# triggered district names will pick the first one that they hit. # Tankbound triggered_name = { trigger = { exists = owner owner = { is_tankbound_empire = yes } } text = automated_mining } # zone_subterranean_urban triggered_name = { trigger = { num_zones = { type = zone_subterranean_urban value > 0 } } text = zone_subterranean_urban } # # zone_minerals_engineering # triggered_name = { # trigger = { # num_zones = { # type = zone_minerals_engineering # value > 0 # } # } # text = zone_minerals_engineering # } # zone_minerals_physics triggered_name = { trigger = { num_zones = { type = zone_minerals_physics value > 0 } } text = zone_minerals_physics } # zone_rare_crystals inline_script = { script = districts/district_triggered_name_mining_rare_crystals } # zone_betharian inline_script = { script = districts/district_triggered_name_mining_betharian } inline_script = { script = districts/district_triggered_name_mining_default }