## Executive produces = { trigger = { exists = owner owner = { is_megacorp = yes } } trade = 4 unity = -0.5 } upkeep = { trigger = { exists = owner owner = { is_megacorp = yes } } energy = 2 } ## Planetary Warden produces = { trigger = { planet = { has_designation = col_penal } } unity = -3 } ## Merchant produces = { trigger = { planet = { has_building = building_galactic_stock_exchange } } unity = -3 trade = 12 } ## High Priest produces = { trigger = { exists = owner owner = { has_valid_civic = civic_exalted_priesthood } } unity = 1 } ## Technophant produces = { trigger = { exists = owner owner = { has_origin = origin_cybernetic_creed } } engineering_research = 5 }