key = $KEY$ size = $SIZE$ icon = "GFX_mutation_restorative_enzymes" icon_frame = 1 prerequisites = { "tech_unique_mutation_restorative_enzymes" } component_set = "RESTORATIVE_ENZYMES" ship_modifier = { heal_random_fleet_creature_on_death = @unique_mutation_restorative_enzymes_gain } resources = { category = ship_components inline_script = { script = "grand_archive/mutations/component_dynamic_cost" COST = 120 } }