# equivalent to utopia.3304-3308 country_event = { id = $EVENT_ID$ diplomatic_title = shroud.3.diplo_title title = $EVENT_ID$.title desc = { trigger = { if = { limit = { is_machine_empire = yes } text = $EVENT_ID$.desc.gestalt_machine } else_if = { limit = { is_robot_empire = yes } text = $EVENT_ID$.desc.individual_machine } else_if = { limit = { is_hive_empire = yes } text = $EVENT_ID$.desc.hive } else = { text = $EVENT_ID$.desc.default } } } is_triggered_only = yes diplomatic = yes force_open = yes picture_event_data = { portrait = shroud1 room = shroud_room } show_sound = { trigger = { is_robot_empire = yes } sound = event_psionic_robot } show_sound = { trigger = { is_robot_empire = no } sound = event_psionic } option = { name = $EVENT_ID$.a custom_tooltip = covenant.tooltip custom_tooltip = $CHAIN$_begin accept_covenant = $PATRON_TYPE$ hidden_effect = { if = { limit = { is_robot_empire = yes } begin_event_chain = { event_chain = robot_$CHAIN$ target = this } } else = { begin_event_chain = { event_chain = $CHAIN$ target = this } } set_country_flag = has_shroud_patron country_event = { id = $FORMED_EVENT_ID$ } # utopia.3310 country_event = { id = $CONFIRM_EVENT_ID$ days = @covenant_confirmation_time_days } # utopia.2658 } } option = { name = shroud.reject_covenant custom_tooltip = shroud.reject_covenant.tt default_hide_option = yes hidden_effect = { refuse_covenant = { patron = $PATRON_TYPE$ reset_attunement = yes } } } option = { allow = { NOT = { is_chosen_empire = yes } } name = shroud.forge_our_own_path shroud_forge_your_own_path = yes } }