complex_trigger_modifier = { trigger = has_base_skill trigger_scope = leader mode = $MODE$ mult = 5 } modifier = { $MODE$ = 10 leader = { has_trait = leader_trait_slippery } } modifier = { $MODE$ = 20 leader = { has_trait = leader_trait_slippery_2 } } modifier = { $MODE$ = 10 leader = { has_trait = trait_ruler_charismatic } } modifier = { $MODE$ = 20 leader = { has_trait = trait_ruler_charismatic_2 } } modifier = { $MODE$ = 30 leader = { has_trait = leader_trait_psionic } }