modifier = { researcher_jobs_bonus_workforce_mult = 0.05 bureaucrat_jobs_bonus_workforce_mult = 0.05 telepath_jobs_bonus_workforce_mult = 0.05 } slave_cost = { energy = 1500 } resources = { category = planet_pops produces = { trigger = { exists = owner owner = { is_entropy_drinkers_empire = yes } } energy = 0.5 } } assembly_score = { modifier = { add = 0.5 from = { has_research_designation = yes } } modifier = { add = 0.5 from = { has_unity_designation = yes } } modifier = { add = 0.5 from = { has_building = building_order_keep } } }