modifier = { ship_hull_add = @bio_ship_hull_$SIZE$_$TIER$ ship_armor_add = @bio_ship_armor_$SIZE$_$TIER$ } custom_tooltip = bio_ship_armor_regen_$SIZE$_$TIER$_tt ship_modifier = { ship_armor_hardening_add = @hardening_T$TIER$ } triggered_ship_modifier = { potential = { has_armor_percentage < @bio_ship_armor_regen_threshold } ship_armor_regen_add_static = @bio_ship_armor_regen_$SIZE$_$TIER$ } resources = { category = ship_components cost = { alloys = @armor_$SIZE$_t$TIER$_cost } upkeep = { food = @$SIZE$_t$TIER$_upkeep_energy alloys = @$SIZE$_t$TIER$_upkeep_alloys } }