location = from event_chain = $EVENT_CHAIN$ is_triggered_only = yes trigger = { solar_system = { NOT = { is_same_value = root.owner.capital_scope.solar_system } # Precursors get allocated a chunk of the galaxy, in which all systems have the associated flag set by the engine. has_star_flag = $PRECURSOR_FLAG$ } owner = { is_ai = no # No other precursor should be active. has_precursor_intro = no } FROM = { has_anomaly = no is_star = no } } # Increase the weight for this origin, to help it catch up. weight_multiplier = { factor = 1 modifier = { factor = @origin_shoulders_multiplier owner = { has_origin = origin_shoulders_of_giants has_country_flag = origin_shoulders_closure } } } immediate = { owner = { # Immediately begin the chain, so this event can also be a part of it. begin_event_chain = { event_chain = $EVENT_CHAIN$ target = THIS } # This disables other precursor event-chains from starting set_country_flag = $INTRO_FLAG$ } } option = { name = INTERESTING # This might be the first time the player encounters another species, so queue the discovery event. hidden_effect = { owner = { country_event = { id = story.5 days = 30 } } } owner = { tooltip = { begin_event_chain = { event_chain = $EVENT_CHAIN$ target = THIS } } if = { limit = { has_ancrel = yes } small_artifact_reward = yes } } }