# triggered district names will pick the first one that they hit. triggered_name = { trigger = { num_zones = { type = zone_research_unity value > 0 } num_zones = { type = zone_industrial value > 0 } exists = owner owner = { is_spiritualist = yes } } text = city_research_temple_industrial_1 } triggered_name = { trigger = { num_zones = { type = zone_research_unity value > 0 } num_zones = { type = zone_foundry value > 0 } exists = owner owner = { is_spiritualist = yes } } text = city_research_temple_foundry_1 } triggered_name = { trigger = { num_zones = { type = zone_research_unity value > 0 } num_zones = { type = zone_factory value > 0 } exists = owner owner = { is_spiritualist = yes } } text = city_research_temple_factory_1 } triggered_name = { trigger = { num_zones = { type = zone_research_unity value > 0 } OR = { num_zones = { type = zone_research value > 0 } has_any_specialized_research_zone = yes } exists = owner owner = { is_spiritualist = yes } } text = city_research_temple_research_1 } triggered_name = { trigger = { num_zones = { type = zone_research_unity value > 0 } num_zones = { type = zone_fortress value > 0 } exists = owner owner = { is_spiritualist = yes } } text = city_research_temple_fortress_1 } triggered_name = { trigger = { num_zones = { type = zone_research_unity value > 0 } num_zones = { type = zone_unity_spiritualist value > 0 } exists = owner owner = { is_spiritualist = yes } } text = city_research_temple_temple_1 } triggered_name = { trigger = { num_zones = { type = zone_research_unity value > 0 } num_zones = { type = zone_trade value > 0 } exists = owner owner = { is_spiritualist = yes } } text = city_research_temple_trade_1 } triggered_name = { trigger = { num_zones = { type = zone_trade value > 0 } num_zones = { type = zone_unity_spiritualist value > 0 } exists = owner owner = { is_spiritualist = yes } } text = city_temple_trade_1 } triggered_name = { trigger = { num_zones = { type = zone_fortress value > 0 } num_zones = { type = zone_unity_spiritualist value > 0 } exists = owner owner = { is_spiritualist = yes } } text = city_fortress_temple_1 } triggered_name = { trigger = { OR = { AND = { OR = { num_zones = { type = zone_research value > 0 } has_any_specialized_research_zone = yes } num_zones = { type = zone_unity_spiritualist value > 0 } } num_zones = { type = zone_research_unity value > 0 } } exists = owner owner = { is_spiritualist = yes } } text = city_research_temple_1 } triggered_name = { trigger = { num_zones = { type = zone_foundry value > 0 } num_zones = { type = zone_unity_spiritualist value > 0 } exists = owner owner = { is_spiritualist = yes } } text = city_foundry_temple_1 } triggered_name = { trigger = { num_zones = { type = zone_factory value > 0 } num_zones = { type = zone_unity_spiritualist value > 0 } exists = owner owner = { is_spiritualist = yes } } text = city_factory_temple_1 } triggered_name = { trigger = { num_zones = { type = zone_industrial value > 0 } num_zones = { type = zone_unity_spiritualist value > 0 } exists = owner owner = { is_spiritualist = yes } } text = city_industrial_temple_1 } triggered_name = { trigger = { num_zones = { type = zone_unity_spiritualist value > 0 } exists = owner owner = { is_spiritualist = yes } } text = city_temple_1 }