# Graphical culture is connected to the looks used for ships and cities # Setting fallback will allow the game to try and use another culture if the asset is missing # Culture is scripted for species classes, see "common/species_classes/" and "graphical_culture = xxx" #gfxculture avian_01 caravaneer_01 = { randomized = { always = no } selectable = { always = no } fallback = mammalian_01 ship_selection_weight = { base = 0 } ship_color = no ship_lighting = { cam_light_1_dir = { 0.5 -0.2 0.1 } cam_light_2_dir = { -0.4 0.0 0.0 } cam_light_3_dir = { 0.4 -1.0 0.0 } #cam_light_1_dir = { 0.8 0.0 0.2 } #cam_light_2_dir = { -0.8 0.0 0.0 } #cam_light_3_dir = { 0.4 -1.0 0.0 } intensity_near = 1.0 intensity_far = 10.0 near_value = 700 far_value = 4000 rim_start_near = 0.2 rim_stop_near = 0.99 rim_start_far = 0.3 rim_stop_far = 0.99 ambient_near = 0.1 ambient_far = 1.0 } }