category = $CATEGORY$ exempt_from_ai_amenity_prioritization = yes swappable_data = { default = { condition_string = $CONDITION_STRING$ building_icon = building_colony_shelter icon = colonist } } tags = { amenities } possible_pre_triggers = { has_owner = yes is_being_purged = no is_being_assimilated = no is_sapient = yes } possible_precalc = $POSSIBLE_PRECALC$ planet_modifier = { planet_building_build_speed_mult = 0.10 planet_stability_add = 5 pop_happiness = 0.05 planet_resettlement_unemployed_destination_mult = 0.10 } triggered_planet_modifier = { potential = { always = yes } planet_amenities_add = 500 mult = value:scripted_modifier_mult|MODIFIER|pop_job_amenities_mult| } resources = { category = planet_jobs produces = { trigger = { exists = owner owner = { is_lithoid_empire = no is_infernal_empire = no is_individual_machine = no } } food = 1 } produces = { trigger = { exists = owner owner = { is_lithoid_empire = yes } } minerals = 1 } produces = { trigger = { exists = owner owner = { is_infernal_empire = yes } } alloys = 1 } produces = { trigger = { exists = owner owner = { is_individual_machine = yes } } energy = 1 } } weight = { weight = @colonist_job_weight # Higher prio mult = value:scripted_modifier_job_weight_mult|MODIFIER|pop_job_amenities_mult| modifier = { factor = 0.1 can_take_servant_job = yes } modifier = { factor = 0.8 is_enslaved = yes has_slavery_type = { type = slavery_indentured } } } promotion = { time = @standard_promotion_time effect = { pop_amount_change_category = { CATEGORY = $CATEGORY$ AMOUNT = local_pop_amount } } }