensity_far = 1.0 near_value = 700 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 5.0 } } fallen_empire_04 = { randomized = { always = no } selectable = { always = no } ship_kinds = { default_ship space_amoeba tiyanki voidworm cutholoid crystalline_entity } fallback = fallen_empire_01 ship_selection_weight = { base = 0 } ship_color = no ship_lighting = { cam_light_1_dir = { 0.4 0.0 0.0 } cam_light_2_dir = { -0.5 0.0 0.0 } cam_light_3_dir = { 0.4 -1.0 0.0 } #cam_light_1_dir = { 1.0 0.0 0.5 } #cam_light_2_dir = { -0.5 -0.2 0.0 } #cam_light_3_dir = { 0.4 -1.0 0.0 } intensity_near = 1.0 intensity_far = 1.0 near_value = 700 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 5.0 } } fallen_machine_empire_01 = { randomized = { always = no } selectable = { always = no } ship_kinds = { default_ship space_amoeba tiyanki voidworm cutholoid crystalline_entity } fallback = fallen_empire_01 ship_selection_weight = { base = 0 } ship_color = no ship_lighting = { cam_light_1_dir = { 0.4 0.0 0.0 } cam_light_2_dir = { -0.5 0.0 0.0 } cam_light_3_dir = { 0.4 -1.0 0.0 } #cam_light_1_dir = { 1.0 0.0 0.5 } #cam_light_2_dir = { -0.5 -0.2 0.0 } #cam_light_3_dir = { 0.4 -1.0 0.0 } intensity_near = 1.0 intensity_far = 1.0 near_value = 700 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 5.0 } } biogenesis_01_fallen_empire = { randomized = { always = no } selectable = { always = no } ship_kinds = { bio_ship space_amoeba tiyanki voidworm cutholoid crystalline_entity } fallback = fallen_empire_01 ship_selection_weight = { base = 0 } ship_color = no ship_lighting = { cam_light_1_dir = { 0.4 0.0 0.0 } cam_light_2_dir = { -0.5 0.0 0.0 } cam_light_3_dir = { 0.4 -1.0 0.0 } #cam_light_1_dir = { 1.0 0.0 0.5 } #cam_light_2_dir = { -0.5 -0.2 0.0 } #cam_light_3_dir = { 0.4 -1.0 0.0 } intensity_near = 1.0 intensity_far = 1.0 near_value = 700 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 5.0 } } swarm_01 = { randomized = { always = no } selectable = { always = no } fallback = mammalian_01 ship_color = no ship_selection_weight = { base = 0 } ship_lighting = { cam_light_1_dir = { 0.4 0.0 0.0 } cam_light_2_dir = { -0.5 0.0 0.0 } cam_light_3_dir = { 0.4 -1.0 0.0 } #cam_light_1_dir = { 1.0 0.0 0.5 } #cam_light_2_dir = { -0.5 -0.2 0.0 } #cam_light_3_dir = { 0.4 -1.0 0.0 } intensity_near = 1.0 intensity_far = 1.0 near_value = 700 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 5.0 } } extra_dimensional_01 = { # Blue randomized = { always = no } selectable = { always = no } fallback = mammalian_01 ship_color = no ship_selection_weight = { base = 0 } ship_lighting = { cam_light_1_dir = { 0.4 0.0 0.0 } cam_light_2_dir = { -0.5 0.0 0.0 } cam_light_3_dir = { 0.4 -1.0 0.0 } #cam_light_1_dir = { 1.0 0.0 0.5 } #cam_light_2_dir = { -0.5 -0.2 0.0 } #cam_light_3_dir = { 0.4 -1.0 0.0 } intensity_near = 1.0 intensity_far = 1.0 near_value = 700 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 5.0 } } extra_dimensional_02 = { # Orange randomized = { always = no } selectable = { always = no } fallback = mammalian_01 ship_color = no ship_selection_weight = { base = 0 } ship_lighting = { cam_light_1_dir = { 0.4 0.0 0.0 } cam_light_2_dir = { -0.5 0.0 0.0 } cam_light_3_dir = { 0.4 -1.0 0.0 } #cam_light_1_dir = { 1.0 0.0 0.5 } #cam_light_2_dir = { -0.5 -0.2 0.0 } #cam_light_3_dir = { 0.4 -1.0 0.0 } intensity_near = 1.0 intensity_far = 1.0 near_value = 700 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 5.0 } } extra_dimensional_03 = { # Green randomized = { always = no } selectable = { always = no } fallback = mammalian_01 ship_color = no ship_selection_weight = { base = 0 } ship_lighting = { cam_light_1_dir = { 0.4 0.0 0.0 } cam_light_2_dir = { -0.5 0.0 0.0 } cam_light_3_dir = { 0.4 -1.0 0.0 } #cam_light_1_dir = { 1.0 0.0 0.5 } #cam_light_2_dir = { -0.5 -0.2 0.0 } #cam_light_3_dir = { 0.4 -1.0 0.0 } intensity_near = 1.0 intensity_far = 1.0 near_value = 700 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 5.0 } } industrial_01 = { randomized = { always = no } selectable = { always = no } fallback = mammalian_01 ship_color = no ship_selection_weight = { base = 0 } ship_lighting = { cam_light_1_dir = { 0.4 0.0 0.0 } cam_light_2_dir = { -0.5 0.0 0.0 } cam_light_3_dir = { 0.4 -1.0 0.0 } #cam_light_1_dir = { 1.0 0.0 0.5 } #cam_light_2_dir = { -0.5 -0.2 0.0 } #cam_light_3_dir = { 0.4 -1.0 0.0 } intensity_near = 1.0 intensity_far = 1.0 near_value = 700 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 5.0 } } preindustrial_01 = { randomized = { always = no } selectable = { always = no } fallback = mammalian_01 ship_color = no ship_selection_weight = { base = 0 } ship_lighting = { cam_light_1_dir = { 0.4 0.0 0.0 } cam_light_2_dir = { -0.5 0.0 0.0 } cam_light_3_dir = { 0.4 -1.0 0.0 } #cam_light_1_dir = { 1.0 0.0 0.5 } #cam_light_2_dir = { -0.5 -0.2 0.0 } #cam_light_3_dir = { 0.4 -1.0 0.0 } intensity_near = 1.0 intensity_far = 1.0 near_value = 700 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 5.0 } } ancient_drone_01 = { randomized = { always = no } selectable = { always = no } fallback = mammalian_01 ship_color = no ship_selection_weight = { base = 0 } ship_lighting = { cam_light_1_dir = { 0.4 0.0 0.0 } cam_light_2_dir = { -0.5 0.0 0.0 } cam_light_3_dir = { 0.4 -1.0 0.0 } #cam_light_1_dir = { 1.0 0.0 0.5 } #cam_light_2_dir = { -0.5 -0.2 0.0 } #cam_light_3_dir = { 0.4 -1.0 0.0 } intensity_near = 1.0 intensity_far = 1.0 near_value = 700 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 5.0 } } guardian_01 = { randomized = { always = no } selectable = { always = no } fallback = mammalian_01 ship_color = no ship_selection_weight = { base = 0 } ship_lighting = { cam_light_1_dir = { 0.4 0.0 0.0 } cam_light_2_dir = { -0.5 0.0 0.0 } cam_light_3_dir = { 0.4 -1.0 0.0 } #cam_light_1_dir = { 1.0 0.0 0.5 } #cam_light_2_dir = { -0.5 -0.2 0.0 } #cam_light_3_dir = { 0.4 -1.0 0.0 } intensity_near = 1.0 intensity_far = 1.0 near_value = 700 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 5.0 } } ancient = { randomized = { always = no } selectable = { always = no } fallback = mammalian_01 ship_color = no ship_selection_weight = { base = 0 } ship_lighting = { cam_light_1_dir = { 1.0 0.0 0.5 } cam_light_2_dir = { -0.5 0.2 0.0 } cam_light_3_dir = { 0.5 -1.0 0.0 } intensity_near = 1.0 # Amount of light when near intensity_far = 5.0 # Amount when far away near_value = 700 # Near threshold far_value = 4000 # Far threshold rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 20.0 } } drone = { randomized = { always = no } selectable = { always = no } fallback = mammalian_01 ship_selection_weight = { base = 0 } ship_color = no ship_lighting = { cam_light_1_dir = { 1.0 0.0 0.5 } cam_light_2_dir = { -0.5 0.2 0.0 } cam_light_3_dir = { 0.5 -1.0 0.0 } intensity_near = 1.0 # Amount of light when near intensity_far = 1.0 # Amount when far away near_value = 700 # Near threshold far_value = 4000 # Far threshold rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 20.0 } } npf_01 = { randomized = { always = no } selectable = { always = no } fallback = mammalian_01 ship_selection_weight = { base = 0 } ship_color = no ship_lighting = { cam_light_1_dir = { 1.0 0.0 0.5 } cam_light_2_dir = { -0.5 0.2 0.0 } cam_light_3_dir = { 0.5 -1.0 0.0 } intensity_near = 1.0 # Amount of light when near intensity_far = 1.0 # Amount when far away near_value = 700 # Near threshold far_value = 4000 # Far threshold rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 20.0 } } npf_01_dirty = { randomized = { always = no } selectable = { always = no } fallback = mammalian_01 ship_selection_weight = { base = 0 } ship_color = no ship_lighting = { cam_light_1_dir = { 