# triggered district names will pick the first one that they hit. triggered_name = { trigger = { has_volatile_motes_zone = yes exists = owner owner = { has_technology = tech_power_plant_4 } } text = generator_volatile_motes_4 } triggered_name = { trigger = { has_volatile_motes_zone = yes exists = owner owner = { has_technology = tech_power_plant_3 } } text = generator_volatile_motes_3 } triggered_name = { trigger = { has_volatile_motes_zone = yes exists = owner owner = { has_technology = tech_power_plant_2 } } text = generator_volatile_motes_2 } triggered_name = { trigger = { has_volatile_motes_zone = yes exists = owner owner = { has_technology = tech_power_plant_1 } } text = generator_volatile_motes_1 }