### Regular Empires # Planets triggered_district_planet_modifier = { potential = { exists = owner owner = { is_gestalt = no } planet_is_habitat_equivalent = no planet_is_ecu_equivalent = no planet_is_ring_world_equivalent = no NOT = { has_modifier = slave_colony } } job_soldier_add = $AMOUNT$ } # Habitats triggered_district_planet_modifier = { potential = { exists = owner owner = { is_gestalt = no } planet_is_habitat_equivalent = yes NOT = { has_modifier = slave_colony } } job_soldier_add = $AMOUNT$ mult = owner.value:hab_void_dweller_jobs } # Ecus triggered_district_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes } planet_is_ecu_equivalent = yes NOT = { has_modifier = slave_colony } } job_soldier_add = $AMOUNT$ mult = 3 } # Ringworld triggered_district_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes } planet_is_ring_world_equivalent = yes NOT = { has_modifier = slave_colony } } job_soldier_add = $AMOUNT$ mult = 5 } ### Battle Thralls # Planets triggered_district_planet_modifier = { potential = { exists = owner owner = { is_gestalt = no } planet_is_habitat_equivalent = no planet_is_ecu_equivalent = no planet_is_ring_world_equivalent = no has_modifier = slave_colony } job_battle_thrall_add = $AMOUNT$ } # Habitats triggered_district_planet_modifier = { potential = { exists = owner owner = { is_gestalt = no } planet_is_habitat_equivalent = yes has_modifier = slave_colony } job_battle_thrall_add = $AMOUNT$ mult = owner.value:hab_void_dweller_jobs } # Ecus triggered_district_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes } planet_is_ecu_equivalent = yes has_modifier = slave_colony } job_battle_thrall_add = $AMOUNT$ mult = 3 } # Ringworld triggered_district_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes } planet_is_ring_world_equivalent = yes has_modifier = slave_colony } job_battle_thrall_add = $AMOUNT$ mult = 5 } ### Gestalt Empires # Planets triggered_district_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes } planet_is_habitat_equivalent = no planet_is_ecu_equivalent = no planet_is_ring_world_equivalent = no } job_warrior_drone_add = $AMOUNT$ } # Habitats triggered_district_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes } planet_is_habitat_equivalent = yes } job_warrior_drone_add = $AMOUNT$ mult = owner.value:hab_void_dweller_jobs } # Ecus triggered_district_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes } planet_is_ecu_equivalent = yes } job_warrior_drone_add = $AMOUNT$ mult = 3 } # Ringworld triggered_district_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes } planet_is_ring_world_equivalent = yes } job_warrior_drone_add = $AMOUNT$ mult = 5 }