### Regular Empires # Planets triggered_district_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes is_fallen_empire_spiritualist = no } planet_is_habitat_equivalent = no planet_is_ecu_equivalent = no planet_is_ring_world_equivalent = no } job_farmer_add = $AMOUNT$ } # Habitats triggered_district_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes is_fallen_empire_spiritualist = no } planet_is_habitat_equivalent = yes } job_farmer_add = $AMOUNT$ mult = owner.value:hab_void_dweller_jobs } # Machine/Hive Worlds triggered_district_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes is_fallen_empire_spiritualist = no } planet_is_ecu_equivalent = yes } job_farmer_add = $AMOUNT$ mult = 3 } # Ringworlds triggered_district_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes is_fallen_empire_spiritualist = no } planet_is_ring_world_equivalent = yes } job_farmer_add = $AMOUNT$ mult = 5 } ### Spiritualist FE # Planets triggered_district_planet_modifier = { potential = { exists = owner owner = { is_fallen_empire_spiritualist = yes } planet_is_habitat_equivalent = no planet_is_ecu_equivalent = no planet_is_ring_world_equivalent = no } job_fe_acolyte_farm_add = $AMOUNT$ } # Habitats triggered_district_planet_modifier = { potential = { exists = owner owner = { is_fallen_empire_spiritualist = yes } planet_is_habitat_equivalent = yes } job_fe_acolyte_farm_add = $AMOUNT$ mult = owner.value:hab_void_dweller_jobs } # Machine/Hive Worlds triggered_district_planet_modifier = { potential = { exists = owner owner = { is_fallen_empire_spiritualist = yes } planet_is_ecu_equivalent = yes } job_fe_acolyte_farm_add = $AMOUNT$ mult = 3 } # Ringworlds triggered_district_planet_modifier = { potential = { exists = owner owner = { is_fallen_empire_spiritualist = yes } planet_is_ring_world_equivalent = yes } job_fe_acolyte_farm_add = $AMOUNT$ mult = 5 } ### Gestalt Empires # Planets triggered_district_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes } planet_is_habitat_equivalent = no planet_is_ecu_equivalent = no planet_is_ring_world_equivalent = no } job_agri_drone_add = $AMOUNT$ } # Habitats triggered_district_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes } planet_is_habitat_equivalent = yes } job_agri_drone_add = $AMOUNT$ mult = owner.value:hab_void_dweller_jobs } # Machine/Hive Worlds triggered_district_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes } planet_is_ecu_equivalent = yes } job_agri_drone_add = $AMOUNT$ mult = 3 } # Ringworlds triggered_district_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes } planet_is_ring_world_equivalent = yes } job_agri_drone_add = $AMOUNT$ mult = 5 } ### Tankbound Empires # Habitats triggered_district_planet_modifier = { potential = { exists = owner owner = { is_tankbound_empire = yes } planet_is_habitat_equivalent = yes } job_farmer_automated_workforce_mult = 1.0 }