modifier = { factor = 0.85 has_technology = tech_archaeoshield NOT = { has_ascension_perk = ap_archaeoengineers } } modifier = { factor = 0.85 has_technology = tech_archaeoarmor NOT = { has_ascension_perk = ap_archaeoengineers } } modifier = { factor = 0.85 has_technology = tech_archaeo_detection_scrambler NOT = { has_ascension_perk = ap_archaeoengineers } } modifier = { factor = 0.85 has_technology = tech_archaeo_titan_beam NOT = { has_ascension_perk = ap_archaeoengineers } } modifier = { factor = 0.85 has_technology = tech_archaeo_pk_devolving_beam NOT = { has_ascension_perk = ap_archaeoengineers } } modifier = { factor = 0.85 has_technology = tech_archaeo_mass_drivers NOT = { has_ascension_perk = ap_archaeoengineers } } modifier = { factor = 0.85 has_technology = tech_archaeo_lasers NOT = { has_ascension_perk = ap_archaeoengineers } } modifier = { factor = 0.85 has_technology = tech_archaeo_point_defence NOT = { has_ascension_perk = ap_archaeoengineers } } modifier = { factor = 0.85 has_technology = tech_archaeo_missiles NOT = { has_ascension_perk = ap_archaeoengineers } } modifier = { factor = 0.85 has_technology = tech_archaeo_mass_accelerator NOT = { has_ascension_perk = ap_archaeoengineers } } modifier = { factor = 0.85 has_technology = tech_archaeo_strike_crafts NOT = { has_ascension_perk = ap_archaeoengineers } } modifier = { factor = 0.85 has_technology = tech_archaeo_rampart NOT = { has_ascension_perk = ap_archaeoengineers } } modifier = { factor = 0.85 has_technology = tech_archaeo_overcharger NOT = { has_ascension_perk = ap_archaeoengineers } } modifier = { factor = 0.85 has_technology = tech_archaeo_refinery NOT = { has_ascension_perk = ap_archaeoengineers } }