modifier = { ship_hull_add = @bio_ship_hull_$SIZE$_$TIER$ ship_armor_add = @bio_ship_armor_$SIZE$_$TIER$ ship_armor_regen_add_static = @bio_lm_ship_armor_regen_$SIZE$_$TIER$ } ship_modifier = { weapon_type_energy_weapon_fire_rate_mult = @inf_energy_speed } resources = { category = ship_components cost = { sr_living_metal = @armor_$SIZE$_t$TIER$_cost } upkeep = { food = @$SIZE$_t$TIER$_upkeep_energy alloys = @$SIZE$_t$TIER$_upkeep_alloys } }