1.0 0.0 0.5 } cam_light_2_dir = { -0.5 0.2 0.0 } cam_light_3_dir = { 0.5 -1.0 0.0 } intensity_near = 1.0 # Amount of light when near intensity_far = 1.0 # Amount when far away near_value = 700 # Near threshold far_value = 4000 # Far threshold rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 20.0 } } techno = { randomized = { always = no } selectable = { always = no } fallback = mammalian_01 ship_selection_weight = { base = 0 } ship_color = no ship_lighting = { cam_light_1_dir = { 1.0 0.0 0.5 } cam_light_2_dir = { -0.5 0.2 0.0 } cam_light_3_dir = { 0.5 -1.0 0.0 } intensity_near = 1.0 # Amount of light when near intensity_far = 1.0 # Amount when far away near_value = 700 # Near threshold far_value = 4000 # Far threshold rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 20.0 } } lithoid_01 = { randomized = { has_lithoids = yes } selectable = { has_lithoids = yes } ship_kinds = { default_ship space_amoeba tiyanki voidworm cutholoid crystalline_entity } ship_selection_weight = { base = 0 modifier = { set = 10 graphical_culture = from } } ship_color = yes fallback = mammalian_01 ship_lighting = { cam_light_1_dir = { 1.4 0.0 0.0 } cam_light_2_dir = { -0.5 0.0 0.0 } cam_light_3_dir = { 0.4 -1.0 0.0 } #cam_light_1_dir = { 1.0 0.0 0.5 } #cam_light_2_dir = { -0.5 -0.2 0.0 } #cam_light_3_dir = { 0.4 -1.0 0.0 } intensity_near = 1.0 intensity_far = 5.0 near_value = 100 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 0.0 } } necroid_01 = { randomized = { has_necroids = yes } selectable = { has_necroids = yes } ship_kinds = { default_ship space_amoeba tiyanki voidworm cutholoid crystalline_entity } ship_selection_weight = { base = 0 modifier = { set = 10 graphical_culture = from } } ship_color = yes fallback = mammalian_01 ship_lighting = { cam_light_1_dir = { 0.4 0.0 0.5 } cam_light_2_dir = { -0.5 0.0 0.0 } cam_light_3_dir = { 0.4 -1.0 0.0 } #cam_light_1_dir = { 1.0 0.0 0.5 } #cam_light_2_dir = { -0.5 -0.2 0.0 } #cam_light_3_dir = { 0.4 -1.0 0.0 } intensity_near = 1.0 intensity_far = 5.0 near_value = 300 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 0.0 } } nemesis_01 = { randomized = { has_nemesis = yes } selectable = { has_nemesis = yes } ship_kinds = { default_ship space_amoeba tiyanki voidworm cutholoid crystalline_entity } ship_selection_weight = { base = 0 modifier = { set = 10 graphical_culture = from } } has_city_graphics = no ship_color = yes fallback = mammalian_01 ship_lighting = { cam_light_1_dir = { 1.0 0.0 0.5 } cam_light_2_dir = { -0.5 0.2 0.0 } cam_light_3_dir = { 0.5 -1.0 0.0 } #cam_light_1_dir = { 1.0 0.0 0.5 } #cam_light_2_dir = { -0.5 -0.2 0.0 } #cam_light_3_dir = { 0.4 -1.0 0.0 } intensity_near = 1.0 intensity_far = 5.0 near_value = 300 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 0.0 } } ### Federations - Arc Site Reward Ship - The Lesser Messenger ('The Lessenger') lesser_messenger_00 = { randomized = { always = no } selectable = { always = no } fallback = reptilian_01 ship_selection_weight = { base = 0 } ship_color = yes ship_lighting = { cam_light_1_dir = { 1.0 0.0 0.5 } cam_light_2_dir = { -0.5 0.2 0.0 } cam_light_3_dir = { 0.5 -1.0 0.0 } intensity_near = 1.0 # Amount of light when near intensity_far = 1.0 # Amount when far away near_value = 700 # Near threshold far_value = 4000 # Far threshold rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 20.0 } } aquatic_01 = { randomized = { has_aquatics = yes } selectable = { has_aquatics = yes } ship_kinds = { default_ship space_amoeba tiyanki voidworm cutholoid crystalline_entity } ship_selection_weight = { base = 0 modifier = { set = 10 graphical_culture = from } } ship_color = yes fallback = mammalian_01 ship_lighting = { cam_light_1_dir = { 1.4 0.0 0.0 } cam_light_2_dir = { -0.5 0.0 0.0 } cam_light_3_dir = { 0.4 -1.0 0.0 } #cam_light_1_dir = { 1.0 0.0 0.5 } #cam_light_2_dir = { -0.5 -0.2 0.0 } #cam_light_3_dir = { 0.4 -1.0 0.0 } intensity_near = 1.0 intensity_far = 5.0 near_value = 100 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 0.0 } } toxoid_01 = { randomized = { has_toxoids = yes } selectable = { has_toxoids = yes } ship_kinds = { default_ship space_amoeba tiyanki voidworm cutholoid crystalline_entity } ship_selection_weight = { base = 0 modifier = { set = 10 graphical_culture = from } } ship_color = yes fallback = mammalian_01 ship_lighting = { cam_light_1_dir = { 1.2 0.0 0.0 } cam_light_2_dir = { -0.4 0.0 0.0 } cam_light_3_dir = { 0.4 -0.1 0.8 } intensity_near = 0.7 intensity_far = 0.5 near_value = 100 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 ambient_near = 0.1 ambient_far = 0.0 } } subterranean_01 = { randomized = { always = no } selectable = { always = no } fallback = mammalian_01 ship_selection_weight = { base = 0 } } solarpunk_01 = { randomized = { has_first_contact_dlc = yes } selectable = { has_first_contact_dlc = yes } fallback = fungoid_01 ship_selection_weight = { base = 0 } } cybernetics_01 = { randomized = { has_machine_age_dlc = yes } selectable = { has_machine_age_dlc = yes } ship_kinds = { default_ship space_amoeba tiyanki voidworm cutholoid crystalline_entity } ship_selection_weight = { base = 0 modifier = { set = 10 graphical_culture = from } } ship_color = yes fallback = mammalian_01 ship_lighting = { cam_light_1_dir = { 1.4 0.0 0.0 } cam_light_2_dir = { -0.5 0.0 0.0 } cam_light_3_dir = { 0.4 -1.0 0.0 } #cam_light_1_dir = { 1.0 0.0 0.5 } #cam_light_2_dir = { -0.5 -0.2 0.0 } #cam_light_3_dir = { 0.4 -1.0 0.0 } intensity_near = 1.0 intensity_far = 5.0 near_value = 100 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 0.0 } } synthetics_01 = { randomized = { has_machine_age_dlc = yes } selectable = { has_machine_age_dlc = yes } ship_kinds = { default_ship space_amoeba tiyanki voidworm cutholoid crystalline_entity } ship_selection_weight = { base = 0 modifier = { set = 10 graphical_culture = from } } ship_color = yes fallback = mammalian_01 ship_lighting = { cam_light_1_dir = { 1.4 0.0 0.0 } cam_light_2_dir = { -0.5 0.0 0.0 } cam_light_3_dir = { 0.4 -1.0 0.0 } #cam_light_1_dir = { 1.0 0.0 0.5 } #cam_light_2_dir = { -0.5 -0.2 0.0 } #cam_light_3_dir = { 0.4 -1.0 0.0 } intensity_near = 1.0 intensity_far = 5.0 near_value = 100 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 0.0 } } # Deliberately before BIOGENESIS_01 so that the "friendlier" biological ships are shown first. biogenesis_02 = { randomized = { has_biogenesis_dlc = yes } selectable = { has_biogenesis_dlc = yes } ship_kinds = { bio_ship space_amoeba tiyanki voidworm cutholoid crystalline_entity } ship_selection_weight = { base = 1 modifier = { # This prevents empires that are set to not use bioships from rolling them randomly set = 0 from = { OR = { has_civic = civic_eager_explorers has_civic = civic_hive_stargazers has_civic = civic_machine_exploration_protocol has_civic = civic_privatized_exploration has_civic = civic_world_forgers has_civic = civic_hive_world_forgers has_civic = civic_machine_world_forgers has_civic = civic_corporate_world_forgers has_origin = origin_starlit_citadel has_origin = origin_fear_of_the_dark has_origin = origin_lithoid has_origin = origin_unplugged has_origin = origin_red_giant has_origin = origin_cosmic_dawn } } } } ship_color = yes fallback = mammalian_01 ship_lighting = { cam_light_1_dir = { 1.4 0.0 0.0 } cam_light_2_dir = { -0.5 0.0 0.0 } cam_light_3_dir = { 0.4 -1.0 0.0 } #cam_light_1_dir = { 1.0 0.0 0.5 } #cam_light_2_dir = { -0.5 -0.2 0.0 } #cam_light_3_dir = { 0.4 -1.0 0.0 } intensity_near = 1.0 intensity_far = 5.0 near_value = 100 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 0.0 } } biogenesis_01 = { randomized = { has_biogenesis_dlc = yes } selectable = { has_biogenesis_dlc = yes } ship_selection_weight = { base = 1 modifier = { # This prevents empires that are set to not use bioships from rolling them randomly set = 0 from = { OR = { has_civic = civic_eager_explorers has_civic = civic_hive_stargazers has_civic = civic_machine_exploration_protocol has_civic = civic_privatized_exploration has_civic = civic_world_forgers has_civic = civic_hive_world_forgers has_civic = civic_machine_world_forgers has_civic = civic_corporate_world_forgers has_origin = origin_starlit_citadel has_origin = origin_fear_of_the_dark has_origin = origin_lithoid has_origin = origin_unplugged has_origin = origin_red_giant has_origin = origin_cosmic_dawn } } } } ship_kinds = { bio_ship space_amoeba tiyanki voidworm cutholoid crystalline_entity } ship_color = yes fallback = mammalian_01 ship_lighting = { cam_light_1_dir = { 1.4 0.0 0.0 } cam_light_2_dir = { -0.5 0.0 0.0 } cam_light_3_dir = { 0.4 -1.0 0.0 } #cam_light_1_dir = { 1.0 0.0 0.5 } #cam_light_2_dir = { -0.5 -0.2 0.0 } #cam_light_3_dir = { 0.4 -1.0 0.0 } intensity_near = 1.0 intensity_far = 5.0 near_value = 100 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 0.0 } } wilderness_01 = { randomized = { has_biogenesis_dlc = yes } selectable = { has_biogenesis_dlc = yes } fallback = biogenesis_01 ship_selection_weight = { base = 0 modifier = { set = 10 graphical_culture = from } } } slaver_01 = { randomized = { always = no } selectable = { always = no } fallback = mammalian_01 ship_kinds = { default_ship space_amoeba tiyanki voidworm cutholoid crystalline_entity } ship_selection_weight = { base = 0 } ship_color = yes ship_lighting = { cam_light_1_dir = { 1.0 0.0 0.5 } cam_light_2_dir = { -0.5 0.2 0.0 } cam_light_3_dir = { 0.5 -1.0 0.0 } intensity_near = 1.0 # Amount of light when near intensity_far = 1.0 # Amount when far away near_value = 700 # Near threshold far_value = 4000 # Far threshold rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 20.0 } } synth_queen_01 = { randomized = { always = no } selectable = { always = no } fallback = avian_01 ship_selection_weight = { base = 0 } } psionic_01 = { randomized = { has_shroud_dlc = yes } selectable = { has_shroud_dlc = yes } ship_kinds = { default_ship space_amoeba tiyanki voidworm cutholoid crystalline_entity } ship_selection_weight = { base = 0 modifier = { set = 10 graphical_culture = from } } ship_color = yes fallback = mammalian_01 ship_lighting = { cam_light_1_dir = { 0.4 -0.3 -0.2 } cam_light_2_dir = { -0.6 -0.3 0.0 } cam_light_3_dir = { 0.0 0.0 1.0 } intensity_near = 1.0 intensity_far = 5.0 near_value = 700 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 ambient_near = 1.2 ambient_far = 0.0 } } mindwarden_01 = { randomized = { has_shroud_dlc = yes } selectable = { has_shroud_dlc = yes } ship_kinds = { default_ship space_amoeba tiyanki voidworm cutholoid crystalline_entity } ship_selection_weight = { base = 0 modifier = { set = 10 graphical_culture = from } } ship_color = yes fallback = mammalian_01 has_city_graphics = no ship_lighting = { cam_light_1_dir = { 1.0 0.0 0.5 } cam_light_2_dir = { -0.5 0.2 0.0 } cam_light_3_dir = { 0.5 -1.0 0.0 } intensity_near = 1.0 intensity_far = 5.0 near_value = 700 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 ambient_near = 1.2 ambient_far = 0.0 } } infernal_01 = { randomized = { has_infernals = yes } selectable = { has_infernals = yes } ship_kinds = { default_ship space_amoeba tiyanki voidworm cutholoid crystalline_entity } ship_color = yes fallback = mammalian_01 ship_lighting = { cam_light_1_dir = { 1.2 0.0 0.0 } cam_light_2_dir = { -0.4 0.0 0.0 } cam_light_3_dir = { 0.4 -0.1 0.8 } intensity_near = 0.7 intensity_far = 0.5 near_value = 100 far_value = 4000 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 ambient_near = 0.1 ambient_far = 0.0 } }