# triggered district names will pick the first one that they hit. triggered_flavor_desc = { trigger = { is_homeworld = yes is_capital = yes } text = city_machine_core_1_desc } triggered_flavor_desc = { trigger = { OR = { num_zones = { type = zone_industrial value > 0 } AND = { num_zones = { type = zone_foundry value > 0 } num_zones = { type = zone_factory value > 0 } } } } text = city_industrial_machine_1_desc } triggered_flavor_desc = { trigger = { num_zones = { type = zone_foundry value > 0 } } text = city_foundry_machine_1_desc } triggered_flavor_desc = { trigger = { num_zones = { type = zone_factory value > 0 } } text = city_factory_machine_1_desc } triggered_flavor_desc = { trigger = { OR = { num_zones = { type = zone_research value > 0 } num_zones = { type = zone_research_unity value > 0 } } } text = city_research_machine_1_desc } triggered_flavor_desc = { trigger = { num_zones = { type = zone_unity value > 0 } } text = city_unity_machine_1_desc } triggered_flavor_desc = { trigger = { num_zones = { type = zone_unity_bio_trophy value > 0 } } text = city_unity_bio_trophy_machine_1_desc } triggered_flavor_desc = { trigger = { num_zones = { type = zone_fortress value > 0 } } text = city_fortress_machine_1_desc } triggered_flavor_desc = { trigger = { num_zones = { type = zone_trade value > 0 } } text = city_logistics_machine_1_desc } triggered_flavor_desc = { trigger = { is_capital = no } text = city_colony_machine_1_desc } triggered_flavor_desc = { text = district_nexus }