base = 0 modifier = { add = 1 astral_rift_relative_difficulty >= -5 } modifier = { add = 1 astral_rift_relative_difficulty >= -4 } modifier = { add = 4 astral_rift_relative_difficulty >= -3 } modifier = { add = 9 astral_rift_relative_difficulty >= -2 } modifier = { add = 24 astral_rift_relative_difficulty >= -1 } modifier = { add = 99 astral_rift_relative_difficulty >= 0 } complex_trigger_modifier = { trigger = astral_rift_relative_difficulty potential = { astral_rift_relative_difficulty > 0 } mode = subtract mult = 25 } min = 1