key = "FISSILE_CORES_$SIZE_CAP$" size = $SIZE$ icon = "GFX_mutation_fissile_cores" icon_frame = 1 prerequisites = { "tech_unique_mutation_crystalline_entity" } power = 0 potential = { is_ship_category = crystalline_entity } component_set = "FISSILE_CORES" resources = { category = ship_components inline_script = { script = "grand_archive/mutations/component_dynamic_cost" COST = 120 } } ship_modifier = { split_into_smaller_size_on_death = 2 } custom_tooltip = fissile_core_effect_tt