# triggered district names will pick the first one that they hit. triggered_flavor_desc = { trigger = { is_homeworld = yes is_capital = yes } text = city_first_hive_1_desc } triggered_flavor_desc = { trigger = { num_zones = { type = zone_foundry value > 0 } } text = city_foundry_hive_1_desc } triggered_flavor_desc = { trigger = { OR = { num_zones = { type = zone_research value > 0 } num_zones = { type = zone_research_unity value > 0 } } } text = city_research_hive_1_desc } triggered_flavor_desc = { trigger = { num_zones = { type = zone_unity value > 0 } } text = city_synapse_hive_1_desc } triggered_flavor_desc = { trigger = { num_zones = { type = zone_fortress value > 0 } } text = city_fortress_hive_1_desc } triggered_flavor_desc = { trigger = { num_zones = { type = zone_trade value > 0 } } text = city_logistics_hive_1_desc } triggered_flavor_desc = { trigger = { is_capital = no } text = city_colony_hive_1_desc } triggered_flavor_desc = { text = district_hive }