# triggered district flavor will pick the first one that they hit. # # zone_energy_physics # triggered_flavor_desc = { # trigger = { # num_zones = { # type = zone_energy_physics # value > 0 # } # } # text = zone_energy_physics_desc # } # zone_volatile_motes inline_script = { script = districts/district_triggered_flavor_desc_generator_volatile_motes } inline_script = { script = districts/district_triggered_flavor_desc_generator_default }