### REGULAR EMPIRES # Mixed Jobs triggered_district_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes NOT = { has_country_flag = fallen_empire_1 } } planet_is_habitat_equivalent = no planet_is_ecu_equivalent = no planet_is_ring_world_equivalent = no } job_physicist_add = $AMOUNT$ job_biologist_add = $AMOUNT$ job_engineer_add = $AMOUNT$ } triggered_planet_modifier = { potential = { exists = owner owner = { has_active_tradition = tr_virtuality_4 is_regular_empire = yes NOT = { has_country_flag = fallen_empire_1 } } planet_is_habitat_equivalent = no planet_is_ecu_equivalent = no planet_is_ring_world_equivalent = no } job_physicist_add = $AMOUNT$ job_biologist_add = $AMOUNT$ job_engineer_add = $AMOUNT$ mult = 0.5 } # Habitats triggered_district_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes NOT = { has_country_flag = fallen_empire_1 } } planet_is_habitat_equivalent = yes } job_physicist_add = $AMOUNT$ job_biologist_add = $AMOUNT$ job_engineer_add = $AMOUNT$ mult = owner.value:hab_void_dweller_jobs } triggered_district_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes has_active_tradition = tr_virtuality_4 NOT = { has_country_flag = fallen_empire_1 } } planet_is_habitat_equivalent = yes } job_physicist_add = $AMOUNT$ job_biologist_add = $AMOUNT$ job_engineer_add = $AMOUNT$ mult = owner.value:hab_void_dweller_virtual_jobs } # Ecus triggered_district_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes NOT = { has_country_flag = fallen_empire_1 } } planet_is_ecu_equivalent = yes } job_physicist_add = $AMOUNT$ job_biologist_add = $AMOUNT$ job_engineer_add = $AMOUNT$ mult = 3 } triggered_planet_modifier = { potential = { exists = owner owner = { has_active_tradition = tr_virtuality_4 is_regular_empire = yes NOT = { has_country_flag = fallen_empire_1 } } planet_is_ecu_equivalent = yes } job_physicist_add = $AMOUNT$ job_biologist_add = $AMOUNT$ job_engineer_add = $AMOUNT$ mult = 1.5 } # Ringworld triggered_district_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes NOT = { has_country_flag = fallen_empire_1 } } planet_is_ring_world_equivalent = yes } job_physicist_add = $AMOUNT$ job_biologist_add = $AMOUNT$ job_engineer_add = $AMOUNT$ mult = 5 } triggered_planet_modifier = { potential = { exists = owner owner = { has_active_tradition = tr_virtuality_4 is_regular_empire = yes NOT = { has_country_flag = fallen_empire_1 } } planet_is_ring_world_equivalent = yes } job_physicist_add = $AMOUNT$ job_biologist_add = $AMOUNT$ job_engineer_add = $AMOUNT$ mult = 2.5 } ### Gestalt Empires # Mixed Jobs triggered_district_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes } planet_is_habitat_equivalent = no planet_is_ecu_equivalent = no planet_is_ring_world_equivalent = no } job_calculator_physicist_add = $AMOUNT$ job_calculator_biologist_add = $AMOUNT$ job_calculator_engineer_add = $AMOUNT$ } triggered_planet_modifier = { potential = { exists = owner owner = { has_active_tradition = tr_virtuality_4 is_gestalt = yes } planet_is_habitat_equivalent = no planet_is_ecu_equivalent = no planet_is_ring_world_equivalent = no } job_calculator_physicist_add = $AMOUNT$ job_calculator_biologist_add = $AMOUNT$ job_calculator_engineer_add = $AMOUNT$ mult = 0.5 } # Habitats triggered_district_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes } planet_is_habitat_equivalent = yes } job_calculator_physicist_add = $AMOUNT$ job_calculator_biologist_add = $AMOUNT$ job_calculator_engineer_add = $AMOUNT$ mult = owner.value:hab_void_dweller_jobs } triggered_district_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes has_active_tradition = tr_virtuality_4 } planet_is_habitat_equivalent = yes } job_calculator_physicist_add = $AMOUNT$ job_calculator_biologist_add = $AMOUNT$ job_calculator_engineer_add = $AMOUNT$ mult = owner.value:hab_void_dweller_virtual_jobs } # Ecus triggered_district_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes } planet_is_ecu_equivalent = yes } job_calculator_physicist_add = $AMOUNT$ job_calculator_biologist_add = $AMOUNT$ job_calculator_engineer_add = $AMOUNT$ mult = 3 } triggered_planet_modifier = { potential = { exists = owner owner = { has_active_tradition = tr_virtuality_4 is_gestalt = yes } planet_is_ecu_equivalent = yes } job_calculator_physicist_add = $AMOUNT$ job_calculator_biologist_add = $AMOUNT$ job_calculator_engineer_add = $AMOUNT$ mult = 1.5 } # Ringworld triggered_district_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes } planet_is_ring_world_equivalent = yes } job_calculator_physicist_add = $AMOUNT$ job_calculator_biologist_add = $AMOUNT$ job_calculator_engineer_add = $AMOUNT$ mult = 5 } triggered_district_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes has_active_tradition = tr_virtuality_4 } planet_is_ring_world_equivalent = yes } job_calculator_physicist_add = $AMOUNT$ job_calculator_biologist_add = $AMOUNT$ job_calculator_engineer_add = $AMOUNT$ mult = 2.5 } ### MATERIALIST FE triggered_district_planet_modifier = { potential = { exists = owner owner = { has_country_flag = fallen_empire_1 } planet_is_habitat_equivalent = no planet_is_ecu_equivalent = no planet_is_ring_world_equivalent = no } job_fe_archivist_add = $AMOUNT$ job_fe_archivist_add = $AMOUNT$ job_fe_archivist_add = $AMOUNT$ } triggered_planet_modifier = { potential = { exists = owner owner = { has_active_tradition = tr_virtuality_4 has_country_flag = fallen_empire_1 } planet_is_habitat_equivalent = no planet_is_ecu_equivalent = no planet_is_ring_world_equivalent = no } job_fe_archivist_add = $AMOUNT$ job_fe_archivist_add = $AMOUNT$ job_fe_archivist_add = $AMOUNT$ mult = 0.5 } # Habitats triggered_district_planet_modifier = { potential = { exists = owner owner = { has_country_flag = fallen_empire_1 } planet_is_habitat_equivalent = yes } job_fe_archivist_add = $AMOUNT$ job_fe_archivist_add = $AMOUNT$ job_fe_archivist_add = $AMOUNT$ mult = owner.value:hab_void_dweller_jobs } triggered_district_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes has_active_tradition = tr_virtuality_4 has_country_flag = fallen_empire_1 } planet_is_habitat_equivalent = yes } job_fe_archivist_add = $AMOUNT$ job_fe_archivist_add = $AMOUNT$ job_fe_archivist_add = $AMOUNT$ mult = owner.value:hab_void_dweller_virtual_jobs } # Ecus triggered_district_planet_modifier = { potential = { exists = owner owner = { has_country_flag = fallen_empire_1 } planet_is_ecu_equivalent = yes } job_fe_archivist_add = $AMOUNT$ job_fe_archivist_add = $AMOUNT$ job_fe_archivist_add = $AMOUNT$ mult = 3 } triggered_planet_modifier = { potential = { exists = owner owner = { has_active_tradition = tr_virtuality_4 has_country_flag = fallen_empire_1 } planet_is_ecu_equivalent = yes } job_fe_archivist_add = $AMOUNT$ job_fe_archivist_add = $AMOUNT$ job_fe_archivist_add = $AMOUNT$ mult = 1.5 } # Ringworlds triggered_district_planet_modifier = { potential = { exists = owner owner = { has_country_flag = fallen_empire_1 } planet_is_ring_world_equivalent = yes } job_fe_archivist_add = $AMOUNT$ job_fe_archivist_add = $AMOUNT$ job_fe_archivist_add = $AMOUNT$ mult = 5 } triggered_planet_modifier = { potential = { exists = owner owner = { has_active_tradition = tr_virtuality_4 has_country_flag = fallen_empire_1 } planet_is_ring_world_equivalent = yes } job_fe_archivist_add = $AMOUNT$ job_fe_archivist_add = $AMOUNT$ job_fe_archivist_add = $AMOUNT$ mult = 2.5 }