# triggered district names will pick the first one that they hit. triggered_name = { trigger = { num_zones = { type = zone_research_unity value > 0 } num_zones = { type = zone_industrial value > 0 } } text = city_research_bureaucracy_industrial_1 } triggered_name = { trigger = { num_zones = { type = zone_research_unity value > 0 } num_zones = { type = zone_foundry value > 0 } } text = city_research_bureaucracy_foundry_1 } triggered_name = { trigger = { num_zones = { type = zone_research_unity value > 0 } num_zones = { type = zone_factory value > 0 } } text = city_research_bureaucracy_factory_1 } triggered_name = { trigger = { num_zones = { type = zone_research_unity value > 0 } OR = { num_zones = { type = zone_research value > 0 } has_any_specialized_research_zone = yes } } text = city_research_bureaucracy_research_1 } triggered_name = { trigger = { num_zones = { type = zone_research_unity value > 0 } num_zones = { type = zone_fortress value > 0 } } text = city_research_bureaucracy_fortress_1 } triggered_name = { trigger = { num_zones = { type = zone_research_unity value > 0 } num_zones = { type = zone_unity value > 0 } } text = city_research_bureaucracy_bureaucracy_1 } triggered_name = { trigger = { num_zones = { type = zone_research_unity value > 0 } num_zones = { type = zone_trade value > 0 } } text = city_research_bureaucracy_trade_1 } triggered_name = { trigger = { num_zones = { type = zone_trade value > 0 } num_zones = { type = zone_unity value > 0 } } text = city_bureaucracy_trade_1 } triggered_name = { trigger = { num_zones = { type = zone_fortress value > 0 } num_zones = { type = zone_unity value > 0 } } text = city_fortress_bureaucracy_1 } triggered_name = { trigger = { num_zones = { type = zone_fortress value > 0 } num_zones = { type = zone_trade value > 0 } } text = city_fortress_trade_1 } triggered_name = { trigger = { num_zones = { type = zone_fortress value > 0 } OR = { num_zones = { type = zone_research value > 0 } has_any_specialized_research_zone = yes } } text = city_research_fortress_1 } triggered_name = { trigger = { OR = { AND = { OR = { num_zones = { type = zone_research value > 0 } has_any_specialized_research_zone = yes } num_zones = { type = zone_unity value > 0 } } num_zones = { type = zone_research_unity value > 0 } } } text = city_research_bureaucracy_1 } triggered_name = { trigger = { OR = { num_zones = { type = zone_research value > 0 } has_any_specialized_research_zone = yes } num_zones = { type = zone_trade value > 0 } } text = city_research_trade_1 } triggered_name = { trigger = { num_zones = { type = zone_foundry value > 0 } OR = { num_zones = { type = zone_research value > 0 } has_any_specialized_research_zone = yes } } text = city_foundry_research_1 } triggered_name = { trigger = { num_zones = { type = zone_foundry value > 0 } num_zones = { type = zone_fortress value > 0 } } text = city_foundry_fortress_1 } triggered_name = { trigger = { num_zones = { type = zone_foundry value > 0 } num_zones = { type = zone_unity value > 0 } } text = city_foundry_bureaucracy_1 } triggered_name = { trigger = { num_zones = { type = zone_foundry value > 0 } num_zones = { type = zone_trade value > 0 } } text = city_foundry_trade_1 } triggered_name = { trigger = { num_zones = { type = zone_factory value > 0 } OR = { num_zones = { type = zone_research value > 0 } has_any_specialized_research_zone = yes } } text = city_factory_research_1 } triggered_name = { trigger = { num_zones = { type = zone_factory value > 0 } num_zones = { type = zone_fortress value > 0 } } text = city_factory_fortress_1 } triggered_name = { trigger = { num_zones = { type = zone_factory value > 0 } num_zones = { type = zone_unity value > 0 } } text = city_factory_bureaucracy_1 } triggered_name = { trigger = { num_zones = { type = zone_factory value > 0 } num_zones = { type = zone_trade value > 0 } } text = city_factory_trade_1 } triggered_name = { trigger = { num_zones = { type = zone_industrial value > 0 } num_zones = { type = zone_foundry value > 0 } } text = city_industrial_foundry_1 } triggered_name = { trigger = { num_zones = { type = zone_industrial value > 0 } num_zones = { type = zone_factory value > 0 } } text = city_industrial_factory_1 } triggered_name = { trigger = { num_zones = { type = zone_industrial value > 0 } OR = { num_zones = { type = zone_research value > 0 } has_any_specialized_research_zone = yes } } text = city_industrial_research_1 } triggered_name = { trigger = { num_zones = { type = zone_industrial value > 0 } num_zones = { type = zone_fortress value > 0 } } text = city_industrial_fortress_1 } triggered_name = { trigger = { num_zones = { type = zone_industrial value > 0 } num_zones = { type = zone_unity value > 0 } } text = city_industrial_bureaucracy_1 } triggered_name = { trigger = { num_zones = { type = zone_industrial value > 0 } num_zones = { type = zone_trade value > 0 } } text = city_industrial_trade_1 } triggered_name = { trigger = { OR = { num_zones = { type = zone_industrial value > 0 } AND = { num_zones = { type = zone_foundry value > 0 } num_zones = { type = zone_factory value > 0 } } } } text = city_industrial_1 } triggered_name = { trigger = { num_zones = { type = zone_foundry value > 0 } } text = city_foundry_1 } triggered_name = { trigger = { num_zones = { type = zone_factory value > 0 } } text = city_factory_1 } triggered_name = { trigger = { OR = { num_zones = { type = zone_research value > 0 } has_any_specialized_research_zone = yes } } text = city_research_1 } triggered_name = { trigger = { num_zones = { type = zone_fortress value > 0 } } text = city_fortress_1 } triggered_name = { trigger = { num_zones = { type = zone_unity value > 0 } } text = city_bureaucracy_1 } triggered_name = { trigger = { num_zones = { type = zone_trade value > 0 } } text = city_trade_1 }