trigger = { OR = { has_contacted_all_major_patrons = no has_contacted_all_minor_patrons = no } } allow = { resource_stockpile_compare = { resource = $RESOURCE$ value >= $VALUE$ } resource_stockpile_compare = { resource = influence value >= 50 } } shroud_touched_option_cost = { RESOURCE = $RESOURCE$ VALUE = $VALUE$ } hidden_effect = { shroud_touched_cooldown = { NAME = shroudwalker_contact_patron_cooldown } shroud_touched_patron_first_contact = yes }