# Replaces 'job__add' modifiers (e.g. 'job_head_researcher_add') in Building script, for cases like Wilderness which use a central Job instead. Job Outputs are to be taken directly from the equivalent gestalt Job; Job Upkeep is to be applied to the Building instead. # inline_script = { # script = buildings/wilderness_buildings_jobs_add # RESOURCE = unity # AMOUNT = 12 # JOB = evaluator # } triggered_planet_modifier = { potential = { exists = owner owner = { is_wilderness_empire = yes } } planet_wilderness_heart_$RESOURCE$_produces_add = $AMOUNT$ } triggered_desc = { trigger = { exists = owner owner = { is_wilderness_empire = yes } } text = job_$JOB$_heart_effect_desc }