# Broken Shackles Initial Setup # All blockers removed # Deposit Added: # * Crashed Slaver Ship # Blockers Added: # * 5× Ship Debris # * 3× Natural Blockers # Districts Added # * 6× Scavenger Site # All Buildings removed # District Specilisations removed # Buildings Added: # * Command Center # * Administrative Hub # * Laboratory Complex # * Scrap Refinery # * Makeshift Farms # * Power Plant # Modifiers Added: # * Free at Last for 20 years # * Culture Shock for 10 years # Rural Districts set to: # * 0× Generator District # * 0× Mining District # * 0× Agriculture District if = { limit = { exists = owner owner = { has_origin = origin_broken_shackles } } clear_blockers = yes add_deposit = d_crashed_slaver_ship add_deposit = random_blocker add_deposit = random_blocker add_deposit = random_blocker while = { count = 5 add_deposit = d_ship_debris_broken_shackles_blocker } add_district_and_planet_size_if_needed_effect_amount = { amount = 6 district = district_crashed_slaver_ship } remove_all_buildings = yes validate_and_repair_planet_buildings_and_districts = yes remove_zone = { district = district_crashed_slaver_ship zone = zone_research_unity } remove_zone = { district = district_crashed_slaver_ship zone = zone_industrial } remove_building = building_colony_shelter add_building = { district = district_crashed_slaver_ship zone = zone_default building = building_low_tech_capital } add_building = { district = district_crashed_slaver_ship zone = zone_default building = building_low_tech_admin_hub } add_building = { district = district_crashed_slaver_ship zone = zone_default building = building_low_tech_research_lab } add_building = { district = district_crashed_slaver_ship zone = zone_default building = building_low_tech_scrap_refinery } add_building = { district = district_crashed_slaver_ship zone = zone_default building = building_low_tech_farm } add_building = { district = district_crashed_slaver_ship zone = zone_default building = building_low_tech_power_plant } add_modifier = { modifier = free_at_last_broken_shackles days = 7200 } add_modifier = { modifier = culture_shock_broken_shackles days = 3600 } if = { limit = { has_planet_flag = angler_shackles } add_district_and_planet_size_if_needed_effect_amount = { amount = 1 district = district_farming } add_zone = { district = district_farming zone = zone_anglers } # We`ve created a farming district, so reduce the count by 1 change_variable = { which = farming_districts value = -1 } } set_variable = { which = energy_districts value = 0 } set_variable = { which = mining_districts value = 0 } set_variable = { which = farming_districts value = 0 } }