emperor_sound = { soundeffect = "sfx_galactic_emperor_greeting" possible = { is_galactic_emperor = yes } weight = { base = 1000 } } custodian_sound = { soundeffect = event_custodian_greeting possible = { is_galactic_custodian = yes } weight = { base = 1000 } } # BIOGENESIS wilderness_sound = { soundeffect = ui_wilderness_greeting possible = { is_wilderness_empire = yes } weight = { base = 2000 } }