### Regular Empires # Planets triggered_district_planet_modifier = { potential = { exists = owner owner = { is_gestalt = no is_tankbound_empire = no } planet_is_habitat_equivalent = no planet_is_ecu_equivalent = no planet_is_ring_world_equivalent = no } job_clerk_add = $AMOUNT$ } triggered_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes has_active_tradition = tr_virtuality_4 is_tankbound_empire = no } planet_is_habitat_equivalent = no planet_is_ecu_equivalent = no planet_is_ring_world_equivalent = no } job_clerk_add = $AMOUNT$ mult = 0.5 } # Habitats triggered_district_planet_modifier = { potential = { exists = owner owner = { is_gestalt = no is_tankbound_empire = no } planet_is_habitat_equivalent = yes } job_clerk_add = $AMOUNT$ mult = owner.value:hab_void_dweller_jobs } triggered_district_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes has_active_tradition = tr_virtuality_4 is_tankbound_empire = no } planet_is_habitat_equivalent = yes } job_clerk_add = $AMOUNT$ mult = owner.value:hab_void_dweller_virtual_jobs } # Ecus triggered_district_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes is_tankbound_empire = no } planet_is_ecu_equivalent = yes } job_clerk_add = $AMOUNT$ mult = 3 } triggered_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes has_active_tradition = tr_virtuality_4 is_tankbound_empire = no } planet_is_ecu_equivalent = yes } job_clerk_add = $AMOUNT$ mult = 1.5 } # Ringworld triggered_district_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes is_tankbound_empire = no } planet_is_ring_world_equivalent = yes } job_clerk_add = $AMOUNT$ mult = 5 } triggered_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes has_active_tradition = tr_virtuality_4 is_tankbound_empire = no } planet_is_ring_world_equivalent = yes } job_clerk_add = $AMOUNT$ mult = 2.5 } ### Gestalt Empires # Planets triggered_district_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes } planet_is_habitat_equivalent = no planet_is_ecu_equivalent = no planet_is_ring_world_equivalent = no } job_logistics_drone_add = $AMOUNT$ } triggered_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes has_active_tradition = tr_virtuality_4 } planet_is_habitat_equivalent = no planet_is_ecu_equivalent = no planet_is_ring_world_equivalent = no } job_logistics_drone_add = $AMOUNT$ mult = 0.5 } # Habitats triggered_district_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes } planet_is_habitat_equivalent = yes } job_logistics_drone_add = $AMOUNT$ mult = owner.value:hab_void_dweller_jobs } triggered_district_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes has_active_tradition = tr_virtuality_4 } planet_is_habitat_equivalent = yes } job_logistics_drone_add = $AMOUNT$ mult = owner.value:hab_void_dweller_virtual_jobs } # Ecus triggered_district_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes } planet_is_ecu_equivalent = yes } job_logistics_drone_add = $AMOUNT$ mult = 3 } triggered_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes has_active_tradition = tr_virtuality_4 } planet_is_ecu_equivalent = yes } job_logistics_drone_add = $AMOUNT$ mult = 1.5 } # Ringworld triggered_district_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes } planet_is_ring_world_equivalent = yes } job_logistics_drone_add = $AMOUNT$ mult = 5 } triggered_district_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes has_active_tradition = tr_virtuality_4 } planet_is_ring_world_equivalent = yes } job_logistics_drone_add = $AMOUNT$ mult = 2.5 } ### Tankbound Clerk (Production Overseer) # Planets triggered_district_planet_modifier = { potential = { exists = owner owner = { is_tankbound_empire = yes } NOR = { is_planet_class = pc_habitat is_planet_class = pc_city is_planet_class = pc_machine is_planet_class = pc_hive is_planet_class = pc_ringworld_habitable } } job_production_overseer_add = $AMOUNT$ } # Habitats triggered_district_planet_modifier = { potential = { exists = owner owner = { is_tankbound_empire = yes } is_planet_class = pc_habitat } job_production_overseer_add = $AMOUNT$ mult = owner.value:hab_void_dweller_jobs } # Ecus triggered_district_planet_modifier = { potential = { exists = owner owner = { is_tankbound_empire = yes } is_planet_class = pc_city is_planet_class = pc_machine is_planet_class = pc_hive } job_production_overseer_add = $AMOUNT$ mult = 3 } # Ringworld triggered_district_planet_modifier = { potential = { exists = owner owner = { is_tankbound_empire = yes } is_planet_class = pc_ringworld_habitable } job_production_overseer_add = $AMOUNT$ mult = 5 }