## Duelist triggered_planet_modifier = { potential = { exists = owner owner = { has_valid_civic = civic_warrior_culture has_councilor = { COUNCILOR = "councilor_warrior_culture" } } } planet_amenities_add = 1 mult = value:scripted_modifier_councilor_level_mult|MODIFIER|pop_job_amenities_mult|TYPE|councilor_warrior_culture| } triggered_country_modifier = { potential = { has_councilor = { COUNCILOR = "councilor_warrior_culture" } } country_naval_cap_add = 0.05 mult = value:councilor_level|TYPE|councilor_warrior_culture| } triggered_country_modifier = { potential = { exists = owner owner = { has_valid_civic = civic_warrior_culture } } country_naval_cap_add = 0.5 } ## Necrophyte triggered_planet_modifier = { potential = { planet = { has_building = building_necrophage_elevation_chamber } } planet_amenities_add = -5 } ## Identity Designer triggered_country_modifier = { potential = { planet = { has_building = building_identity_complex } exists = owner owner = { NOT = { has_country_flag = identity_designer_converter } } } planet_pop_assembly_add = 1 } triggered_planet_modifier = { potential = { planet = { has_building = building_identity_complex } } # Actual value determined in the script value below branch_office_value_mult = 1 mult = value:roboticist_branch_office_value_mult }