# triggered district flavor will pick the first one that they hit. triggered_flavor_desc = { trigger = { num_zones = { type = zone_energy value > 0 } exists = owner owner = { has_technology = tech_power_plant_4 } } text = generator_4_desc } triggered_flavor_desc = { trigger = { num_zones = { type = zone_energy value > 0 } exists = owner owner = { has_technology = tech_power_plant_3 } } text = generator_3_desc } triggered_flavor_desc = { trigger = { num_zones = { type = zone_energy value > 0 } exists = owner owner = { has_technology = tech_power_plant_2 } } text = generator_2_desc } triggered_flavor_desc = { trigger = { num_zones = { type = zone_energy value > 0 } exists = owner owner = { has_technology = tech_power_plant_1 } } text = generator_1_desc } triggered_flavor_desc = { text = generator_0_desc }