# Knights of the Toxic Gods Inital Setup # Technologies Granted: # If Biological Species or Catalytic Empire # * Eco Simulation # * Hydroponics # Otherwise # * Powered Exoskeletons # * Zero-G Refineries # Pop Changes: -700 # District Changes: # * -1 City District # * -1 Generator District # * -1 Agriculture District # Blockers Added: # * A Blight Upon the Land # * Swarms of the Deity # * Pools Most Venemous # * Pestilential Wasteland # * Envenomed Seas # Habitat Created: # * +400 Pops # Deposit Added: # * Order's X-Calibrator # Buildings Added: # * Habitat Central Control # Buildings Removed: # * Habitat Administration # District Added: # * +1 Habitatation District # Zones Added: # * Order's Demesne # Buildings Added: # * Order's Keep if = { limit = { exists = owner owner = { has_origin = origin_toxic_knights } } owner = { save_event_target_as = toxic_knights_owner add_research_option = tech_habitat_1 } remove_district = district_city change_variable = { which = energy_districts value = -1 } change_variable = { which = farming_districts value = -1 } add_deposit = d_toxic_god_blight_upon_the_land add_deposit = d_toxic_god_deitys_swarms add_deposit = d_toxic_god_pools_most_venemous add_deposit = d_toxic_god_pestilential_wasteland add_deposit = d_toxic_god_envenomed_seas solar_system = { random_system_planet = { limit = { has_planet_flag = toxic_knights_habitat } create_colony = { owner = event_target:toxic_knights_owner species = event_target:toxic_knights_owner } while = { count = 8 create_pop_group = { size = 100 species = owner_main_species } } set_planet_size = 6 set_planet_flag = habitat_level_1 set_planet_flag = habitat set_colony_type = col_habitat_fortress set_planet_entity = { entity = "habitat_phase_03_entity" graphical_culture = owner } add_deposit = d_knights_calibrator add_district_and_planet_size_if_needed_effect = { district = district_hab_housing } add_building = building_hab_major_capital remove_building = building_hab_capital increase_habitat_level_effect = yes add_zone = { district = district_hab_housing zone = zone_habitat_knights } add_building = { zone = zone_habitat_knights building = building_order_keep } event_target:toxic_knights_owner.capital_scope = { set_planet_flag = habitat@PREV } } every_system_planet = { limit = { has_deposit_for = shipclass_mining_station } create_mining_station = { owner = prevprev.owner } } } }